Thanks it works fine now. Are you planning on eventually enabling skeletons in POR & DOS like you did in OOE? I have to say that I'm AMAZED you were actually able to get the keyframes to show up along with the actual bones for even one of the games. The code for it gets pretty damn messy in SOTN, so I can only imagine what the code is like in these games. That's seriously impressive.
Thanks! Yeah, it was hard figuring out the skeleton format, the code is so complicated I just opted to change things at random and see what it affected in game, only reading the code for certain things. If you're curious about it here are my notes on the skeleton format:https://github.com/LagoLunatic/DSVEdit/blob/master/docs/formats/Skeleton%20File%20Format.txt
For DoS and PoR the skeletons were compiled differently I think, so rather than them having their own files they're all hardcoded into overlay files for each enemy. It might just be impossible to parse these depending on how hardcoded it is. But it's too soon to say for sure, some of the sprite files are hardcoded and I found a way to display those.
The thread I linked in my post has most of the information you need.
Exact address of each portrait sprite, palette address, how to view them, what bpp they are, etc.
In case you need the info, it's there.
All of this for both DoS and PoR too, we didn't touch Order of Ecclesia because that one already had Kojima artstyle for the portraits.
DarkSamus was the one who did all that work.
Well good news, I managed to get a gfx editor working!
It's not done yet but it should be in the next version.
You need to know the filename and palette pointer to export it, and then you can edit the gfx and palette separately and reimport them. Note that my program needs RAM palette pointers to work, but thanks to the ROM pointers DarkSamus posted I managed to find the game's list of palettes for each portrait.
By the way, in your thread you said you were interested in removing the magic seals from bosses? I've got a patch that makes it act like julius mode (ends instantly without needing the touchscreen) if you want, though I've barely tested it at all.