Hey, I've been a big fan of this hack for a while but I only just got an account here. First I wanted to say, you're doing an amazing job, thank you so much!
Anywho I just started playing through the latest patch and I thought it might be useful if I gave feedback:
First off I came across a weird bug, I actually had a character die in the Yakara boss fight (yeah I suck lol but I swear it's more difficult than I remember XD), and I saw that if you die there your characters don't show their death sprites till the whole party is down. Like they would just be standing normally despite having no health/ turns. I also spotted a typo in frog's dialogue where he says mayhap instead of mayhaps, when we first meet him.
Now the other things I'm gonna mention are more subjective. I noticed items like Tonics were renamed potions to keep conventions with other RPGs/ make the translation more accurate, this kinda threw me off since I was so used to the original haha. Is there a chance to have an optional patch to revert these kinda name changes/ restore the original games' experience/ item distribution? I feel like the game's lack of challenge/ grind makes it accessible to non rpg fans, so it'd be a cool option in addition to the nes difficulty. Also the in game notifications still say "you got a tonic", like when you get tonics from the downed enemies when escaping prison after you wait 3 days. Another odd thing I found is something that exists in the OG chrono trigger, when I looked at the power glove item in my inventory, it actually says it can be equipped by, Chrono, Lucca, Marle, Ayla, Frog, Robo and Magus... this blew my mind since I never saw this detail before and as neat as it is, I kinda hope you can remove it or something cause the fact that those people join the party in the game is a major spoiler imo. Another thing I noticed is every non playable character's name is ALL CAPS when they are talking while main characters are only caps for their first letter, I kinda think this makes the game look unpolished and was curious if it could be amended, there's a similar issue with some items not having a space in them when they should be 2 words or having the space in the wrong position like with the steel saber. Another minor thing is positioning in certain cut scenes, it's always bugged me that Crono doesn't stand on the centre of the telepad when going to the past/ that the gate isn't perfectly between the 2 telepods or that when leaving the kitchen in 600 AD the soldiers will just stand on the same tile as Crono, if stuff like that could be refined I'd be so thrilled.
Anyway something I thought was really cool was the 2 modified scenes I noticed early on, there is a scene where marle is found by the knights of guardia and a slightly alternate version of lucca and chrono meeting up in 600 AD infront of the guards. That's an amazing touch. I hope there are more scenes like this later on. One thing I will say is I think it does kinda remove some of the mystery showing marle is okay before chrono sees her in the castle. Also I'm not sure Lucca makes it clear enough to the player that they are in the past/ 600 AD and marle is a descendant of leene. I mean it is obvious but I was just thinking it's spelled out a bit clearer in the original. Speaking of refining the story, Im very curious what happens with schala/ if she can be saved somehow, I was thinking it'd be cool if that could be tied to whether you have Marle's pendant when she teleports everyone out of the ocean palace but I guess I'll see if anything is different when I get there. I'm also curious if you could fix the minor plot hole of marle fading from existence in 600 AD, since the rest of the game has time traveller's immunity. I was thinking a simple change could fix this, the pendant/ zeal artefacts protect the group from timeline changes. Crono has the pendant in that scene, Lucca has the gate key (maybe she could have kept part of the pendant to study and make into the gate key when crono went ahead to 600AD). I could probably imagine other stuff like this could be used too, frog has the masamune, ayla is from far enough back that the grandfather paradox doesn't matter as they never mess with anything before her time period,Magus knows zeal magic ect. IDK just something that occurred to me after I saw you were willing to improve the story.
BTW I saw earlier that you were considering inserting human Glenn if that 8th player mod becomes a thing. Can I ask how that'd work? Will there be a transformation cutscene? What'd his move set be? Would Frog become Glenn if you choose to kill magus? Is it possible to keep magus and have human glenn? Maybe Magus could lift the curse if you have him in the party when completing the cyrus tomb side quest? Or maybe just as part of an ending he could undo the curse? Maybe he'll be nicer if you save schala lol. IDK Im looking forward to hear your plans though.
And yeah that's basically been my experience/ thoughts so far, I'm really enjoying it but I'm still very early into the hack so I might post again later with more feedback/ideas if that's okay.