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Author Topic: Chrono trigger plus  (Read 168247 times)

ThegreatBen

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Re: Chrono trigger plus
« Reply #700 on: April 08, 2019, 05:36:22 pm »
Thanks, I will put this to good use.
« Last Edit: April 08, 2019, 09:46:00 pm by ThegreatBen »

ThegreatBen

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Re: Chrono trigger plus
« Reply #701 on: April 29, 2019, 12:44:48 pm »
Here's a video showing off what Ive done with the hack, I'm very excited about this.

https://youtu.be/i8MISyX9_Vg

The Speed shoes and the ability to play as another character were all figured out by Mauron.

XModxGodX

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Re: Chrono trigger plus
« Reply #702 on: May 01, 2019, 06:22:41 pm »
Maybe swap the running and idle animations for the frog.

Shade Aurion

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Re: Chrono trigger plus
« Reply #703 on: May 02, 2019, 06:28:12 pm »
That looks great! Love the area you made for it too :3

ThegreatBen

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Re: Chrono trigger plus
« Reply #704 on: May 05, 2019, 06:38:57 pm »
Maybe swap the running and idle animations for the frog.

Ya, I'll see what I can do.

That looks great! Love the area you made for it too :3
Thanks

As for updates Choras is mostly mapped out just gotta set up the events.

After that I want to try to allow early recruiting of Ayla.

The speed shoes are a blast to play with, they can outrun the conveyor belts in the factory and the wind on Death Peak.


XModxGodX

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Re: Chrono trigger plus
« Reply #705 on: May 08, 2019, 11:16:15 am »
Wait I thought the wind was an event trigger or whatever.

ThegreatBen

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Re: Chrono trigger plus
« Reply #706 on: May 08, 2019, 12:33:59 pm »
You're right it is a scripted event, and if it catches you it will still blow you off the mountain.
Now however the party can run fast enough that they can get to the next screen before the wind starts blowing.
« Last Edit: May 08, 2019, 12:39:26 pm by ThegreatBen »

andrewclunn

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Re: Chrono trigger plus
« Reply #707 on: May 09, 2019, 02:42:18 pm »
Once the MSU with video stuff is finalized and fully integrated, would integrating that patch with effective skips the in game duplication of actions be worth a go?  Like no need to show frog splitting the mountainside twice, so the MSU enabled cutscene would effectively replace in the in game scene to keep things more consistent in the flow.

ThegreatBen

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Re: Chrono trigger plus
« Reply #708 on: May 09, 2019, 02:53:39 pm »
Qwertymodo has been fairly quiet lately but if the videos do make it in I will fix it so they replace the existing scene.

For some reason that reminded me that I still want to have the whole party present and participating in the post Mountain of Woe scene and the Time egg scene FFX style, with the better understanding I have of palettes now it should be doable.

Thirteen 1355

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Re: Chrono trigger plus
« Reply #709 on: May 26, 2019, 08:17:31 am »
Woah, it's great to see this hack is still being worked on in order to iron out all the small polish issues. For now I've been sticking to Chronosplit's bugfix+uncensoring patch, but once this hack has reached a state in which it will feel nicely polished, I'll certainly give it a spin.

Oh that makes me think, is this hack compatible with Chronosplit's patch, or does it include the fixes/uncensoring in some way?

ThegreatBen

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Re: Chrono trigger plus
« Reply #710 on: May 26, 2019, 08:35:13 am »
Unfortunately it isn't compatible, but Chronosplit was cool enough to give me a list of some of the more glaring Tex errors.

This project has really slowed down right now, I don't have much left do for 2.0.

The newest addition was I added a second working arcade machine to Medina 1999.

pleasejust

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Re: Chrono trigger plus
« Reply #711 on: May 27, 2019, 11:43:17 am »
I think if you combined this with bugfixes + uncensored, it would be the ultimate CT experience.

lexluthermiester

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Re: Chrono trigger plus
« Reply #712 on: May 28, 2019, 02:25:07 am »
Here's a video showing off what Ive done with the hack, I'm very excited about this.

https://youtu.be/i8MISyX9_Vg

The Speed shoes and the ability to play as another character were all figured out by Mauron.
:thumbsup: :crazy:
Very nice!

SunGodPortal

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Re: Chrono trigger plus
« Reply #713 on: June 01, 2019, 03:58:20 pm »
Here's a video showing off what Ive done with the hack, I'm very excited about this.

https://youtu.be/i8MISyX9_Vg

Yeah, that's pretty cool.
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Recca

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Re: Chrono trigger plus
« Reply #714 on: June 06, 2019, 04:11:21 am »
Here's a video showing off what Ive done with the hack, I'm very excited about this.

https://youtu.be/i8MISyX9_Vg

The Speed shoes and the ability to play as another character were all figured out by Mauron.
Looks awesome! :thumbsup:

However, if I may make one minor suggestion: I believe that the running animation for the Amphibite (frog monster) might look better if it was animated. Perhaps adding the standard left and right hopping animation when it's normally standing still would look good when it's running if it were accelerated. When I mean is doubling the speed of its left and right hopping pattern when it's running forward in the arcade mini-game. This way, it would look like it's actually running/hopping.
« Last Edit: June 06, 2019, 04:23:47 am by Recca »
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ThegreatBen

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Re: Chrono trigger plus
« Reply #715 on: June 06, 2019, 07:26:36 am »
Thanks for the continued interest guys, sadly since the weather has warmed up I've had almost zero time for this project.

I'm not sure about changing the running animation for the frog without screwing up its other ones.

Vehek

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Re: Chrono trigger plus
« Reply #716 on: June 06, 2019, 01:17:43 pm »
The problem is that walking/running animations are automatically selected by the game engine, not something that can be set by event code. You might be able to create a new animation set and assign it to an empty NPC slot with the frog's other graphics. It would depend on whether the small amount of free space after the regular animation data is still free, and enough for however many animations it will need to do. (And if the game does properly load additional animation data pointers.)

alien nose job

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Re: Chrono trigger plus
« Reply #717 on: June 06, 2019, 02:21:11 pm »
Hey there, all these modifications seem very interesting.

I don't know the original game very well (started it only recently), so I didn't want to look too close at your work to avoid spoiling myself, but I kept checking back this thread, lol.

Nice work, keep at it, it is very promising, and like everyone said, swapping idle and running anim would work fine if you can pull it.

Enjoy the weather !

ThegreatBen

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Re: Chrono trigger plus
« Reply #718 on: June 07, 2019, 04:44:27 pm »
Finally had some time to work on this this morning, Proto Dome 1999 is done meaning all the maps are finished.

Still gotta and NPCs and finish up my quest and it's done.

I'll play around with the frog animations and if I find one that works I'll make a custom frog with it.

ThegreatBen

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Re: Chrono trigger plus
« Reply #719 on: June 20, 2019, 07:54:57 pm »
Proto Dome 1999 is done, Choras needs a few NPCs and I gotta finish the last stage of my big quest and it's done.

It's in the home stretch now.