News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Chrono trigger plus  (Read 97393 times)

andrewclunn

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Chrono trigger plus
« Reply #480 on: August 16, 2018, 11:26:22 am »
- Restoring Dorino village with the forest

YES!

ShiningForceHero

  • Jr. Member
  • **
  • Posts: 7
    • View Profile
Re: Chrono trigger plus
« Reply #481 on: August 16, 2018, 10:08:56 pm »
A few more small bugs I have found:

- When returning to 1000 AD, entering Crono's house without Crono prompts his mother to exclaim "I heard Cronowas to be excuted!" There should be a space between Crono and was. Also the response of the team of "He's fine he will come in soon" is awkward, perhaps something like "He's fine! I'm sure he will be along to see you soon!" would look better?

- In 600 AD, speaking to the wounded king will prompt him to say "Oh, Crono..." even if Crono is not in the team.

- Another thing of note, in 600 AD it is odd hearing all these people say "Comrade Robo" when they would have no idea who he is. Perhaps have them say just comrades? Along this same line, having Frog act as if he knows Robo and would like to "practice thy skill in swordplay" with Robo is strange; another more generic statement, such as "'Tis thee! Thou art kind to pay a visit to me here!" would look less unusual.

Anyway, all the bugs so far have been small indeed, and overall the mod is a great experience. I hope these reports are helpful, I just want to try to give this as much polish as I can as I play through :)

ThegreatBen

  • Sr. Member
  • ****
  • Posts: 439
    • View Profile
Re: Chrono trigger plus
« Reply #482 on: August 16, 2018, 10:12:07 pm »
These are very helpful, I started tackling them today

TheChristoph

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Chrono trigger plus
« Reply #483 on: August 21, 2018, 01:39:21 pm »
Hey, I just wanted to say that I’ve started playing this patch over the weekend and I’m really enjoying it. I’m up to the Black Tyrano and it’s been a ton of fun. Great work, and I’ll be following this thread closely!

ThegreatBen

  • Sr. Member
  • ****
  • Posts: 439
    • View Profile
Re: Chrono trigger plus
« Reply #484 on: August 22, 2018, 10:17:23 pm »
Hey, I just wanted to say that I’ve started playing this patch over the weekend and I’m really enjoying it. I’m up to the Black Tyrano and it’s been a ton of fun. Great work, and I’ll be following this thread closely!

Glad you're enjoying it.

I've got version 1.3 ready it's nothing special it's just fixes for all the bugs reported since 1.2, I just need to get to a WiFi signal since my phone won't accept the files.

I've also started adding the new maps Shiningforcehero gave me, but nothing substantial has been done with them yet.

TheChristoph

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Chrono trigger plus
« Reply #485 on: September 02, 2018, 01:25:52 pm »
I went through the Black Omen in 1000AD to get to the final battle. If I remember correctly (and confirmed by checking a walkthrough), when you get to the Lavos shell, there's a boss rush of sorts. He's not doing the boss rush phase, he just kinda spams Destruction Rains from the Heavens and two-shots me.

Did you make changes to the Lavos battle? Or am I misremembering the game?

EDIT: I loaded up an unpatched ROM with this save just to see what'd happen, and Lavos does do the boss rush thing on an unpatched ROM. It seems like Lavos is behaving as he does in Chrono's death scene. Didn't see this in the readme, so I thought it would be worth bringing up.
« Last Edit: September 02, 2018, 01:41:43 pm by TheChristoph »

ThegreatBen

  • Sr. Member
  • ****
  • Posts: 439
    • View Profile
Re: Chrono trigger plus
« Reply #486 on: September 02, 2018, 09:11:49 pm »
Ya I guess that does belong in the readme, the boss rush was pointless and annoying so I removed it, and used the slots to add the Frog King and Prophet battles.

As for 1.3 the bug fixes are done but my save Zeal ending was rushed and unfinished, so before releasing again I added a new line to replace any line of the Zeal citizens that is out of place in the ending.

