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Author Topic: Tengai Makyou Zero translation project  (Read 102155 times)

KingMike

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Re: Tengai Makyou Zero translation project
« Reply #960 on: October 25, 2017, 07:58:13 pm »

Incidentally, is there a way to reset the internal clock if you need to? I wonder how the game will handle DST. Not that it will impact the game much, I'm sure.

The translated manual basically says "only by reformatting the entire save memory".
The only adjustment it allows is to reset the time to the nearest minute.

From what I read, Japan doesn't have DST.
At least that is what I have read about Pokemon Gold/Silver/Crystal where DST was an added feature of the western versions. (a bit of a shame that even the DS/3DS Pokemon games don't even allow you to change the system clock for DST without incurring the penalty for adjusting the clock, of time events being frozen until midnight plus one full day)
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tvtoon

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Re: Tengai Makyou Zero translation project
« Reply #961 on: October 25, 2017, 09:22:35 pm »
Were you able to play the game with the regular version of SNES9x 1.54.1? Was the time clock desynchronized when you would boot the game after closing the emulator?
Not a single problem with that version, the RTC file is correctly saved and loaded, then adjusted to the time jump.

I only have one image, as it is enough to check the problem, I think. :D


Now for the save, PM your e-mail and all you have to do is go to the bank, then exchange for cash.

DougRPG

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Re: Tengai Makyou Zero translation project
« Reply #962 on: October 25, 2017, 10:51:16 pm »

Whitehawkx

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Re: Tengai Makyou Zero translation project
« Reply #963 on: October 25, 2017, 11:09:13 pm »
Made some US style boxart if anyone is interested.

https://imgur.com/a/hkU5v

Rick74

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Re: Tengai Makyou Zero translation project
« Reply #964 on: October 26, 2017, 12:05:24 am »
Good, but i want to play with bsnes core  :)

The Higan Retroarch core is now updated and will play the translation with the fixed .rtc

bytemedeep

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Re: Tengai Makyou Zero translation project
« Reply #965 on: October 26, 2017, 12:22:59 am »
The Higan Retroarch core is now updated and will play the translation with the fixed .rtc

Do you have an idea if the Higan RetroArch core is compatible with the SNES Classic?

xZabuzax

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Re: Tengai Makyou Zero translation project
« Reply #966 on: October 26, 2017, 03:01:05 am »
Tom I encountered a little issue when speaking with the guy that provide info on festivals:



As you can see, it says "Turtle Shrine Shrine" instead of "Turtle Shrine". I don't know if this is intentional but I'm letting you know just in case.

Everything is good so far, I'm enjoying this game a lot.

Edit:

I have a question regarding the Pink and Green eggs they sell in the hatchery, I'm going to hatch one of those eggs for a random pet so I'm wondering, is there anything important in having a random pet? I mean, I don't want to have a pet that will do nothing so he will probably die because I won't bother in feeding a Tamagotchi (digital pet). If they are somewhat important to the story then I might do it though. So should I bother with it?
« Last Edit: October 26, 2017, 03:46:22 am by xZabuzax »

Tom

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Re: Tengai Makyou Zero translation project
« Reply #967 on: October 26, 2017, 04:32:46 am »
Yes, someone else already told me about Shrine Shrine. Of course that was unintentional - it's been fixed and will be corrected with a patch update in the near future.

Pets, like all festivals and most NPC dialogue, are entirely optional. That said, there is a story event that involves the hatchery, and even special skills that you can only see or obtain there.

You can think of it as an unimportant waste of time, but I prefer to think of it as "flavor" for the experience. Really, the whole story is an unimportant waste of time, if you think about it. It's what you put into it that matters and gives it meaning. It's what makes it memorable.

It's like Akamaru says in the manual - if you rush straight to the ending, you're only cheating yourself!

xZabuzax

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Re: Tengai Makyou Zero translation project
« Reply #968 on: October 26, 2017, 04:43:49 am »
Alright, awesome response like always Tom. I hatched the pink one for 50 minutes and I'm hatching the green one at the moment. I might feed them two or three times but then I will let them die since they are not doing anything important.

I will let you know if I find any other typos.

