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Author Topic: Chrono trigger plus  (Read 209729 times)

ThegreatBen

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Re: Chrono trigger plus
« Reply #800 on: August 09, 2019, 07:04:04 am »
That's really very cool. Will enemy's target it and will it take damage?

Enemies cant target it and your spells will not damage it, you however can attack it to shut it off.

This is necessary in battles like the Black Tyrano and Lavos second form that only shut off their defense when they are alone.

The data restored at New Game+ ends before the settings. Changing 0x3ffbc6 from 80 to 9B should keep settings.

Alright I'll try it out, thanks.

Mauron

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Re: Chrono trigger plus
« Reply #801 on: August 09, 2019, 12:52:12 pm »
I figured out how to copy over Silver Points and other rewards, but that's a more complex change, so I'm focusing on updating a tool that addresses this type of data.
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Recca

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Re: Chrono trigger plus
« Reply #802 on: August 09, 2019, 02:44:11 pm »
That's amazing, I've always wanted to have an AI companion help you out in battles. Well, that's if Chrono Trigger was harder than it actually was. The vanilla game is known to be quite easy, but I suppose that's better than having it be too brutally difficult and unbalanced. I'm curious about two things though:

1. You mentioned that if you attack the AI, it will turn off. Let's say you did that and decide that you wanted it on again. Would you just attack it again or will it stay turned off until the next battle? Which brings up yet another question: If you did turn the AI off in battle, by default, will it be on or off in the next battle? Hopefully, you can't accidentally destroy it by attacking it too much, haha! :laugh:

2. Will there be other AI companion units available? I know that this might still be in the testing phase, but I'm wondering if such a thing would be possible? Maybe give the player a choice of which robot unit to purchase in the game and possibly the choice to exchange it at a booth if the player wants to try a different one. It would be interesting to choose from a list of all non-boss enemy robot units to have as a companion. It might make it more interesting to have more expensive and better units that a player could choose to save up Gold for and invest in it. Such units might also help the player win very difficult tournament style battles for better prizes that could otherwise be too hard without the additional help from an AI helper unit.

Nu might also make a nice temporary helper in a certain time period. Let's say, either when going to fight Azala through the Tyrano Lair or during the Ocean Palace stage. Or perhaps a knight (with a sprite like the prison guard enemy) could volunteer to come along with you to take on Magus at his castle or at least during the Zenan Bridge fight. If the player had this person in their party, it could just be said that he wasn't sucked through the time portal after defeating Magus. He might also be available to rejoin the party as well, but only when in the Middle Ages. For example, when taking on a side quest there such as the desert monsters for Fiona, Ozzie's Lair or The Giant's Claw island. Perhaps this knight could be stationed somewhere at the Guardia Castle or elsewhere in the city. It's just an idea. And as a last note, I would just like to thank you all again for working on such an amazing project. I hope that it all goes well, best of luck to all of you! :beer:
« Last Edit: August 09, 2019, 02:57:25 pm by Recca »
"Truly, if there is evil in this world, it lies within the heart of mankind."
- Edward D. Morrison (Tales of Phantasia)

ThegreatBen

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Re: Chrono trigger plus
« Reply #803 on: August 09, 2019, 03:10:38 pm »
I figured out how to copy over Silver Points and other rewards, but that's a more complex change, so I'm focusing on updating a tool that addresses this type of data.

Cool, thanks.

@Recca attacking it turns it off for the battle (which can also happen by accident) but it is immune to spells so go nuts. It will always be active at the start of battle, it can be sold at any time and repurchased again at the same location as many times as you want.

Yes there will be more eventually, there are quite a few unused enemy slots after I took out the Lavos boss rush and you can make one out of literally any character in the game.


I'm currently toying around with a Schala companion just for the hell of it.


andrewclunn

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Re: Chrono trigger plus
« Reply #804 on: August 09, 2019, 11:59:52 pm »
Having a companion that you had to protect for a particular battle, against an enemy that's prone to making your characters go chaotic.  A completely random thought, but since the project is now moving into the "cool stuff just because" territory, I figure why not?  Maybe protecting Tata as he's running away from enemies?

August 10, 2019, 09:24:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well I'm trying a low level (somebody always has the wallet equipped) no magic run.  I had to new game plus to build up some power tab enabled buffs to get passed the dragon tank, and the R66 fight took a couple tries, but once I was able to buy some of that overpriced mystic equipment, it's been smooth sailing (though Robo coming in at level 10 and Ayla at level 18, while being able to switch out the level 1 Crono for Frog if I want certainly helps).  Trying to see if I can get all the way to 1999 for those permanent stat boosts.
« Last Edit: August 10, 2019, 09:24:00 am by andrewclunn »

ThegreatBen

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Re: Chrono trigger plus
« Reply #805 on: August 10, 2019, 02:36:49 pm »
Sounds like a really tedious challenge if you ask me but have at it.

Is there any problem entering the arcade on the version I just gave you?

My other tester said it went to black so I fixed it and it worked on my laptop, but when I tried my other computer it went black again.

andrewclunn

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Re: Chrono trigger plus
« Reply #806 on: August 10, 2019, 04:00:33 pm »
Arcade works fine foe me.  However, if You have Crono, Frog, and Ayla in your party when you fight Magus, nobody accuses Magus of creating Lavos, so the text doesn't make any sense.

ThegreatBen

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Re: Chrono trigger plus
« Reply #807 on: August 10, 2019, 04:39:38 pm »
Good that its working,  I guess I need to add a line for Ayla there.

