This is really impressive, I was always concerned about what working designs did to Alundra. When I played it over a decade ago, I always thought the bosses had way way way too much hp, and this confirms it.
Are you doing anything with silhouette mirage, another game that working designs made far too hard? Even though for now I have to deal with the water down translation, it would be great to play with the original prices and non energy drain mechanics.
How are you doing these patches, is it something I might be able to help with?