G061

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Re: Tengai Makyou Zero translation project
« Reply #969 on: October 26, 2017, 12:03:42 pm »
Trying this on the updated higan v105tr1 core for retroarch and I always get the message "rtc backup ng' and an endless loop of those 2 button prompt screens, it did work on the recent snes9x core but not this one. What am I doing wrong? :(

StephanePare

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Re: Tengai Makyou Zero translation project
« Reply #970 on: October 26, 2017, 12:06:35 pm »
Thanks for the translation! I'm looking forward to playing this :)

Is there any way currently to play this on the retropie version of retroarch?  People talk a lot about the snes classic version, but those are different cpu architecture right?

C_CliFF

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Re: Tengai Makyou Zero translation project
« Reply #971 on: October 26, 2017, 06:24:42 pm »
Thanks guys for this release! Currently playing this in 100 inch with projector on my wii and it works beautiful.

Good job! :beer:

nutsie

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Re: Tengai Makyou Zero translation project
« Reply #972 on: October 26, 2017, 07:05:00 pm »
I was going to visit the Treasure Gallery (I laughed so much at GenĀ“s sculptures LOL), when I realized I made one big mistake. For whatever reason, I clocked the time at AM when it was PM so everything is 12 hours behind the real time.

Will this affect the game in one way or another? Is there way to speed up the clock to fit my real time?

Cannot believe I only noticed this now...

Helciu

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Re: Tengai Makyou Zero translation project
« Reply #973 on: October 26, 2017, 07:19:10 pm »
Made some US style boxart if anyone is interested.

https://imgur.com/a/hkU5v


I loved the boxart, Whitehawkx! Thanks for the great job!  :thumbsup: :thumbsup:

Chronosplit

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Re: Tengai Makyou Zero translation project
« Reply #974 on: October 26, 2017, 09:42:02 pm »
Yeah, this is really great.  I've been wondering what to stick into OpenEmu!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #975 on: October 26, 2017, 11:11:01 pm »
One of my biggest regrets about this translation has been how very few people seem to understand, report on, or comment on the fact that all of Tengai Makyou Zero's box, manual, and packaging are fully translated and viewable/printable as images.

Even Cargodin (the one who edited all of the images) didn't know that the link to all of this material is available in the readme.

It just goes to show that people don't ever read the readme.
« Last Edit: October 26, 2017, 11:31:27 pm by Tom »

xZabuzax

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Re: Tengai Makyou Zero translation project
« Reply #976 on: October 27, 2017, 01:07:52 am »
I know this is not a walkthrough thread but I'm curious about this painting in one of the houses in Luck Luck Village that talks about a hidden fortune:



I defeated the boss in Peacock Nation and I'm flying through the whole map like crazy with the flying ship and I'm not able to find the fortune. Does this fortune exist or not? Sorry for derailing the thread with this.

bytemedeep

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Re: Tengai Makyou Zero translation project
« Reply #977 on: October 27, 2017, 01:37:39 am »
It just goes to show that people don't ever read the readme.

I did. :) I also had to, since it was my first time using Higan and didn't know how to make the patch work on it. But I read readmes regardless just to check what's new and what has changed.

Tom

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Re: Tengai Makyou Zero translation project
« Reply #978 on: October 27, 2017, 03:21:33 am »
I know this is not a walkthrough thread but I'm curious about this painting in one of the houses in Luck Luck Village that talks about a hidden fortune:



I defeated the boss in Peacock Nation and I'm flying through the whole map like crazy with the flying ship and I'm not able to find the fortune. Does this fortune exist or not? Sorry for derailing the thread with this.

It does exist somewhere on the Peacock Nation's world map.

Good luck with the treasure hunt!

xZabuzax

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Re: Tengai Makyou Zero translation project
« Reply #979 on: October 27, 2017, 03:36:06 am »
It does exist somewhere on the Peacock Nation's world map.

Good luck with the treasure hunt!

I see, do you mind telling me where it is? To avoid spoilers for the other treasure hunters you can tell me via a private message. I just can't find that darn thing no matter how hard I look =p

Edit:

Never mind, just found it with the walkthrough from the read me, didn't wanted to use that walkthrough because it was in Japanese. Seriously, this was almost impossible to find, you needed to stand in a specific location and press the A button to get it, apparently pressing the A button around it didn't work because I already mashed the button like crazy earlier and didn't worked. I guess it was because I had the auto-run enabled in the settings so I probably missed that specific spot when mashing the A button.
« Last Edit: October 27, 2017, 05:51:56 am by xZabuzax »