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Author Topic: Chrono trigger plus  (Read 196300 times)

ThegreatBen

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Re: Chrono trigger plus
« Reply #980 on: October 12, 2019, 06:49:26 pm »
Good questions but obviously the answers contain spoilers for 1999

Spoiler:
the chips upgrade your stats permanently at the Arris dome after you finish the quest in Cretaceous park, to finish that quest you need to find someone who can handle dinosaurs. Mr. Bangor wants a life sparkle not a chip, look in a toxic environment for one. The black box and Geno dome are part of the same quest, you just have to beat the Black Omen in any time period then try to open it.

TheChristoph

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Re: Chrono trigger plus
« Reply #981 on: October 12, 2019, 08:12:53 pm »
Awesome, thanks for the tips. I ended up killing Lavos, so I'll remember these tips on my NG+ run.

ThegreatBen

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Re: Chrono trigger plus
« Reply #982 on: October 12, 2019, 08:16:49 pm »
It's worth getting the stat enhancements before restarting

TheChristoph

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Re: Chrono trigger plus
« Reply #983 on: October 12, 2019, 08:27:38 pm »
Well as soon as I got back to 2300AD on my NG plus,
Spoiler:
I found the mushroom and the life sparkle...
I'm impressed by how well thought-out you've structured this!

ThegreatBen

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Re: Chrono trigger plus
« Reply #984 on: October 12, 2019, 08:50:19 pm »
Well as soon as I got back to 2300AD on my NG plus,
Spoiler:
I found the mushroom and the life sparkle...
I'm impressed by how well thought-out you've structured this!

Thanks, I put a lot of time into this.

KarmicStorm

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Re: Chrono trigger plus
« Reply #985 on: October 14, 2019, 04:39:56 pm »
Just found a bug.  The "I" chip seems to lower Frog and Lucca's HP by 100, not raise it.  It raises Marley's like it's supposed to though, which seems weird to me.

I'm going to test it on the other characters and see what happens.

October 14, 2019, 05:05:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
It works as intended on Chrono, Ayla, and Magus.  Just Frog and Lucca get the negative.
« Last Edit: October 14, 2019, 05:05:27 pm by KarmicStorm »

ThegreatBen

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Re: Chrono trigger plus
« Reply #986 on: October 14, 2019, 05:33:58 pm »
Whoa! I'll have to get that fixed asap

Somathan

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Re: Chrono trigger plus
« Reply #987 on: October 15, 2019, 01:10:47 am »
Wow! This romhack of Chrono Trigger is just plainly great, thank you so much to all the team who worked so hard for this.

Right now I'm doing my 2nd playthrough via New Game+ and I found a little typo (I'm on version 2.1 from September 22 if that helps)

Spoiler:
During this 2nd playthrough I got the new Save Zeal Ending, and when talking to my party characters (and Mom) I found that Robo's name is not displayed.

https://m.imgur.com/gallery/72x7As1

ThegreatBen

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Re: Chrono trigger plus
« Reply #988 on: October 15, 2019, 05:36:25 pm »
So with the bugs being reported another release is inevitable, along with it I'm going to turn the pointless hotel in west city into a teleport station.

This will allow access to Choras and Medina without having to do the forest sidequest first, allow faster travel back to west city from everywhere and get rid of the pointless hotel.

lexluthermiester

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Re: Chrono trigger plus
« Reply #989 on: October 16, 2019, 06:33:23 am »
So with the bugs being reported another release is inevitable, along with it I'm going to turn the pointless hotel in west city into a teleport station.

This will allow access to Choras and Medina without having to do the forest sidequest first, allow faster travel back to west city from everywhere and get rid of the pointless hotel.
Bugs were bound to be found. This is still an amazing work! I have yet to find the above pictured scenario. Looking forward to that part of the game!

andrewclunn

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Re: Chrono trigger plus
« Reply #990 on: October 16, 2019, 10:21:09 am »
I think the biggest problem was when fixing one bug or making a change based on feedback resulted in potential new bugs.  I admit that one my second play through I took a far less aggressive approach to hunting down bugs, as I assumed "Hey, I've already tested that and it worked last release."  My apologies.

edale

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Re: Chrono trigger plus
« Reply #991 on: October 17, 2019, 04:33:05 am »
I think the biggest problem was when fixing one bug or making a change based on feedback resulted in potential new bugs.  I admit that one my second play through I took a far less aggressive approach to hunting down bugs, as I assumed "Hey, I've already tested that and it worked last release."  My apologies.
Relevant:

lexluthermiester

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Re: Chrono trigger plus
« Reply #992 on: October 18, 2019, 03:14:48 am »
Relevant:

There's no way to win with that situation.  :laugh:
« Last Edit: October 19, 2019, 04:07:53 am by lexluthermiester »

KarmicStorm

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Re: Chrono trigger plus
« Reply #993 on: October 18, 2019, 04:40:06 pm »
Yeah, overall I've had a great time with this.  Which reminds me, is there an "A" chip I should be looking for?  I found all the others but not A.

jumpercable

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Re: Chrono trigger plus
« Reply #994 on: October 19, 2019, 02:12:58 am »
Beat the Black Omen and Lavos a day ago and wanted to share it, come check it out. Also, skip about a third of the first part of the video because I recorded the game too early.
https://youtu.be/dN0dEDETnmg

ThegreatBen

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Re: Chrono trigger plus
« Reply #995 on: October 19, 2019, 08:25:02 am »
I believe the A chip is won from the arcade.

And yeah I have a bad habit of fixing bugs then adding something new without testing it and releasing new bugs.