I am having an exceptional difficult time editing the intro graphics for Zelda Oracle of Ages at the moment. Even with the graphic format set to GB and the pattern set to NESx16 I can only see scrambled fragments of what should be the portrait of Link riding Epona. The problem is that I am not able to see it in the editor as it appears in game and thus am unsure of where to make changes. Is there anyway I can arrange them using a map file or something similar? Also related to this, it would help even more to be able to see the palettes as they appear in game as well. I have exported a .pal file and loaded it in YYCHR, but am unsure what to do from there.