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Author Topic: Chrono trigger plus  (Read 27676 times)

TheTraveler787

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Re: Chrono trigger plus
« Reply #240 on: September 11, 2017, 12:31:18 am »
Is there any way your mod includes / offers tools to implement Gaspar as a playable character (as was originally intended)? Preferably as a magic user and time-based techs (maybe taking advantage of the ??? magic type).

Also I'm new to a lot of this and have no idea what MSU-1 support it; is it necessary for the rom to work when it's finished?

Mauron

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Re: Chrono trigger plus
« Reply #241 on: September 12, 2017, 02:21:59 pm »
I've been working on an 8th playable character hack, but it won't be ready in time for this release.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #242 on: September 12, 2017, 06:51:33 pm »
I noticed you've been updating your plugins to accommodate it, hopefully I can add it to my project without too much trouble.

@787 the 8th character is intended to be human Glenn, but even for a separate patch for Gaspar I would need a full sprite sheet and Techs aren't exactly easy to program.

Mauron

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Re: Chrono trigger plus
« Reply #243 on: September 12, 2017, 07:02:36 pm »
I've been contemplating how to handle adding the 8th character to existing projects. You'd have to mess with the events yourself, and I'd need to make sure free space is actually free. I might be able to make a plugin to handle the insertion of some data.
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romhackingaccount

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Re: Chrono trigger plus
« Reply #244 on: September 13, 2017, 12:39:16 am »
Nice work, ThegreatBen. Love the effort you've put in.

One thing I worry about with the Chrono community is that S-E will shut things down. Supposedly they've done so to other fan projects. Are you worried about the same?

ThegreatBen

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Re: Chrono trigger plus
« Reply #245 on: September 13, 2017, 07:59:03 am »
Editing my events is no problem, just really wouldn't want to start from scratch and redo all the under the hood stuff.

I played with 8thy a year or so ago but It wasn't ready for release yet, has anything changed with it, for someone that knows what they are doing how functional could they get it in game?

Mauron

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Re: Chrono trigger plus
« Reply #246 on: September 13, 2017, 11:44:47 am »
I'll double check everything once I'm done with Hi-Tech, but most of the major hurdles have been conquered. Expanding tech data is the big one remaining.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #247 on: September 13, 2017, 11:49:41 am »
Awesome, The eight slot currently has what, 4 tech slots? I could make that work, though they would lose all their dual techs I think.

Mauron

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Re: Chrono trigger plus
« Reply #248 on: September 13, 2017, 12:35:57 pm »
I believe 8thy was auto-learning the first three dual techs and then being capped until Spekkio. I need to juggle the data around so 8thy has unique techs after Magus's list, and before the dual techs. There's a couple stray sprite assembly frames that don't work, and I need to finish altering events so walking works properly.
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ThegreatBen

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Re: Chrono trigger plus
« Reply #249 on: September 13, 2017, 10:21:52 pm »
Would be pretty neat if it could be used in the next release, but this one is ready to go.

I've been doing bug fixes but I won't start working on the content for the next release until after November.

Gi Nattak

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Re: Chrono trigger plus
« Reply #250 on: October 01, 2017, 11:00:24 pm »
Speaking of releases, has this hack been released? I'm not seeing a download link anywhere.
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lexluthermiester

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Re: Chrono trigger plus
« Reply #251 on: October 02, 2017, 12:25:45 pm »
Speaking of releases, has this hack been released? I'm not seeing a download link anywhere.
It's coming. Give them some time to polish the rough edges.

Bahamut ZERO

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Re: Chrono trigger plus
« Reply #252 on: October 03, 2017, 01:58:36 pm »
Oh man, I just about forgot about this project. Glad to hear it's still coming along nicely.  :beer:
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ThegreatBen

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Re: Chrono trigger plus
« Reply #253 on: October 03, 2017, 02:41:35 pm »
Its actually ready, I'm just waiting on word from Qwertymodo to see if he still wants to make adjustments to his code.

here is the new readme to wet your appetites until it arrives


         Restored content

    Battle2 and Singing Mountain music tracks added
 
  Octorider, Johnny and Frog King enemies can now be fought
     
       A few restored lines from the pre-release re-added

    Unused Weapon effect 'Magical attack' added.

