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Author Topic: Tengai Makyou Zero translation project  (Read 257052 times)

Burnt Lasagna

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Re: Tengai Makyou Zero translation project
« Reply #440 on: May 01, 2017, 03:02:08 pm »
Hi, I'm playing using Bsnes v086 because I use a debugger based on v086. But v087 has some changes related to the RTC, so I use this version too. [...]
The Snes9x doesn't need the .Xml because the mapping is hardcoded inside the code. [...]
You might already know this but Byuu stopped supporting XML for memory mapping sometime after BSNES v94. The latest Higan uses his own custom format, .bml (claims it to be better/lighter).
If you want the patch to be playable on the latest Higan, keep that in mind.

EDIT: Actoully, it seems it was probably around BSNES v90 that he made the change to BML.
« Last Edit: May 01, 2017, 03:34:56 pm by Burnt Lasagna »

Spinner 8

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Re: Tengai Makyou Zero translation project
« Reply #441 on: May 01, 2017, 03:17:42 pm »
You might already know this but Byuu stopped supporting XML for memory mapping sometime after BSNES v94. The latest Higan uses his own custom format, .bml (claims it to be better/lighter).

classic byuu :)

Tom

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Re: Tengai Makyou Zero translation project
« Reply #442 on: May 02, 2017, 04:14:36 am »
Yes, Burnt Lasagna. We know that the most up to date format for Higan is .bml. DougRPG said that he'll be able to provide both xml and bml files when the project is complete. (I currently just use xml, since I use bsnes.)

One of the testers is playing on DougRPG's modified version of SNES9X, but all of the others are playing on bsnes with an xml file. It's entirely untested on Higan. (I should contact byuu and see if he wants to test it himself, but I'm guessing he's busy. I'll try asking him once the graphics are complete... No clue when that will be. It could be done in a day... It could be a week, a month, a year... Not sure.)

Unfortunately, DougRPG's "four day break" seems to have passed without any updates... :(

Testing, however, is proceeding quite smoothly. One tester has almost beaten the game already! Unfortunately, one tester has also left the testing, saying that they are too busy to help out right now.
« Last Edit: May 06, 2017, 07:15:26 pm by Tom »

kain611

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Re: Tengai Makyou Zero translation project
« Reply #443 on: May 06, 2017, 04:47:56 pm »
I could help out with testing if need be. Just throw me a PM.

patuli

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Re: Tengai Makyou Zero translation project
« Reply #444 on: May 06, 2017, 06:59:42 pm »
I really think that, what Tom needs right now, is another hacker capable of decompress and compress the graphics of the SPC7110.
because, let's be honest here! it seems like a ton of problems and real life issues came out, just after completing the main game!
It seems to me that the problem, is a lost of interest now that the game was played, from start to finish!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #445 on: May 06, 2017, 08:56:47 pm »
Patuli, maybe it is due to a loss of interest, but DougRPG told me via e-mail yesterday that he wants to do it. I'm not going to pull the rug out from under him, even he's sleeping on it. He has SO little left to do. It would be an absolute shame to pass his work off to someone else. I want him to get all of the credit for the great work he has done. I think passing it to another hacker at this point is too early. If beta testing is largely completed, and we have a version of the game that is ready in all areas but a handful of graphics, we'll cross that bridge when we come to it... We're not there yet.

I suppose the main problem is that the amount of edits (and revisions) is staggering and probably hard to keep track of. Even compiling and sending all of the edited graphics to another hacker would be a ton of work. What he needs to do is work closely and regularly with both FlashPV and me.

We have to not only ensure that the graphics are inserted properly, but also that the each graphic he's inserting is the most up-to-date edit. Keeping track of these things requires a lot of organization, and e-mail backtracking. (The more time that passes, the harder this is to do.) What he needs to do is schedule even a single hour, once a day (heck, even once a week) to work on Tengai Makyou Zero, and (perhaps even more importantly) to communicate more regularly with us so that we can all make sure the work is done properly (and doesn't need to be redone).

May 09, 2017, 03:31:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)
DougRPG sent the geisha lodge mini-game icon today! Rejoice!

So here's the remaining list:

1. Pub posters at the Big Tiger Town
2. Flower Circle Town jail lanterns
3. Flags in the Royal Dragon Town
4. Liquor bottles throughout the lands
5. Redo glitched graphics in the Fire Bear Shrine Town
« Last Edit: May 09, 2017, 03:31:46 am by Tom »

LynxxLancer

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Re: Tengai Makyou Zero translation project
« Reply #446 on: May 08, 2017, 10:37:50 pm »
Just finished the game. I'm looking forward to playing the english version, even if it takes another month or two :)

https://www.youtube.com/playlist?list=PLO34R-lFRKd6ggtY_gNJEAqADo2epuiA8

Thanks for the work Tom and to others involved in this project.

mikeprado30

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Re: Tengai Makyou Zero translation project
« Reply #447 on: May 09, 2017, 10:41:48 am »
I never lost the faith of seeing this game soon to be released by you, my friend  :thumbsup:

Thanks a lot for your HUGE effort!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #448 on: May 09, 2017, 06:14:31 pm »
LynxxLancer, it will probably take more than a month or two, at the current rate. There's still a list of five things to do, and some of those have multiple graphics instances spread over a wide variety of areas in the game. Even if the exact same graphic appears in many areas, it has to be redone for each location it appears in.

