News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Author Topic: The Legend of Zelda - Nightmares of Koholint Island (update thread)  (Read 15022 times)

xisti

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #80 on: July 22, 2017, 07:16:08 pm »
I cant wait to play this game,just to read all the updates makes my gamer senses go crazy!

Queen Zeal

  • Jr. Member
  • **
  • Posts: 12
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #81 on: July 23, 2017, 08:20:26 pm »
Your hack looks great. I can't wait to try this out! I played the original version not that long ago, so playing this should be fun.

IcePenguin

  • RHDN Patreon Supporter!
  • Jr. Member
  • *****
  • Posts: 80
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #82 on: July 26, 2017, 06:10:13 am »
Hello!  Just popping in to say I still work on this!  Haven't posted in a while because I'm terrible with updates, haha.

As a request, I just submitted a new LA hack that has a few quality of life changes to the original game.  Hopefully it gets approved without issues.


Update on this hack:

I've done quite a bit since last time.  Added new items and many upgrades to existing items.  The original game only had room for 13 items, but I expanded the data to allow more.  Now there are 14!  The new item is super FUN to use.  It's definitely overpowered, but you won't get it until late in the game anyway.  (trying to avoid spoilers here :P)

Anyway, I'm trying my best to complete this hack.  I want to finish it by the end of 2017. Feels like it's been in development forever...  :-\

John Enigma

  • Sr. Member
  • ****
  • Posts: 319
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #83 on: July 30, 2017, 11:22:32 pm »
As a request, I just submitted a new LA hack that has a few quality of life changes to the original game.  Hopefully it gets approved without issues.

What kind of QOL hack would that be?

I haven't seen it in the front news page.

IcePenguin

  • RHDN Patreon Supporter!
  • Jr. Member
  • *****
  • Posts: 80
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #84 on: July 31, 2017, 08:50:35 am »
What kind of QOL hack would that be?

I haven't seen it in the front news page.

Here is the link:  :)

http://www.romhacking.net/hacks/3597/

XModxGodX

  • Jr. Member
  • **
  • Posts: 10
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #85 on: July 31, 2017, 04:45:28 pm »
Any chance of making the text scroll faster on the QOL hack? Like in Oracle of Ages/ Seasons at Message Speed 5?

IcePenguin

  • RHDN Patreon Supporter!
  • Jr. Member
  • *****
  • Posts: 80
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #86 on: July 31, 2017, 06:24:33 pm »
Any chance of making the text scroll faster on the QOL hack? Like in Oracle of Ages/ Seasons at Message Speed 5?

That is a great idea, so I will definitely look into it.  Never crossed my mind until now!  ;)

John Enigma

  • Sr. Member
  • ****
  • Posts: 319
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #87 on: July 31, 2017, 08:54:09 pm »
That is a great idea, so I will definitely look into it.  Never crossed my mind until now!  ;)
Hey, since you included toruzz's VWF font, is it possible if you can include artemis251's Link's Awakening Restoration Patch, or is it not possible because it needs to be patched to a "Legend of Zelda, The - Link's Awakening DX (U) (V1.1) [C][!].gbc ROM"?

IcePenguin

  • RHDN Patreon Supporter!
  • Jr. Member
  • *****
  • Posts: 80
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #88 on: August 01, 2017, 11:55:03 am »
Hey, since you included toruzz's VWF font, is it possible if you can include artemis251's Link's Awakening Restoration Patch, or is it not possible because it needs to be patched to a "Legend of Zelda, The - Link's Awakening DX (U) (V1.1) [C][!].gbc ROM"?
I'll do some testing with it.  I've never worked on a 1.1 rom before, so I couldn't say how different it is.  His restoration hack is pretty straightforward, though, so I could easily recreate the features for a 1.2 rom if necessary.  I'll first try to make a compatibility patch for it. (I don't want to make his hack obsolete)  If it causes too many problems because it was made for a 1.1 rom, then I'll probably have to make an entirely new one.  I will look into it.  :P

John Enigma

  • Sr. Member
  • ****
  • Posts: 319
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #89 on: August 01, 2017, 01:57:01 pm »
^Cool. :thumbsup:

Also, I can't wait for your Nightmare hack either.

The fact that you can play as Marin, reminds me of the BS Zelda No Dentsetsu games, in where it gave you the liberty to play as a Dame (female equivalent of a Knight) as well.

IcePenguin

  • RHDN Patreon Supporter!
  • Jr. Member
  • *****
  • Posts: 80
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #90 on: October 05, 2017, 11:17:06 pm »


Healing Pond, also what could that new item be? (one of a few new items :))  This post is just a small update saying I still work on this.  There is a new cutscene when you start a new game to give a bit of backstory for Marin.  It plays automatically, so you won't be able to skip it.

See the owl statue in the screenshot?  Those are now save statues.  You can't manually save anymore using A+B+Start+Select.

Also, I've made a new title screen, which I'll reveal at release, and it's no longer called "Nightmare of Koholint Island".

lexluthermiester

  • Sr. Member
  • ****
  • Posts: 493
    • View Profile
Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #91 on: October 06, 2017, 05:25:05 pm »


Healing Pond, also what could that new item be? (one of a few new items :))  This post is just a small update saying I still work on this.  There is a new cutscene when you start a new game to give a bit of backstory for Marin.  It plays automatically, so you won't be able to skip it.

See the owl statue in the screenshot?  Those are now save statues.  You can't manually save anymore using A+B+Start+Select.

Also, I've made a new title screen, which I'll reveal at release, and it's no longer called "Nightmare of Koholint Island".
Man, getting soo excited!