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Author Topic: Chrono trigger plus  (Read 201379 times)

lexluthermiester

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Re: Chrono trigger plus
« Reply #720 on: June 21, 2019, 03:31:47 am »
Proto Dome 1999 is done, Choras needs a few NPCs and I gotta finish the last stage of my big quest and it's done.

It's in the home stretch now.
:thumbsup:

ThegreatBen

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Re: Chrono trigger plus
« Reply #721 on: June 26, 2019, 01:55:15 pm »
Finally version 2.0 is ready!

It'll be play tested first, so far Andrew Clunn and Sungodportal have volunteered though others are welcome.

I skipped from version 1.4 to 2.0 because this is a massive update.

All 1999 is explorable, and the small part that was previously available is improved as well.

You can no acquire the ability to go to 1999 via Epoch, however only from the End of Time and only to a set location. Later versions will allow it on the world map but I'll need time to readjust the tile properties.

Magus on the Blackbird is much less buggy.

Added a new flavor scene early on.

End of Time is expanded.

Crossing Lab 32 on foot is now longer and has some story.

New area in 2300ad where Porre used to be.

Seraph Song accessory now useful

Probably lots of other stuff but I forget cause it's been like 7 months.


ShiningForceHero

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Re: Chrono trigger plus
« Reply #722 on: June 26, 2019, 09:45:00 pm »
I am willing to give this new version a play if you want the testing :)

ThegreatBen

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Re: Chrono trigger plus
« Reply #723 on: June 26, 2019, 10:21:52 pm »
I am willing to give this new version a play if you want the testing :)

No problem

andrewclunn

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Re: Chrono trigger plus
« Reply #724 on: June 27, 2019, 05:57:51 pm »
Iron blade's description refers to it as being made of bronze.

In the Marle section after the telepod mistake, if you re-enter the portal section of the forest twice the game locks (apparently trying to do the go home sequence, but failing due to only Marle being in the party).

Similarly, if you go back to the portal forest room as Marle just once and beat the imps there, then the game will freeze when Crono appears to follow her.

lexluthermiester

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Re: Chrono trigger plus
« Reply #725 on: June 27, 2019, 07:17:30 pm »
Finally version 2.0 is ready!

It'll be play tested first, so far Andrew Clunn and Sungodportal have volunteered though others are welcome.

I skipped from version 1.4 to 2.0 because this is a massive update.

All 1999 is explorable, and the small part that was previously available is improved as well.

You can no acquire the ability to go to 1999 via Epoch, however only from the End of Time and only to a set location. Later versions will allow it on the world map but I'll need time to readjust the tile properties.

Magus on the Blackbird is much less buggy.

Added a new flavor scene early on.

End of Time is expanded.

Crossing Lab 32 on foot is now longer and has some story.

New area in 2300ad where Porre used to be.

Seraph Song accessory now useful

Probably lots of other stuff but I forget cause it's been like 7 months.
Wow!  :woot!: :thumbsup:

ThegreatBen

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Re: Chrono trigger plus
« Reply #726 on: June 27, 2019, 07:18:14 pm »
Good catch

andrewclunn

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Re: Chrono trigger plus
« Reply #727 on: June 27, 2019, 10:10:35 pm »
Okay this one existed in the old game, but I really wish it would be fixed.  When giving somebody a name that's shorter than the default name, the back / cancel button doesn't remove empty space, thus appending an extra space at the end of their name.  So my Crono named "Bob" is actually named "Bob " and such.  Again, this exists in the original game, but man is that annoying.

pleasejust

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Re: Chrono trigger plus
« Reply #728 on: June 27, 2019, 10:13:24 pm »
Curious, does this have any of the bugfixes and uncensoring from the bugfixes and uncensored patch?

andrewclunn

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Re: Chrono trigger plus
« Reply #729 on: June 27, 2019, 10:47:48 pm »
It'd b nice if the knight near the king's room in 600 AD (who calls Frog / Glenn a spy) said something different if Frog is in your party when you talk to him.

June 27, 2019, 11:23:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The rat instructions of Dash with the B button, catch him with the A button, don't really work since the auto run patch is automatically applied.