I don't expect it to be done any time soon, but I hope DougRPG proves me wrong!

May 10, 2017, 02:52:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Kudos to DougRPG for sending two graphics at once!

It feels like the good old days at the start of the project.

Here's what remains:

1. Flags in the Royal Dragon Town
2. Liquor bottles throughout the lands
3. Redo glitched graphics in the Fire Bear Shrine Town
« Last Edit: May 10, 2017, 02:52:30 am by Tom »

mikeprado30

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Re: Tengai Makyou Zero translation project
« Reply #449 on: May 10, 2017, 06:55:46 am »
U can feel the TRAIN OF HYPE!!!!!!  :crazy: :woot!:

Kudos from myself also!  :thumbsup: I knew he'd be back with a vengeance  :laugh: :beer:

khalismur

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Re: Tengai Makyou Zero translation project
« Reply #450 on: May 10, 2017, 09:17:25 am »
Great news!

I guess most people interested are not in a big hurry Tom. Hell, I've been waiting since 2004 (Dejap project). But nonetheless, I'm very excited to finally play this gem!

Good luck finishing it, TM0 team!!  :thumbsup: :thumbsup:

Tom

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Re: Tengai Makyou Zero translation project
« Reply #451 on: May 10, 2017, 09:32:35 am »
DougRPG sent even more graphics now! Cheer him on, guys!

FlashPV is hard at work on the image editing now, I'm sure.

This latest batch of images is a big deal. It means that there's only one graphic that remains unextracted: a liquor bottle that pops up in various locations... However, since it's in various locations, it means that it has to be extracted many times over, so although it's one -type- of graphic, it's technically a lot of different graphics.

Still, this is big news.

Once that bottle is extracted from each location, and the edited version is inserted, Doug can work on redoing the glitched graphics, and the beta testers and I can identify if any graphics have been overlooked or need to be revised.

mikeprado30

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Re: Tengai Makyou Zero translation project
« Reply #452 on: May 10, 2017, 02:01:40 pm »
Moar advancement!!!  :woot!:

THE HYPE IS FOR REAL!!!  :crazy: :beer:

I knew Doug would come with his work, sooner or later  :angel:

xZabuzax

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Re: Tengai Makyou Zero translation project
« Reply #453 on: May 10, 2017, 03:51:58 pm »
Oh man I'm so hyped, at this rate we can finally play this game sooner than I expected!

All your hard work is appreciated guys, keep it up!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #454 on: May 10, 2017, 08:20:39 pm »
Apparently, everything's extracted now! DougRPG came charging in at the end to finish it up!

FlashPV just needs to make some edits, and then Doug can insert them. After that, we'll send the rom to DDStranslation to incorporate the current edits and give it one more test.

Almost there!

mikeprado30

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Re: Tengai Makyou Zero translation project
« Reply #455 on: May 10, 2017, 10:32:24 pm »
I'm very happy about all the AMAZING progress seen through today, bro.  :thumbsup:

Finally after all, this legendary walkthrough may come to a happy ending!

travel27

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Re: Tengai Makyou Zero translation project
« Reply #456 on: May 10, 2017, 10:46:02 pm »
Wow, this is amazing, the light at the end of the tunnel!  It feels like the last 800 meters of a marathon, not much left but the hardest part for sure, keep chugging along!!!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #457 on: May 10, 2017, 11:33:11 pm »
Here are the last steps:

1. FlashPV edits the last graphics and sends them to DougRPG.
2. DougRPG incorporates them.
3. DDStranslation combines his hacks with the graphics hacks.
4. The beta testers play through the complete version of the rom.

ginbunbun

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Re: Tengai Makyou Zero translation project
« Reply #458 on: May 11, 2017, 10:23:58 am »
Here are the last steps:

1. FlashPV edits the last graphics and sends them to DougRPG.
2. DougRPG incorporates them.
3. DDStranslation combines his hacks with the graphics hacks.
4. The beta testers play through the complete version of the rom.
Long time lurker o.o good god to say I am excited for this translation to be finished would be a huge understatement. I've been waiting for a translations of this game to be completed ever since I saw the game back in the early to mid 2000s when I used to emulate everything. Tom, DougRPG and everyone else involved hats off to all of you. Thank you all for such great work.

Tom

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Re: Tengai Makyou Zero translation project
« Reply #459 on: May 11, 2017, 09:10:06 pm »
Thanks for posting, ginbunbun.

I hope you enjoy it when it comes out. Hopefully the editing / reinsertion / combination will be done by this weekend, though again, it's out of my hands at this point.

Once it's done, we'll be set!

I think once it is done, I'll work on creating a readme with comments from everybody that has worked on the project.