I also fixed the trigger at the door and am expanding the ending to show what effect it has on the future of the timeline.

lexluthermiester

  • Hero Member
  • *****
  • Posts: 532
    • View Profile
Re: Chrono trigger plus
« Reply #487 on: September 12, 2018, 10:36:20 pm »
The ideas that are planned for the future are..

- Full human Glenn
- Restoring Dorino village with the forest
- adding more locations to 1999 ( including more things affected by past quests)
- possibly allowing Frog or Ayla to be recruited slightly earlier.
These seem like really good ideas!

SageOwl

  • Jr. Member
  • **
  • Posts: 79
    • View Profile
Re: Chrono trigger plus
« Reply #488 on: September 14, 2018, 09:32:21 am »
Found that if you go to the movie theater in 1999 when Chrono is dead he rejoins the party, but the game still thinks he is dead, which is silly to say the least.
I do not know if this was posted already. I also liked the movie theater bit, it was pretty funny.

ThegreatBen

  • Sr. Member
  • ****
  • Posts: 439
    • View Profile
Re: Chrono trigger plus
« Reply #489 on: September 14, 2018, 11:57:09 am »
Ya the movie theater bug is the primary reason I'm planning on releasing 1.3, I'm getting married this week so progress has been slow, but there isn't much left to do (one more small script change to make)

The Save Zeal ending was rushed and unfinished,  it's the reason for the delay.

September 21, 2018, 11:48:58 am - (Auto Merged - Double Posts are not allowed before 7 days.)
1.3 is officially up, it fixes every bug since 1.2 including slightly expanding my Zeal ending.

Had a little time to work on expanding 1999, that won't really appear in 1.3 though.
« Last Edit: September 21, 2018, 11:48:58 am by ThegreatBen »

lexluthermiester

  • Hero Member
  • *****
  • Posts: 532
    • View Profile
Re: Chrono trigger plus
« Reply #490 on: September 23, 2018, 06:13:25 am »
I'm getting married this week
Congrats Ben! Well nice that!
1.3 is officially up, it fixes every bug since 1.2 including slightly expanding my Zeal ending.
Saw that. Liking it so far. I did update the readme a bit as well as the version number on the download page. Also included the readme in the zip. Take a look, if you don't like it, feel free to change it back. Didn't change the patches though.
Had a little time to work on expanding 1999, that won't really appear in 1.3 though.
Looking forward to that.

Have a good honeymoon Ben!

ThegreatBen

  • Sr. Member
  • ****
  • Posts: 439
    • View Profile
Re: Chrono trigger plus
« Reply #491 on: September 26, 2018, 11:42:50 am »
Congrats Ben! Well nice that! Saw that. Liking it so far. I did update the readme a bit as well as the version number on the download page. Also included the readme in the zip. Take a look, if you don't like it, feel free to change it back. Didn't change the patches though. Looking forward to that.

Have a good honeymoon Ben!

Thanks, that's a big help.

The map for Proto dome 1999 is done, just gotta work on some quests for it now.

Shade Aurion

  • Full Member
  • ***
  • Posts: 113
  • Shadow Keeper
    • View Profile
    • DudeGoBack
Re: Chrono trigger plus
« Reply #492 on: September 28, 2018, 05:13:53 am »
Congrats on getting hitched. Thats great news!
Can't wait til you're done. The process is exciting to read about but i'm putting it off til you're done like I did with your BoF Improvement mod :3
Been checking back every few days for a long tim now so its great to see the project nearing completion. You've made stellar progress and this will be the definitive Chrono Trigger experience. I wonder if any of the changes could be modded into the Steam release..

ThegreatBen

  • Sr. Member
  • ****
  • Posts: 439
    • View Profile
Re: Chrono trigger plus
« Reply #493 on: September 28, 2018, 08:22:33 am »
Now is actually a really good time to play this, this project will probably never be finished, I'll always find something I want to add, but right now the current version is bug free and there probably won't be another release for a few months.

