Okay, so here's the story. About 3 weeks ago, I came up with an idea for a new SMB2 hack. It was called SMB2 DX. I did some work on it, but I will be restarting it once this SMP is final. Reason being, is that that hack will be based off of this SMP, and I want to make sure I get everything done with the SMP before moving on to it.
It is also possible that the name SMB2 DX is tentative. I might be changing it, but here is some very early work of what I did:
The character-switching thing will not be a part of the SMP, because I will be reserving it for my SMB2 DX hack. The reason being, is that my DX hack will have 3 different difficulties, and the character-switching will only be for Easy mode.
Anyway, now that that is out of the way, here is what is in store for SMP Version 1.1:
- Moving turtle shells can hurt the player on contact.
- Walking into mushrooms will allow you to obtain them.
A. Players start off in their small state, and must obtain a Mushroom to become big, and add another piece to their health meter.
B. That being said, the small floating hearts you get when defeating enemies will no longer be in the game. You will need to get a Mushroom in order to replenish health or become big.
C. I'm thinking about removing subspace altogether. That being said, Mushrooms will now be in the actual levels, along with the vegetables that act as bonus coins when you pick them up.
These last 3 things are labeled A, B, and C, because they are related to each other.
- Something else that I wanted in the SMP, which I wasn't going to do, because I really didn't want to mess with the level data, is making turtle shells, coins, and 1ups more common. Especially the turtle shells, since they are very rare in the original game.
The only problem with that is that some people might not want the level data tampered with.
However, if I eliminate subspace and make the mushrooms and bonus coins in the levels themselves, I will have to modify the level data anyway.
Also, I fixed the star glitch that was present in v1.0. Now, when you get the 10th big vegetable, the player will pick up the star, and instantly get the star power. This is not what I really wanted. I wanted it so that when you pick up the vegetable, the star pops out, and you have to chase after it to get it, but this was the best way to get the star glitch-free. I uploaded a YouTube video showing this (https://www.youtube.com/watch?v=BAuAXyVHZCU
I could definitely use some opinions and feedback on these ideas I have in mind for Version 1.1.