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Author Topic: Help - Monogame drawing - Snes emulator  (Read 2286 times)

salvadorc17

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Help - Monogame drawing - Snes emulator
« on: May 16, 2017, 06:05:06 pm »
Hi, im here to bring you my latest project im working on a C# Monogame Snes emulator, that is fully compatible with Xbox consoles, and Windows platforms.

Right now im able to get display for not patched/hacked roms, but there is still a lot of issues. If you can bring me some assistance with the engine, ill apretiate any help.



-TODO.

-Extra sprites drawing for expanded roms.
-Sound rendering in Monogame Audio.
-Save states encoding Xbox format.
« Last Edit: May 17, 2017, 03:44:31 pm by salvadorc17 »

Disch

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Re: Help - Monogame drawing - Snes emulator
« Reply #1 on: May 16, 2017, 06:07:59 pm »
From that screenshot it literally just looks like you're treating RGB bits as BGR.  Just flip Red and Blue and it'll probably look fine.

salvadorc17

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Re: Help - Monogame drawing - Snes emulator
« Reply #2 on: May 17, 2017, 03:45:18 pm »
From that screenshot it literally just looks like you're treating RGB bits as BGR.  Just flip Red and Blue and it'll probably look fine.

Fixed the color swap needed, now i will need to look for memory region that uses extra sprites in expanded roms.