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Author Topic: DSVania Editor (v1.6)  (Read 12723 times)

Sephirous

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Re: DSVania Editor (v1.6)
« Reply #140 on: September 08, 2017, 02:19:55 pm »
I'm still hoping for Bloodlines and Dracula X Snes support.

I know that is a completely different ball game but the day I get to fill in The Dracula Battle with those pits of death in Dracula X will be quite the accomplishment.
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

Thirteen 1355

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Re: DSVania Editor (v1.6)
« Reply #141 on: September 08, 2017, 02:27:21 pm »
Just play Rondo of Blood  :P

LagoLunatic

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Re: DSVania Editor (v1.6)
« Reply #142 on: September 09, 2017, 11:51:45 am »
Would it be possible to connect OoE areas with this?  :woot!:

Directly connecting a door in one area to a door in another?
Unfortunately it doesn't seem OoE's engine supports that. I tried it and the game just crashed. While the crash bug is fixable, the way the game loads tilesets assumes doors only take you within the same area, which would be harder to fix. And the map on the top screen won't automatically change when you go through the door, either.


Vanya

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Re: DSVania Editor (v1.6)
« Reply #143 on: September 09, 2017, 09:40:46 pm »
I'm still hoping for Bloodlines and Dracula X Snes support.

I know that is a completely different ball game but the day I get to fill in The Dracula Battle with those pits of death in Dracula X will be quite the accomplishment.

Why not use the editor to create new versions of those games for DS? That's what I'm going to do for a CV1 remake based on one of the supported games.

ShadowOne333

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Re: DSVania Editor (v1.6)
« Reply #144 on: September 09, 2017, 09:44:37 pm »
Why not use the editor to create new versions of those games for DS? That's what I'm going to do for a CV1 remake based on one of the supported games.
AoS?  :D
Haha.
That sounds really neat tho!

Robpt1

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Re: DSVania Editor (v1.6)
« Reply #145 on: September 13, 2017, 02:41:49 pm »
Glad to see you're still working on this, did 1.6 add a collision editor ?

And also, is it possible to create a patch to skip the name signing in POR ?

LagoLunatic

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Re: DSVania Editor (v1.6)
« Reply #146 on: September 13, 2017, 08:06:41 pm »
Glad to see you're still working on this, did 1.6 add a collision editor ?

Yep, the tileset editor now allows editing collision as well. I linked a gif of it in action if you want to see how it works: https://i.imgur.com/U28g7lw.gifv

And also, is it possible to create a patch to skip the name signing in POR ?

That's something I've been meaning to get around to. Turns out it's pretty straightforward, here is the ARMIPS patch for it:
https://github.com/LagoLunatic/DSVEdit/blob/master/asm/por_skip_emblem_drawing.asm

Robpt1

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Re: DSVania Editor (v1.6)
« Reply #147 on: September 15, 2017, 11:26:31 am »
Thank you for the name skipping patch, i made an ips patch if anyone wants it (for US version only):

https://mega.nz/#!RrZB0YqY!xW7_bERATcxUlBYjJ2DdGDym7G5eboWHeiMBa6bJB3s

You should upload it to romhacking.net