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Author Topic: Chrono trigger plus  (Read 346732 times)

ThegreatBen

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Re: Chrono trigger plus
« Reply #1180 on: August 11, 2020, 07:08:29 am »
Good to know! Also good to know!

This project has been a lot of fun over the last few years. Cool stuff Ben!

Thanks, the fans are what keep me going on this.

Just a few things that I am going to bring up to the discussion so that they either get addressed or fixed (gasp!).

1. The Kilwala that drops the shelter in 600AD is non-interact-able, thus making shelters unobtainable (intentional?)

2. Fossil Apes in Giants Cave be charmed for a Megalixir.

3. No mention of the Enertron not restoring MP, even in the README file.

P.S. Could you add a README file to the zip file, please?

The Kilwala will only drop a Shelter if you dont already have one.

They definitely should not have Megaelixers.

The Enertron thing was a fan request but hardly a big deal.

Theres a readme on the download page here.

Volcannon

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Re: Chrono trigger plus
« Reply #1181 on: August 11, 2020, 06:17:17 pm »
Is it possible to re-enable the MP restoration of the Enertron?
It's Nerf or NOTHING!!!

ThegreatBen

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Re: Chrono trigger plus
« Reply #1182 on: August 12, 2020, 07:32:28 am »
It only affects 20 minutes of the game anyway

Volcannon

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Re: Chrono trigger plus
« Reply #1183 on: August 12, 2020, 07:45:26 am »
It only affects 20 minutes of the game anyway
Welp, I guess that means I will have to try to jury rig things on my end.

Edit - Managed to find the Enertron code, so I manually enabled it.
« Last Edit: August 12, 2020, 11:42:09 am by Volcannon »
It's Nerf or NOTHING!!!

skullie

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Re: Chrono trigger plus
« Reply #1184 on: August 18, 2020, 06:45:13 pm »
Hi, so I've been playing this hack and I'm doing the ending sidequests and I just noticed that Frog is just completely missing from my group. It happened sometime after either getting Magus or Crono.. I never really use him normally so I didn't notice until I went to do the Cyrus quest.. What's worse is I can't find any codes to put him back in my group or anything. Has anyone had this happen? He's still in the bed at the end of time and it shows the Northern Ruins cutscene when you talk to him, but he's just missing from the party change screen.

Grillkick

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Re: Chrono trigger plus
« Reply #1185 on: August 20, 2020, 01:00:06 pm »
Hey, just logging in to say keep up the awesome work on this project  :thumbsup:

ThegreatBen

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Re: Chrono trigger plus
« Reply #1186 on: August 20, 2020, 01:56:22 pm »
Hey, just logging in to say keep up the awesome work on this project  :thumbsup:

Thanks for the support,  not really working on this right now but probably in a couple months.

Hi, so I've been playing this hack and I'm doing the ending sidequests and I just noticed that Frog is just completely missing from my group. It happened sometime after either getting Magus or Crono.. I never really use him normally so I didn't notice until I went to do the Cyrus quest.. What's worse is I can't find any codes to put him back in my group or anything. Has anyone had this happen? He's still in the bed at the end of time and it shows the Northern Ruins cutscene when you talk to him, but he's just missing from the party change screen.

Cant say I've heard of this one before, the only place that messes with the roster is the Forest sidequest,  but no one else has had this happen.

skullie

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Re: Chrono trigger plus
« Reply #1187 on: August 20, 2020, 06:13:43 pm »
Yeah, it's very weird.. I didn't use any codes or anything. The only other thing I can think of was noticing Frog wasn't in the group when I went to 1999.. which was before I did the forest quest. All I know is I had a savestate at the forest and he wasn't there.. I just went back to a save in the ocean palace and did everything as closely as I could to my original save while watching the party change screen religiously and Frog showed up every time just fine.. Also I was using the MSU music originally until I softlocked trying to do the Epoch into Lavos scene, but this time I just used the original music. I have my old SRM file with 2 saves missing frog and the ocean palace save if anyone wanted to have a look at any weird variables or whatnot. https://drive.google.com/file/d/1ZWNytwOOrtAPKmYKrsaOQv5pt_MhuNFr/view?usp=sharing

ThegreatBen

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Re: Chrono trigger plus
« Reply #1188 on: August 23, 2020, 11:47:18 am »
Forgot answer this. Theres nothing I can do with a save where frog is missing,  I'd need a save that recreates the circumstances of his disappearance.

