Wait there is a misunderstanding here sorry

, i don't want to edit the palette, i want to give it an already existing one but just another one,it uses palette 2 but i want palette 0 for it.
But thanks anyway

P.s.
Lunatic i'm certain now that i want to learn asm since i need it that much and i can't bother you all the time, but there is one problem...
As you gave me instructions like i have to remove "Playsfxatpos" i wasn't able to see it, i could change it because i knew the exact adress but the no$gba debugger i use isn't showing these informations.
Is it because of the version i'm using or because of some kind of setting?
I really want to learn it now but it get's hard without seeing these commands.
And did you list anywhere which animations are played at which conditions like with the richter jumpkick,something like the ram map you made?
I want to give all whips alternate animations which look the same as richters whip so jonathan and richter can use them but it shows individual whip animations for each character, so i need to know where i can set which animations are taken for each characters.
Well IF i can set it individually for both jonathan and richter.
Thanks again.
P.s.
At your ram map the adress for the missions, there are bits that affect the conditions to complete the missions.
To clarify it, i guess it determines if you have accepted the mission or not, since some missions can only be completed after you accepted them by talking to wind.
It was bit 04,2
Or so i'm not that good in this stuff, hope that helped somehow.