This is a joke, but also kind of the way I feel about the series.
Dragon Quest starts you off by giving you a specific set of instructions, and then demanding you follow them to continue the game.
Final Fantasy asks you who you want to be, what you want to be called, and then says "Go for it, go be those people."
It is like playing Management Simulator 2000. The more wild and crazy you make the character party in your head, the harder the game is. And the less practical knowledge of the setting you have, the nearer the chance that you will even beat Garland approaches 0.
Final Fantasy refuses to hold your hand the way DQ does. It basically says "You're so smart, let's see you bring light to some ORBs! Go ahead, go nuts! Whatcha got?"
...Anyone want to comment on this dichotomy between the two styles? Dragon Quest is like, sacred to the Japanese or something, so they never alter it significantly gameplay or interface wise, at least, not in any way that wouldn't be considered tasteful. FF is basically an Artist Colony making a really complicated board game for them to entertain themselves with.
Whatcha got guys?