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Author Topic: Tengai Makyou Zero translation project  (Read 245600 times)

niuus

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Re: Tengai Makyou Zero translation project
« Reply #540 on: May 20, 2017, 10:30:31 pm »
If someone has never heard of it, it's all the more reason to refer to it by its Japanese name. There is a reason people are familiar with "sushi" or "teriyaki." That's the way they first heard it. If you tell people that the name is "Tengai Makyou" when they're hearing about it for the first time, they will accept it.

Will it sound really Japanese to them? Of course it will. But the game IS Japanese, so that's natural. There's no need to protect them from supposedly unnatural-sounding Japanese names when you are telling them about it for the first time.

Completely agree to this. Tengai Makyou Zero for the win.

deubeul

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Re: Tengai Makyou Zero translation project
« Reply #541 on: May 22, 2017, 01:41:56 pm »
Tengai Makyou Zero for the win, of course, even if I used  to call it Far East Of Eden BITD, as it was named in magazines.
Once you learn your lesson, how difficult is it to call a game by  its real name?



Tom

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Re: Tengai Makyou Zero translation project
« Reply #542 on: May 23, 2017, 09:02:16 am »
Anyone else interested in beta testing? Reports have been slowing down, so I was hoping for some extra volunteers.

Looking for people with prior experience beta testing, people who are already familiar with the game, and people who leave no stone unturned. (I really want the optional events checked, not just the main story.)

Let me know.

Send me a PM with your e-mail.

Freestate

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Re: Tengai Makyou Zero translation project
« Reply #543 on: May 23, 2017, 06:49:22 pm »
Anyone else interested in beta testing? Reports have been slowing down, so I was hoping for some extra volunteers.

Looking for people with prior experience beta testing, people who are already familiar with the game, and people who leave no stone unturned. (I really want the optional events checked, not just the main story.)

Let me know.

Send me a PM with your e-mail.

I'don't have experience on beta testing but now i'm plenty of spare time.

LynxxLancer

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Re: Tengai Makyou Zero translation project
« Reply #544 on: May 23, 2017, 10:37:19 pm »
I have a new game+ save if anyone is interested.

dejan07

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Re: Tengai Makyou Zero translation project
« Reply #545 on: May 24, 2017, 06:37:01 pm »
Does anybody know if the game is playable on Bizhawk multi-emulator?
http://tasvideos.org/BizHawk/ReleaseHistory.html

If it does i could help you with beta testing but i hate other SNES emulators.

Burnt Lasagna

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Re: Tengai Makyou Zero translation project
« Reply #546 on: May 25, 2017, 12:18:19 pm »
i hate other SNES emulators.
Bare in mind, Bizhawk is mainly an aggregate front end. The guts are those "other emulators".
It uses bsnes v87 for SNES and XML support is still included; It should run.
« Last Edit: May 25, 2017, 12:25:28 pm by Burnt Lasagna »

niuus

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Re: Tengai Makyou Zero translation project
« Reply #547 on: May 30, 2017, 01:01:13 pm »
Anyone else interested in beta testing? Reports have been slowing down, so I was hoping for some extra volunteers.

Looking for people with prior experience beta testing, people who are already familiar with the game, and people who leave no stone unturned. (I really want the optional events checked, not just the main story.)

Let me know.

Send me a PM with your e-mail.
Sent you a PM, Tom.

Tom

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Re: Tengai Makyou Zero translation project
« Reply #548 on: June 01, 2017, 10:55:06 am »
Just sent out a new version of the patch to the testers. Still, only one has actually beaten the game so far.

kain611

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Re: Tengai Makyou Zero translation project
« Reply #549 on: June 02, 2017, 08:31:02 pm »
Hope the beta on this is going well. Just got my messages or I would have replied sooner Tom. Project looks great so far. Can't wait!

niuus

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Re: Tengai Makyou Zero translation project
« Reply #550 on: June 04, 2017, 08:05:22 pm »
Thanks Tom. Downloading and playing since today.

khalismur

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Re: Tengai Makyou Zero translation project
« Reply #551 on: June 13, 2017, 12:30:06 pm »
Hello folks. Hope the testing is coming along well! Good luck ironing up the final details!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #552 on: June 13, 2017, 07:30:56 pm »
There is still one inexplicable graphics glitch in one area. DougRPG may have to figure that one out

Also, there have been problems with some of the almanac dates looking glitchy for not having the proper # of characters to tiles ratio. Every single day will need to be checked in-game.

The beta testing will not be completed any time soon.

Ishkabibble

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Re: Tengai Makyou Zero translation project
« Reply #553 on: June 13, 2017, 07:35:15 pm »
Appreciate the amount of work going into this.  Beta testing can be a pain sometimes, and I appreciate the polish going into this project.

xZabuzax

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Re: Tengai Makyou Zero translation project
« Reply #554 on: June 13, 2017, 09:23:11 pm »
We appreciate all the effort going into completing this project so far, there's plenty of games to play out there so I'm not in a rush.

Keep up the good work guys.

Tom

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Re: Tengai Makyou Zero translation project
« Reply #555 on: June 30, 2017, 10:04:56 am »
Update: Still no word from DougRPG on that one graphic, I'm afraid.

Tom

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Re: Tengai Makyou Zero translation project
« Reply #556 on: August 01, 2017, 01:35:55 am »
New update:

DougRPG successfully inserted the last missing graphic.

We have one other graphic that needs revision. This weekend, I'll run through the game one more time. Hopefully during that time, FlashPV will finish editing that one image, and then DougRPG can insert it. After that, we'll have a final bout of testing before the release.

Then we'll really be done.

ginbunbun

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Re: Tengai Makyou Zero translation project
« Reply #557 on: August 01, 2017, 04:44:34 am »
*Explodes with excitement* Holy god damn Tom and company! Good Job Doug! So is it safe to say this is the home stretch? Either way Thank you all so much for your hard work.

Tom

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Re: Tengai Makyou Zero translation project
« Reply #558 on: August 01, 2017, 09:57:07 am »
We've been in the home stretch for the past three months!  :laugh:

Once FlashPV is done with the last edit, the graphics are inserted, and I've finished my one last pass with the script, then it's entirely in the beta testers' hands. That's when it gets real. Right now, we're just a step closer, but with the lack of progress lately, that step feels like a leap!

ginbunbun

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Re: Tengai Makyou Zero translation project
« Reply #559 on: August 02, 2017, 07:23:32 am »
We've been in the home stretch for the past three months!  :laugh:

Once FlashPV is done with the last edit, the graphics are inserted, and I've finished my one last pass with the script, then it's entirely in the beta testers' hands. That's when it gets real. Right now, we're just a step closer, but with the lack of progress lately, that step feels like a leap!
Ah fair enough. Either way my excitement is as high as ever  :thumbsup:
« Last Edit: August 07, 2017, 03:04:16 pm by ginbunbun »