News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Author Topic: Tengai Makyou Zero translation project  (Read 104772 times)

Orochi Kusanagi

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #860 on: October 21, 2017, 05:35:45 pm »
Thanks for the release guys, the game seems great so far! I love the style of this game, the music and color palette are fantastic and fits the mood.

Also the SNES9x TMZ that was posted works great for me! Time updates properly even when loading it back up.

dejan07

  • Jr. Member
  • **
  • Posts: 98
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #861 on: October 21, 2017, 05:36:22 pm »
I can confirm that bsnes is working fine including clock.


Melchior

  • RHDN Patreon Supporter!
  • Jr. Member
  • *****
  • Posts: 59
  • Sage of Life
    • View Profile
    • Baron Engineer Nation
Re: Tengai Makyou Zero translation project
« Reply #862 on: October 21, 2017, 05:48:12 pm »
THEE MOST anticipated Fan Translation of the past 2+ decades!!
I am running it in Higan (v105)
So far so good.
checks good.. newgame is rolling..
lol ;)
game seems to run fine..
 a quick soft reset.. time is fine...
I shutdown Higan... and restart it, and load my srm save..
YUP the clock is now 2000! meh..
but the savestate retains the correct date.. BUT that will not help when a days weeks or months goby
in between me playing this game.. =/

gadesx

  • Full Member
  • ***
  • Posts: 201
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #863 on: October 21, 2017, 06:07:35 pm »
After reach the worldmap playing with snes9x gx "TMZ edition" Wii  :beer:, some info:
- I used the rtc and srm files from bsnes classic played previously. Working fine.
- Without the rtc file previously made by bsnes classic the RTC was 0-0-0000 or something like this lol.
- Rom with same name, xml with same name and no rtc or save, the game never run, tests and resets thing.
- RTC isn't RTC of course, I think that could be hard to make this with the emulator, maybe use the time from Wii clock, the game runs like the emulators that run pokemon without RTC and the time go fordward only
when you're playing.
- No idea about if the game is "beatable" without use exactly a true Real Time Clock emulation
or there's game time checks or something



Burnt Lasagna

  • Full Member
  • ***
  • Posts: 247
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #864 on: October 21, 2017, 06:35:17 pm »
After reach the worldmap playing with snes9x gx "TMZ edition" Wii  :beer:, some info:
- I used the rtc and srm files from bsnes classic played previously. Working fine.
- Without the rtc file previously made by bsnes classic the RTC was 0-0-0000 or something like this lol.
- Rom with same name, xml with same name and no rtc or save, the game never run, tests and resets thing.
- RTC isn't RTC of course, I think that could be hard to make this with the emulator, maybe use the time from Wii clock, the game runs like the emulators that run pokemon without RTC and the time go fordward only
when you're playing.
- No idea about if the game is "beatable" without use exactly a true Real Time Clock emulation
or there's game time checks or something
Snes9x GX uses the Wii's internal clock to help keep time. I also noticed that importing a RTC file from a different emulator will screw up the time (for some reason). One way I found to fix this is to generate a fresh RTC file in Snes9x GX, then copy just your save over. After this, the time is kept correctly (so long as you don't mess with your Wii's internal clock). 

aqualung

  • Jr. Member
  • **
  • Posts: 94
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #865 on: October 21, 2017, 09:16:00 pm »
It's my turn now to say thanks. After having problems with Higan v105 (couldn't get past the "press B button" screen, it just keeps appearing after doing reset) I've moved to bsnes v087 (the version Tom recomended a few posts ago) and it's been working flawlessly for the roughly half an hour I've been testing it.

This translation means a lot to all jrpgs fans out there. This is going to be remembered as a milestone in the history of jrpg fan-translation, for sure. To me, it's the most groundbreaking achievement since the Final Fantasy V and Seiken Densetsu 3 ones. Kudos to all of you, guys!

I hope in the future, when my Japanese knowledge increases, I end up being listed in the read-me file of some fan-translation. Shin Momotarou Densetsu on the snes, for instance, which looks like a really neat game and I don't have news of anyone trying to translate it.

mikeprado30

  • Jr. Member
  • **
  • Posts: 97
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #866 on: October 21, 2017, 09:32:18 pm »
This translation means a lot to all jrpgs fans out there. This is going to be remembered as a milestone in the history of jrpg fan-translation, for sure. To me, it's the most groundbreaking achievement since the Final Fantasy V and Seiken Densetsu 3 ones. Kudos to all of you, guys!

Don't forget in this list also Tales of Phantasia  ;)

darthvaderx

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #867 on: October 21, 2017, 09:50:05 pm »
Hi, I uploaded at mediafire the Snes9x version compatible with the translation.

Just load the exe and run the game like any other game. Should be compatible with the japanese rom too. You need this libpng12.dll in the same folder of the exe.

I think any emulator based on Snes9x core should have these files, so it's a simple patch.

Could you make a SNES9xTMZ 64 bit version ???

Or anyway how could I even patch the SNes9x 64-bit version?

But all I can say now is thank you very much for all these years of efforts and dedication, things that the producers themselves do not give importance (for they are only business), in your hands come alive for all of us ...
« Last Edit: October 21, 2017, 10:27:54 pm by darthvaderx »

Tom

  • Sr. Member
  • ****
  • Posts: 442
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #868 on: October 21, 2017, 10:30:48 pm »
This translation means a lot to all jrpgs fans out there. This is going to be remembered as a milestone in the history of jrpg fan-translation, for sure. To me, it's the most groundbreaking achievement since the Final Fantasy V and Seiken Densetsu 3 ones. Kudos to all of you, guys!