I might add a function to the end of time characters that adds them to the party if they're absent, I'd rather everything just worked right but at least it helps those with weird things like this.

Recca

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Re: Chrono trigger plus
« Reply #1189 on: August 26, 2020, 02:08:02 am »
It's nice to hear that this great hack is still being worked on. And just like the Schala hack, I feel as those this one also makes the game even better than the original vanilla version. It definitely adds a lot of replay value to an already great game. Thanks for all your hard work and to everyone else involved as well. :thumbsup:

Out of curiosity, are you planning on adding any new features of any kind? I'm only asking because I'm intrigued by what you meant when saying that you may resume work on this during the coming winter. Not that I'm complaining in any way nor about anything else as such. You've already added a ton of new features that were not present in the original version. Bug fixes are certainly very important as well. I personally haven't encountered any thus far, but it's nice to hear that you're still working to fix said glitches for others that have experienced them.

By the way, why is Zsnes not recommend for playing this hack? Is it because various glitches may occur or simply because said emulator is out of date? It seems to work fine for me, there's been no bugs so far as with the original game. But if there are possibly any, then I'll switch over to Snes9x then. And for anyone else whom might be interested, there are also some other old school emulators that still work well: The ZMZ emulator which uses the Snes9x core and compatibility along with the Zsnes GUI and FuSoYa's Snes9x and Zsnes custom build emulators. SNESGT is also pretty good, but it can be a bit glitchy at times on certain computers.
« Last Edit: August 26, 2020, 02:35:03 am by Recca »
"Truly, if there is evil in this world, it lies within the heart of mankind."
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ThegreatBen

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Re: Chrono trigger plus
« Reply #1190 on: August 26, 2020, 06:19:23 pm »
I have a list of small corrections from Joseph lithius that I haven't finished yet, and I have some stuff to do to advance human Glenn under the hood.

Besides that I am considering adding Shakespearian dialect to all the 600ad speech.

Sdub

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Re: Chrono trigger plus
« Reply #1191 on: August 29, 2020, 04:46:05 pm »
Hi there! I'm loving the mod, I decided to use the Red Magus Cape, Which is awesome! But I noticed in one of the animations when he is turned around and the cape is flowing, I just noticed it right behind his first boss fight his left shoulder has the cape on that is still blue. I just thought I'd let you know. I can work on getting a screenshot of you'd like.

ThegreatBen

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Re: Chrono trigger plus
« Reply #1192 on: August 30, 2020, 02:13:31 pm »
Changing that would cause more trouble than it'd fix.

Sdub

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Re: Chrono trigger plus
« Reply #1193 on: August 30, 2020, 02:50:24 pm »
Changing that would cause more trouble than it'd fix.

Alright, just thought I would at least let you know what I saw.

ThegreatBen

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Re: Chrono trigger plus
« Reply #1194 on: August 31, 2020, 11:54:09 am »
Thanks though, I always appreciate feedback

ThegreatBen

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Re: Chrono trigger plus
« Reply #1195 on: September 21, 2020, 09:28:13 am »
So I've decided to start tinkering with this again. Mauron helped me add Marle's 777 damage Venus Bow from the DS version.

I've started giving everyone in 600 ad Shakespearean dialect as well.

And lastly I made some minor advancements on human Glenn, nothing that will show up when playing but at least theres less to do now.

lexluthermiester

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Re: Chrono trigger plus
« Reply #1196 on: September 23, 2020, 08:41:54 am »
I've started giving everyone in 600 ad Shakespearean dialect as well.
Nice! Looking forward to that!  :thumbsup:  :beer: