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Author Topic: Tengai Makyou Zero translation project  (Read 419715 times)

ObiKKa

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Re: Tengai Makyou Zero translation project
« Reply #700 on: October 12, 2017, 12:32:24 pm »
...

https://iwasateenagepcenginefan.files.wordpress.com/2010/06/tengai2blurb.jpg
ahh it says rumored to be the most expensive... lol :P

Over 300 enemies, ~50 boss characters (with their own dialogues, presumedly), MORE THAN 90 MINUTES of animation (hopefully if a hacker can insert captioning onto these videos)! Oh God, that is a massive amount of translating/editing work to do including the story text...

Tom, will you want to add English captioning to the FMV cutscenes? That means you'd need to find a quality hacker who is well versed in PC Engine CD hacking and/or PSX/Saturn hacking...

Tom

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Re: Tengai Makyou Zero translation project
« Reply #701 on: October 12, 2017, 09:48:22 pm »
I would definitely rather have captioning over dubbing. We'll cross that bridge when we come to it.

But before I concentrate on that, I need to concentrate on getting Zero out and Ziria translated.
« Last Edit: October 13, 2017, 02:19:07 am by Tom »

deubeul

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Re: Tengai Makyou Zero translation project
« Reply #702 on: October 13, 2017, 02:03:24 am »
It's a CD game. Probably using CD audio. That stuff took up space. 179MB, though. PSN is likely using a compressed audio format. My ISO I ripped from an original PCE CD is about 673MB (ccd) or 462MB 7zipped.

I had probably asked before, but when it comes to Ziria, there were two versions I believe. Original CD and Super CD.
I would assume the Super CD version better but the original is probably more common (as for the user obtaining a copy of the game legitimately). I wonder which you plan to do?

That's exactly the same game, the SCD version was bundled with the duo and never been sold alone, that's why it has no spine card.

ObiKKa

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Re: Tengai Makyou Zero translation project
« Reply #703 on: October 13, 2017, 02:13:35 am »
I would definitely rather have captioning over subbing. We'll cross that bridge when we come to it.

But before I concentrate on that, I need to concentrate on getting Zero out and Ziria translated.

I think you may have meant 'dubbing' instead of 'subbing', meaning new voice acting records in a language being implanted into a game. But we'll forgive you on that as you're busy.

OK, so just to clear all this up for us all. You're gonna do 1) Zero (SFC. Standalone story.), 2) TM 1: Ziria (PCE. Maybe part of the PSP pack too.), then 3) TM 2: Manji Maru (PCE and maybe part of the PSP pack as well as the NDS handheld version). That makes sense chronologically.

Tom

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Re: Tengai Makyou Zero translation project
« Reply #704 on: October 13, 2017, 02:27:58 am »
I meant dubbing, yeah. It's not that I don't know what it means. I just sometimes screw things up when I type.

Then plan is to translate Ziria, then Manjimaru, then Fuun Kabukiden for the PC Engine. By that point, I might as well do Kabuki Ittou Ryoudan, and then add everything to the PSP collection.

It'll take a while to get to that point, though.

Stitch34

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Re: Tengai Makyou Zero translation project
« Reply #705 on: October 13, 2017, 07:35:55 am »
My dream come true thanks to you guys!
I read that problems could appear with znes.
is it the same if i put the rom on a snes cartridge like snes everdrive ?

mziab

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Re: Tengai Makyou Zero translation project
« Reply #706 on: October 13, 2017, 07:54:42 am »
My dream come true thanks to you guys!
I read that problems could appear with znes.
is it the same if i put the rom on a snes cartridge like snes everdrive ?

Flashcards won't play even the original Japanese ROM due to the custom chip included in the game cartridge. Naturally, the same applies to the translation.
« Last Edit: October 13, 2017, 08:18:44 am by mziab »

SageOwl

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Re: Tengai Makyou Zero translation project
« Reply #707 on: October 13, 2017, 11:34:05 am »
Flashcards won't play even the original Japanese ROM due to the custom chip included in the game cartridge. Naturally, the same applies to the translation.
Don't remind me :(

KingMike

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Re: Tengai Makyou Zero translation project
« Reply #708 on: October 13, 2017, 01:08:41 pm »
Flashcards won't play even the original Japanese ROM due to the custom chip included in the game cartridge. Naturally, the same applies to the translation.
I thought SD2SNES might've supported nearly everything but the SuperFX and SA-1. Could well be wrong though.
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Melchior

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Re: Tengai Makyou Zero translation project
« Reply #709 on: October 13, 2017, 02:43:49 pm »
I thought SD2SNES might've supported nearly everything but the SuperFX and SA-1. Could well be wrong though.
It should.. I will check right now... since I keep it bookmarked..
ok here we go...

SD2SNES (Deluxe Edition)
$240.49 with most trimmings including a 4GB sdcard...

Can I link it here?
http://www.stoneagegamer.com/sd2snes-deluxe.html
if not I can remove it.. :( XD


Quote
A few things that may be added via Firmware updates in the future:

    GSU-1/2 (SuperFX)
    Action Replay/Game Genie code support
    SPC7110
    and more...

from the firmware dev site..
https://sd2snes.de/blog/
https://sd2snes.de/blog/status
Quote
To Do:
    GSU-1/2 (SuperFX)
    Action Replay/Game Genie code support
    SPC7110 – with the Far East of Eden Zero translation patch in the works it would be a shame not to support it. :)
    S-DD1
    ??? (you name it)

so yeah the SD2SNES does NOT YET support FEoEZ/aka/TM:Zero ;) :P
« Last Edit: October 14, 2017, 04:39:19 am by Melchior »

Tom

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Re: Tengai Makyou Zero translation project
« Reply #710 on: October 14, 2017, 01:02:03 am »
so yeah the SD2SNES does NOT YET support FEoEZ/aka/TMZ ;) :P

I'd appreciate it if you would call it just by TM Zero, without the aka. (Or at least say TM Zero first.)

There are actually two Tengai Makyou games that could be abbreviated as Z, Zero and Ziria, so it's also a good idea to spell this one out as TM Zero, or if you really need to shorten it, TM0... (But 0 looks a lot like an O, so I always spell it out.)

Melchior

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Re: Tengai Makyou Zero translation project
« Reply #711 on: October 14, 2017, 04:39:50 am »
lol ;) corrected

dshadoff

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Re: Tengai Makyou Zero translation project
« Reply #712 on: October 16, 2017, 12:31:56 am »
But before I concentrate on that, I need to concentrate on getting Zero out and Ziria translated.

Have you already received a fully-extracted script for Ziria ?

DougRPG

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Re: Tengai Makyou Zero translation project
« Reply #713 on: October 16, 2017, 01:29:16 am »
Hi, I did the tests in the real Snes and the translation is working.
So the translation is fully compatible with the real hardware.
We did some rom expansions, but these changes are fully supported by the SPC7110.
So now it's "only" a matter of the emulator devs add the support for the game in the emulators.
Right now only bsnes/higan is compatible with the translation. I have a custom Snes9x version and I'll release it after Tom's release. This way people can play in Snes9x too, until the Snes9x staff add the support in the oficial version.

More info in: https://twitter.com/Doug_RPG

Melchior

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Re: Tengai Makyou Zero translation project
« Reply #714 on: October 16, 2017, 03:44:40 am »
Right now only bsnes/higan is compatible with the translation.
nice.. lol I just started using Higan.. lol...
I still LOVE and prefer ZSNES.. but TIME marches on... :( XD

cospefogo

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Re: Tengai Makyou Zero translation project
« Reply #715 on: October 16, 2017, 05:37:52 am »
(...) Right now only bsnes/higan is compatible with the translation. (...)

So, I can assume it will not work at all at SNES.EMU on OUYA, am I correct? It is built over SNES9X cores... If so, sad news for me, my friend.

Pergunta: vi no teu tweeter que tu fala português! É brasileiro?
Question: just saw on your tweeter that you speak Portuguese. Are you Brazilian?

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kogami

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Re: Tengai Makyou Zero translation project
« Reply #716 on: October 16, 2017, 05:46:16 am »
It would be possible to have a picture of the cartmod PCB?

Tom

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Re: Tengai Makyou Zero translation project
« Reply #717 on: October 16, 2017, 06:09:45 am »
Hi, I did the tests in the real Snes and the translation is working.
So the translation is fully compatible with the real hardware.
More info in: https://twitter.com/Doug_RPG

This is a dream come true, Doug! It's playable on the actual system!

I was beginning to wonder if it was even possible, but you did it!

You are a miracle worker!

Have you already received a fully-extracted script for Ziria ?

Partial - just the dialogue.

dejan07

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Re: Tengai Makyou Zero translation project
« Reply #718 on: October 16, 2017, 09:25:35 am »
Since DougRPG is back i can continue my countdown! 7, 6, 5, 4...

I am soooooo hyped!!!  :crazy:

Special

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Re: Tengai Makyou Zero translation project
« Reply #719 on: October 16, 2017, 02:56:22 pm »
So the Snes9x devs know about this? I'm eager to play it but I'd have to wait for Snes9x, and who knows how long that might take...