   Added unused guns for Lucca with unique projectiles.

       Destroyed dome and coliseum map tiles added.

       Magus' keep now fully visible on the world map.

                 Cut Zeal dungeon re-added

             


            changes to linearity

Porre Ferry goes to Choras allowing it to be explored from
the beggining.

The first trip to 65,000000 b.c can be done anytime after
arriving at the End of Time.

Magus can be recruited or fought on the cape anytime after
the ocean palace, making him available for the Blackbird.

        Spekkio is optional allowing for no magic runs.

Must now complete both sides of the factory



                            Nu content
   
      MSU-1 music fully integrated (still requires the tracks)

      The two other islands in Zeal are now fully explorable
     
      1999 is now partially accesible

      Full new dungeon in 2300ad
     
      Chrono's mom has a bedroom

      Choras has a small ferry station.
     
      Reptite Village in 65000000Bc

      Optional battle with the 'Prophet' in the second visit to Zeal

      New weapon for Ayla that inflicts random status    

                       
               Rebalance or Gameplay changes

 All Rock triple techs learned permanantly by events and no
 longer require an accessory slot.

Spekkio changes forms when beaten not dependant on player level.

Must beat both sides of the factory in 2300

Filling house whith cats much less grindy

Levels gained quicker overall but stat gains spread out to
level ** instead of 50, making the game more challenging but
with better progression.

Marle and Lucca have much better Hit growth allowing them
to use physical attacks more effectivly.

A few DS or Japanese uncensored equipment and Tech names restored

Haste, Protect and Magic Wall now target whole party. 

               No enemies Charm Megaelixers

               Few enemies drop items   

          all single tech heals have reduced power

Lightning 2 and Life are swapped to make Chrono consistent with the others

Required TP is adjusted to keep the characters learning at the same rate



      Optional Patches

Magus Cape turns his cape red like in the animated cutscenes

Autorun makes run the default, hold B to walk

Human Glenn is contingent on beating Magus, he will (for now) only be human at the end of Time, the campfire scene, and the ending.

lexluthermiester

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Re: Chrono trigger plus
« Reply #254 on: October 03, 2017, 07:51:11 pm »
Nice!

Made in China

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Re: Chrono trigger plus
« Reply #255 on: October 03, 2017, 08:29:22 pm »
Because it isn't in the readme - johnny's race also had a couple of bugs and text/items given mismatches, if you want to fix it.

Chronosplit

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Re: Chrono trigger plus
« Reply #256 on: October 04, 2017, 03:46:40 pm »
Because it isn't in the readme - johnny's race also had a couple of bugs and text/items given mismatches, if you want to fix it.
There are a couple patches for this bug that already exist, however it's fixed in a way that's a tiny bit messy.

Made in China

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Re: Chrono trigger plus
« Reply #257 on: October 04, 2017, 07:51:33 pm »
The patch he's describing shuffles things around and might be incompatible with existing patches. I'm not demanding it - but if he's already does a definitive Chrono Trigger patch integrating fixes from other patches might be worthwhile.

Personally, I'd want LethargicOwl's retranslation integration - but I know it really isn't the place or time to ask for that.

ThegreatBen

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Re: Chrono trigger plus
« Reply #258 on: October 04, 2017, 08:09:23 pm »
There are some spelling errors fixed but not a full retranslation, as for the bike race the patch here probably wouldn't be compatible, what precisely is wrong with the race?

Also it's kinda hard and most ignore it, it should have something super awesome for a top tier prize.

Made in China

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Re: Chrono trigger plus
« Reply #259 on: October 04, 2017, 10:53:38 pm »
Yeah, most race items are disposable items. Some cost a lot of money, but seeing as Chrono Trigger was a bit on the easy side originally they weren't too valuable.

What's wrong with the race is that some texts (best prize one IIRC) wouldn't show up AT ALL, and the other texts wouldn't match the items that are actually added to your inventory. Will edit this post with the romhack that fixes it (assuming that its readme will have a better description).

The promised EDIT:
http://www.romhacking.net/hacks/2949/
http://www.romhacking.net/hacks/2950/

Also 2 bug fixing patches that might be of interest:
http://www.romhacking.net/hacks/261/
http://www.romhacking.net/hacks/3147/