Shade Aurion

  • Full Member
  • ***
  • Posts: 113
  • Shadow Keeper
    • View Profile
    • DudeGoBack
Re: Chrono trigger plus
« Reply #494 on: September 29, 2018, 05:15:59 am »
Oh nice. I'll certainly do that ^_^

Chronosplit

  • Hero Member
  • *****
  • Posts: 1184
    • View Profile
Re: Chrono trigger plus
« Reply #495 on: September 29, 2018, 08:57:08 pm »
Now is actually a really good time to play this, this project will probably never be finished, I'll always find something I want to add, but right now the current version is bug free and there probably won't be another release for a few months.
That's a feeling which I know pretty well.  Congrats on getting married soon!

ThegreatBen

  • Sr. Member
  • ****
  • Posts: 439
    • View Profile
Re: Chrono trigger plus
« Reply #496 on: October 10, 2018, 02:18:31 pm »
That's a feeling which I know pretty well.  Congrats on getting married soon!


Thanks, I'm actually trying to persuade her to give this a try.

I still work on this on weekends, Proto Dome 1999 is done and I'm making a little more of the map available.

The Timekeeper

  • Jr. Member
  • **
  • Posts: 29
    • View Profile
Re: Chrono trigger plus
« Reply #497 on: November 12, 2018, 05:39:55 am »
Hey, Ben! I know you said that you're still planning to add stuff to this hack and that now is a good time to play the game, but what exactly is your "final" plan with the game, so to speak?

Your hack seems to be the most feature-filled of all the existing ones out there and I absolutely adore Chrono Trigger and I am nostalgic each and every time I play and that's why I'd like to have the most immersive experience out of it, so I'll wait until you add the "final" version.

With this in mind, when is this "final" version going to be released, disregarding future small bits you might add? I'd like to start the game right now, of course, but if you add new features, then I'd have to restart the game from scratch just to play them, right? Or is it possible to somehow start the game, then update it with your new stuff whenever you release them and then still be able to interact/enjoy this new stuff without having to restart the game (by starting a new game, but in NG+, is what I mean). That would be absolutely great if it's possible.

Also, one more thing: would it be possible for you to integrate the separate Prophet's Guile into your hack? And the user would be able to play it in-between the Magus fight in 600 AD and the meeting with Ayla. I think it would kick ass! Heck, you should start some donation page. I am sure a lot of people, myself included, would be willing to donate and support this hack so it gets even more features.

ThegreatBen

  • Sr. Member
  • ****
  • Posts: 439
    • View Profile
Re: Chrono trigger plus
« Reply #498 on: November 12, 2018, 12:46:32 pm »
There isn't a planned final version, I'll start working on this in a few weeks but there won't be another release until spring most likely.

But you will be able to use your ng+ save file with future versions, heck vanilla save files still mostly work with it, so play it now and play it again next version.

I actually thought about putting the Prophet's Guile hack into that part of the game but there's a few problems with that, one I don't have permission, two it spoils the Magus reveal in the Ocean Palace, and three I would need to dedicate map slots to it.

Though I am definitely all for adding additional scenes anywhere I can into the game.

The Timekeeper

  • Jr. Member
  • **
  • Posts: 29
    • View Profile
Re: Chrono trigger plus
« Reply #499 on: November 12, 2018, 05:21:53 pm »
I think, at this point, everyone pretty much knows who the prophet is. I mean, I don't think first-time CT players actually look for a romhack in the first place. Or you could have prophet's guile show up only with NG+. And it's been 10 years since that hack was released and I am pretty sure the developers would have no problem with you integrating it. Not like they asked for permission from SE in the first place and not like they make money off of it. Plus, I think they're still bitter with SE for the C&D (I am), so I can see they'd like to see more hacks spread around. Heck, if you give me their contact details, I'll ask them for permission, but I am pretty sure they agree.

Also, what about adding the Frozen Flame and some quest related to it? Ah, also, does this hack contain the Dream Devourer?