I'm glad it means a lot to you!

I think that there's a lot of people, even fans of JRPGs, who know next to nothing about Tengai Makyou... And there are some who are annoyed that they cannot play it on whatever emulator they please. I think that a lot of people will overlook it because of the hassle or confusion. For that reason, it may not be remembered by most as something like Final Fantasy V or Seiken Densetsu 3, which bought a lost part of a long-sought after game to a huge pool of fans.

TM Zero means a lot to people like you, who are "in the know," and I'm okay with that! I did this for the small number of people who have a genuine interest in or love for Tengai Makyou! Enjoy the game now, and in the years to come!

dejan07

  • Jr. Member
  • **
  • Posts: 98
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #869 on: October 21, 2017, 11:03:20 pm »
Those emulator issues will be hammered out in time, don't you worry. By the way i think i have found a mistake in the text. Hermit of the Wind tells you to go West from his house...



but his grotto is located at the most western part of the map. The only way possible is to the East!



ginbunbun

  • Jr. Member
  • **
  • Posts: 40
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #870 on: October 21, 2017, 11:22:37 pm »
I LOVE YOU DUDES!!! I waited 12 years for this :O

bytemedeep

  • Jr. Member
  • **
  • Posts: 14
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #871 on: October 21, 2017, 11:56:59 pm »
Nice, it's release time! But just to be clear, those that already have the patch were the ones that requested via Twitter, right? I wasn't able to request it that way since I don't have a Twitter account.

Anyway, still proud to be one of the first people to witness the patch's release. Great job, Tom, DougRPG, and the rest of the amazing guys that helped make this translation release possible!

Special

  • Jr. Member
  • **
  • Posts: 66
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #872 on: October 22, 2017, 12:16:31 am »
No, it's out out, no twitter required.

https://www.romhacking.net/translations/3243/

Tom

  • Sr. Member
  • ****
  • Posts: 442
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #873 on: October 22, 2017, 12:25:52 am »
Those emulator issues will be hammered out in time, don't you worry. By the way i think i have found a mistake in the text. Hermit of the Wind tells you to go West from his house...



but his grotto is located at the most western part of the map. The only way possible is to the East!



Well, he says that it's on the west "on the way to the Fire Bear Shrine." In other words, you have to head back to the Fire Shrine, and while you're on the way back there, you'll see it on the western side, which is still perfectly true.

He's making the distinction between the forest on the western side and the forest on the east, where Hisui lives.
« Last Edit: October 22, 2017, 03:22:46 am by Tom »

Aeana

  • Jr. Member
  • **
  • Posts: 56
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #874 on: October 22, 2017, 12:30:07 am »
While waiting for the Higan issues to be ironed out, I decided to unpack the Framemeister I ordered ages ago, and dig the Wii out of the closet.  Got that all hooked up and I'm now playing on Wii with Burnt Lasagna's snes9x gx mod. Works beautifully, looks awesome.


mikeprado30

  • Jr. Member
  • **
  • Posts: 97
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #875 on: October 22, 2017, 12:48:25 am »
I'm getting hooked with the game's history!  And the sad moments start to occur so soon!  :'(

I'm gonna love for sure this game!

And I hope to see also soon getting in the works Ziria  :beer: I saw a video of that game and looks very nice indeed.

Melchior

  • RHDN Patreon Supporter!
  • Jr. Member
  • *****
  • Posts: 59
  • Sage of Life
    • View Profile
    • Baron Engineer Nation
Re: Tengai Makyou Zero translation project
« Reply #876 on: October 22, 2017, 12:51:21 am »
It's my turn now to say thanks. After having problems with Higan v105 (couldn't get past the "press B button" screen, it just keeps appearing after doing reset) I've moved to bsnes v087 (the version Tom recomended a few posts ago) and it's been working flawlessly for the roughly half an hour I've been testing it.

This translation means a lot to all jrpgs fans out there. This is going to be remembered as a milestone in the history of jrpg fan-translation, for sure. To me, it's the most groundbreaking achievement since the Final Fantasy V and Seiken Densetsu 3 ones. Kudos to all of you, guys!

I hope in the future, when my Japanese knowledge increases, I end up being listed in the read-me file of some fan-translation. Shin Momotarou Densetsu on the snes, for instance, which looks like a really neat game and I don't have news of anyone trying to translate it.

I started Seiken Densetsu 3 a long time ago.. but for some reason never finished it...
idk why...


I liked  Tales of Phantasia..

dejan07

  • Jr. Member
  • **
  • Posts: 98
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #877 on: October 22, 2017, 01:24:36 am »
You missed a lot by not finishing Seiken Densetsu 3. I am planning to do a second playthrough with a different cast of characters.
I wonder how well TM Zero stacks up to top notch Seiken Densetsu 3? TM Zero gives me Dragon Quest 6 vibes.

He's making it the distinction between the forest on the western side and the forest on the east, where Hisui lives.

He confused the hell out of me but at least i earned a couple of levels by running in circles.

bytemedeep

  • Jr. Member
  • **
  • Posts: 14
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #878 on: October 22, 2017, 02:13:05 am »
No, it's out out, no twitter required.

https://www.romhacking.net/translations/3243/

Cool, cool! Thanks, man. Can't wait to try it out when I get home. I'll spread the good word out to my local retro gaming group. More people need to know about this interesting series. Awesome, awesome day.

travel27

  • Full Member
  • ***
  • Posts: 110
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #879 on: October 22, 2017, 03:07:30 am »
Not able to get it working in anything yet.  snes9x on my lap top or tablet.  Not on retroarch on my tablet using the many different bsnes cores.  hmm.