Only a few more maps need the drone added. I also added a few more scenes that use the whole current party rather than just the three current members. 

I found the scene in the hut after the Ocean Palace much more impactful with all recruited characters taking part.

andrewclunn

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Re: Chrono trigger plus
« Reply #808 on: August 12, 2019, 10:14:57 am »
So I've gotten to Death Peak in my always Wallet equipped low level / no magic skip Spekio run.  One thing is that it's clear that experience does build for characters not yet in your party based on battles until they are recruited (which is why I got Robo at level 10, Ayla at level 18, and Magus at level 50, which is the only thing making this run possible).  I do wonder if removing that for the optional NES difficulty patch (so that all characters join the party at level 1 and only gain EXP when they're in battles) would be a good idea.  I'm just looking around the edges when it comes to bugs, as every major one seems to be handled.  After this run I'll be doing an ending test for the new ending, but otherwise, I am fairly confident that this is releasable.  Very well done!

ThegreatBen

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Re: Chrono trigger plus
« Reply #809 on: August 12, 2019, 10:22:15 am »
I was thinking of making all characters start at level one and have reserve characters gain 100% experience. So that all characters would join at the same level as your party (exception being the wallet)

I've actually encountered quite a few bugs, they've all been fixed, also found out that human Glenn wasn't appearing in the campfire scene when Magus is defeated so I fixed that too.

As for adding the drone to combat maps all that remains is the Giant's Claw and Geno Some.

andrewclunn

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Re: Chrono trigger plus
« Reply #810 on: August 12, 2019, 03:43:34 pm »
The dino cave in the middle ages is called Fiona's Park.  Don't know if that's something you caught already.

Mauron

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Re: Chrono trigger plus
« Reply #811 on: August 12, 2019, 05:39:58 pm »
Reserve characters get 100% exp: 0x01FA26 - 80 19.

I haven't figured out why reserve characters are getting XP with the wallet equipped. I'll do some more testing on that one.
Mauron wuz here.

Chronosplit

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Re: Chrono trigger plus
« Reply #812 on: August 12, 2019, 07:57:15 pm »
The data restored at New Game+ ends before the settings. Changing 0x3ffbc6 from 80 to 9B should keep settings.
Huh.  I didn't realize that I needed this, but now I definitely do.  Thanks!

ThegreatBen

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Re: Chrono trigger plus
« Reply #813 on: August 12, 2019, 09:55:31 pm »
Reserve characters get 100% exp: 0x01FA26 - 80 19.

I haven't figured out why reserve characters are getting XP with the wallet equipped. I'll do some more testing on that one.

Thank you, as for the reserve characters they just start at a higher level on my hack, but Wallet or not no characters get any experience until they at least join once.

The dino cave in the middle ages is called Fiona's Park.  Don't know if that's something you caught already.

I did not know that, is that with or without Toma's Pop?

Mauron

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Re: Chrono trigger plus
« Reply #814 on: August 12, 2019, 10:04:45 pm »
...That's a much simpler explanation.
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andrewclunn

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Re: Chrono trigger plus
« Reply #815 on: August 12, 2019, 11:02:40 pm »
Thank you, as for the reserve characters they just start at a higher level on my hack, but Wallet or not no characters get any experience until they at least join once.

I did not know that, is that with or without Toma's Pop?

Without.

August 13, 2019, 01:03:09 am - (Auto Merged - Double Posts are not allowed before 7 days.)
During the virus sidequest, if you enter the elevator as the rat you come out in the future factory.

August 13, 2019, 01:10:38 am - (Auto Merged - Double Posts are not allowed before 7 days.)
AT the start of that quest, you're not properly forcing Robo into the lead.  Then after the rat sequence (if you didn't have Robo in your party properly) a charcter gets erased.  Crono no longer exists!  Very interesting bug.
« Last Edit: August 13, 2019, 01:10:38 am by andrewclunn »

ThegreatBen

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Re: Chrono trigger plus
« Reply #816 on: August 13, 2019, 07:26:33 am »
Thanks, I probably just overwrote the empty name they used for it.

The elevator has been fixed already.

How did you do the quest without Robo in the party? Atropos won't even offer it unless Robo is there.
« Last Edit: August 13, 2019, 07:46:05 am by ThegreatBen »

andrewclunn

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Re: Chrono trigger plus
« Reply #817 on: August 13, 2019, 08:42:06 am »
Thanks, I probably just overwrote the empty name they used for it.

The elevator has been fixed already.

How did you do the quest without Robo in the party? Atropos won't even offer it unless Robo is there.

If Robi is in the party but not in the first slot then he's not locked there and you can switch him out.

ThegreatBen

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Re: Chrono trigger plus
« Reply #818 on: August 13, 2019, 08:52:02 am »
Makes sense, alright shouldn't be too hard.

andrewclunn

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Re: Chrono trigger plus
« Reply #819 on: August 16, 2019, 10:23:19 am »
Putting this request in here because I think it's small, but potentially useful.  I think having the bolt sword along with potentially one of the guns and one bow from the future deal lightning elemental damage would be super useful.  Those weapons would be way underpowered sure, but this would make Lucca and Marle much more viable during the Footsteps Follow section, and is a very minor change.  Even with the full party customization allowed, the game still really wants Crono to be in your party and pretty much required it (or a super leveled Robo) for the ancient past.  Elemental lightning weapons (even if not super powerful) would enable these sections to be much more open, not just technically, but practically as well.