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Author Topic: DSVania Editor (v1.7)  (Read 24005 times)

Gentlemaner

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Re: DSVania Editor (v1.6)
« Reply #280 on: January 12, 2018, 08:16:58 am »
Hello,LagoLunatic!

Castlevania - Aria of Sorrow (U)

JULIUS SKILLS Grand Cross pointer is 08034f49,I debug it,find the data.

JULIUS SKILLS[Axe,Cross,Holy Water,Grand Cross] Use anim pointer and gfx pointeris:

Hex:00252b4c——00252cdf

I hope that this data will help you!!
« Last Edit: January 12, 2018, 08:25:23 am by Gentlemaner »

LagoLunatic

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Re: DSVania Editor (v1.7)
« Reply #281 on: January 12, 2018, 10:36:50 pm »
DSVEdit 1.7 is complete! This includes complete Harmony of Dissonance support, tons of bugfixes, and a few new features (like a door editor and a magic seal editor).

Note for anyone who has been using the free space overlay for custom ASM - there was a bug with where it was positioned in RAM in previous versions, and game assets could overwrite parts of it and cause the game to crash. To fix this the free space overlay has to be moved. DSVEdit 1.7 will move the overlay automatically, but you need to reapply any of your custom ASM patches manually if they use that overlay, after you update the address of the overlay in those patches. The new address you should use is given in a popup when you load your project in DSVEdit 1.7.

Vanya

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Re: DSVania Editor (v1.7)
« Reply #282 on: January 13, 2018, 03:22:32 am »
Awesome! I can't wait to try this out. I've been putting this off for a while waiting for this update and really just having no time to *take* care of other projects and RL. :P
« Last Edit: January 13, 2018, 10:20:00 pm by Vanya »

MaverickZero

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Re: DSVania Editor (v1.7)
« Reply #283 on: January 13, 2018, 05:17:30 am »
Same here, i'm so excited to try this out :crazy:

Eternal248

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Re: DSVania Editor (v1.7)
« Reply #284 on: January 13, 2018, 12:59:28 pm »
Great work! I'm excited to try out the HoD features. That being said, I tried extracting the HoD files, and it just sits there at the Extracting Files from ROM screen. I've left it running for over 10 minutes now before having to close out the editor via Task Manager. Is there something I should be doing differently to get them to extract?

Thanks!
I know something of cages.

LagoLunatic

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Re: DSVania Editor (v1.7)
« Reply #285 on: January 13, 2018, 01:46:30 pm »
Great work! I'm excited to try out the HoD features. That being said, I tried extracting the HoD files, and it just sits there at the Extracting Files from ROM screen. I've left it running for over 10 minutes now before having to close out the editor via Task Manager. Is there something I should be doing differently to get them to extract?

Thanks!

Hmm, apparently if the rom extractor runs into an error it fails to display that error anywhere.
The only guess I have as to what the error is would be that it's the wrong rom. For example maybe you tried it on the EU version of HoD instead of the US version.
The right rom should have these hashes:
MD5: ea589465486d15e91ba94165c8024b55
SHA-1: b90da0d9be0b3a0893cd9e2c399056bcf9579e21

But if the rom is correct then the error must be something else. I fixed the error not displaying in update 1.7.1, so try that out so we can see what's going wrong.

Eternal248

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Re: DSVania Editor (v1.7)
« Reply #286 on: January 13, 2018, 01:58:13 pm »
You were right on the money. Turns out it was an EUR ROM. Thank you!
I know something of cages.

Vanya

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Re: DSVania Editor (v1.7)
« Reply #287 on: January 15, 2018, 12:06:21 am »
Right now when I want to add custom ASM to my project I have to create an overlay and then patch my code into that, right?
Any plans to add a gui for that to make it more user-friendly and less time spent outside the editor?

LagoLunatic

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Re: DSVania Editor (v1.7)
« Reply #288 on: January 15, 2018, 12:55:26 am »
Right now when I want to add custom ASM to my project I have to create an overlay and then patch my code into that, right?
Any plans to add a gui for that to make it more user-friendly and less time spent outside the editor?

Yep, I'm planning to add a UI to apply armips patches so you don't need to run it via the command line.

Vanya

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Re: DSVania Editor (v1.7)
« Reply #289 on: January 16, 2018, 03:18:33 am »
Oh thank god! I'm a bad computer nerd for saying so, but I hate having to use the command line for anything other than using obscure maintenance programs to diagnose issues on my machine.