For example a powerful bow that works like Magus's DoomSickle but with lessened magic, or a sword that gave huge magic boosts with the power of a Mop. Or armor that gave huge boosts to attack/mag/speed, but actually gave a minus to your defensive attributes (or the reverse for pure healers).
It may be the best place for such things, but I have no clue if they're even possible or not as I never even beta tested them.
Having read the whole thread recently, I recall him saying that there was a hard cap on the stats that can be put on equipment. And Mauron had mentioned that only armor can have permanent battle buffs, not weapons, so it can't be done that way either. And a +6 (or even +10, like the DS version has) wouldn't be enough to really make or break a strategy. I know, because I used the glitch on the DS version to buff the crap out of the Magic stat on a couple characters, and while it made a noticeable difference, it wasn't game breaking by any means. I wish it could be done though, because having a few unique weapons to change up strategies would be a really cool thing to have.
And maybe even a training room. And not just with Spekkio, but with the option to challenge your own party members and perhaps even other time travelers as well to a friendly sparring match (1 on 1, 2 on 2 and 3 on 3 options). I can easily imagine Magus being sour about losing and not admitting defeat. Something along the lines of: "I was going easy on you, but next time it will be a different story!" It could be a good way to level grind for money and experience points. Maybe there could also be Colosseum type matches. Win ten battles to get a rare item or something like that with the choice of easy, medium or hard. Or progressively harder matches like in Tales of Phantasia or Star Ocean. Prizes such as MegaElixers or strong pieces of equipment would be good choices to have. Now that would be something worth seeing!
Cool idea, but he's been going out of his way to make things *less* easy. Restricting Rubble battles, removing the ability to Charm MegaElixirs, etc. He doesn't seem interested in allowing advantageous grinding as an option. Though, to be honest, I would fully support your idea. The way I look at it is, if a person wants it to be more difficult, they won't grind/exploit things. If they want it easier, they'll do it. I don't see the point in removing a choice a player wants to make. Why bother removing choices from a player?