June 27, 2019, 11:56:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Going backwards through the walking ruins path (when you haven't first cleared it going the other way) is broken.

June 28, 2019, 12:09:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)
And you've introduced an invisible wall in the left side of the factory where Robo disables the laser defense systems, making the game unbeatable beyond that point.
« Last Edit: June 28, 2019, 12:09:46 am by andrewclunn »

ThegreatBen

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Re: Chrono trigger plus
« Reply #730 on: June 28, 2019, 07:48:32 am »
Ok it's all fixed, I'll try to get that uploaded for you sometime today.

The factory thing was weird, I never messed with that map at all but the solidity (which I assume was vanilla) wouldn't allow passage.

Mauron

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Re: Chrono trigger plus
« Reply #731 on: June 28, 2019, 04:02:47 pm »
Okay this one existed in the old game, but I really wish it would be fixed.  When giving somebody a name that's shorter than the default name, the back / cancel button doesn't remove empty space, thus appending an extra space at the end of their name.  So my Crono named "Bob" is actually named "Bob " and such.  Again, this exists in the original game, but man is that annoying.
I'm looking into this. I found one option, but it creates new issues with name entry.
Mauron wuz here.

ThegreatBen

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Re: Chrono trigger plus
« Reply #732 on: June 29, 2019, 09:46:58 am »
Curious, does this have any of the bugfixes and uncensoring from the bugfixes and uncensored patch?

Sorry I forgot to answer this.
Yes it does,Chronosplit gave me a list of spelling and grammar errors that I fixed and Mauron has helped me fix quite a few vanilla bugs.

Mauron

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Re: Chrono trigger plus
« Reply #733 on: June 29, 2019, 06:05:46 pm »


I need 33 bytes of free space to apply this patch. It will work with or without the six letter name patch.

Note that inserting a space and deleting a character are not the same. This changes FF spaces to 00 string terminators. EF spaces will be preserved, so you can a character "Th is" or even "This " if you really wanted to.

Any trailing space character will be removed. Any mid-name or leading space character will remain.


Much better solution: Change 0x02E301 to EF. Requires no free space.

Space replacement code:
Code: [Select]
A2 05 00 E2 20 BD 90 98 F0 08 C9 FF F0 04 C9 EF
D0 06 9E 90 98 CA D0 ED C2 20 A2 90 98 AC 0C 0F
6B

That part needs to be inserted into free space.

Modified code at 0x2E381:
Code: [Select]
22 00 00 00 EA EAThe 00s need to be replaced with a long address of the new code. If you don't understand what that means, just give me the location of the space you reserved.

Edit: Slightly better solution.

Edit 2: Much better solution.
« Last Edit: July 03, 2019, 06:24:00 pm by Mauron »
Mauron wuz here.

ThegreatBen

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Re: Chrono trigger plus
« Reply #734 on: June 29, 2019, 07:18:59 pm »
Cool, I can slap that in with the next big fix.

Mauron

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Re: Chrono trigger plus
« Reply #735 on: June 30, 2019, 08:09:01 pm »
I made a couple small changes to the code. Any trailing space will be removed, but it's 6 bytes larger.
Mauron wuz here.

ThegreatBen

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Re: Chrono trigger plus
« Reply #736 on: June 30, 2019, 09:16:41 pm »
Shouldn't be a problem, also I was curious if you were still looking into the ai stuff?

Mauron

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Re: Chrono trigger plus
« Reply #737 on: June 30, 2019, 09:25:56 pm »
Very slowly. I lost some data and have been procrastinating on restoring a bunch of stuff. :/ Eventually everything will be done.
Mauron wuz here.

lexluthermiester

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Re: Chrono trigger plus
« Reply #738 on: July 01, 2019, 12:37:15 am »
Shouldn't be a problem, also I was curious if you were still looking into the ai stuff?
Gave you a mention here;

https://www.techpowerup.com/forums/threads/what-are-you-playing.204644/page-314#post-4072649

Will make another post once the new version is out and I'm playing through it. Looking forward to giving your project some exposure.  :thumbsup:

Shade Aurion

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Re: Chrono trigger plus
« Reply #739 on: July 01, 2019, 12:59:47 am »
So once this project is complete, what will be the only missing content? The DS post game stuff?