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Author Topic: Tengai Makyou Zero translation project  (Read 65269 times)

Tom

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Re: Tengai Makyou Zero translation project
« Reply #40 on: December 04, 2016, 04:32:58 am »
That is stunning!

I'm really impressed at what you've done, DougRPG. Even though you don't want to work on it yourself, you've managed to make good progress in a very short period of time, and you've done it without even being officially attached to the project. Let me offer you my sincere gratitude for that. It makes me very happy!  :)


Hiei-

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Re: Tengai Makyou Zero translation project
« Reply #41 on: December 04, 2016, 11:25:23 pm »
Maybe someone should ask Byuu about : "But I don't know if the real chip doesn't allow this writing to $50:0000, or if it was a Byuu's decision, assuming that it's not the supposed way to work."

DougRPG

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Re: Tengai Makyou Zero translation project
« Reply #42 on: December 04, 2016, 11:50:15 pm »
Hi Tom, good news, now I have a method to decompress and compress the graphics. I'll send the details for you later. But I'm using a compressor made by neviksti with help of several other guys. For what I read people like DarkForce, neviksti, Byuu, and other guys, made an amazing job understanding the SPC7110.






I made a video showing this intro:

https://youtu.be/L_DhzaNhiag

The garbage in the gate is because I changed a tile that is used in other places. There are a lot of tile reuse and I didn't change any tilemap.
The "2016" that I put in that pillar has green and pink colors because seems that these tiles use a different pallete.

So with this compressor, and reading Bsnes code (the best source of information about Snes internals), I learned what needs to be done to translate the graphics. So the SPC7110 compression is not a problem anymore (hope so). Now a hacker can work the graphics in this game like any other game. Of course the SPC7110 has a particular way of working, but it's simple after you learn.

By the way, when I change the rom and load a previous save, after a reset the game shows the screen below:



What this text is saying? The game seems to work fine after that.

Like I said in my previous post I don't think I have the skills (yet) to work in a legendary game like Feoez. This game deserves a more experienced romhacker like the ones listed in this topic, but I can help with these minor stuff. Then if I find more information I'll send to you. And of course I'll send you all the details I found untill now.

Thanks

December 04, 2016, 11:57:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Maybe someone should ask Byuu about : "But I don't know if the real chip doesn't allow this writing to $50:0000, or if it was a Byuu's decision, assuming that it's not the supposed way to work."

There is no need anymore. And I really think you can't write in $50. The SPC7110 controls the bank mapping, so probably it's not allowed to write to $50. But who knows? If you can read from $50 maybe you can write too  :D
« Last Edit: December 05, 2016, 12:33:48 am by DougRPG »

Aeana

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Re: Tengai Makyou Zero translation project
« Reply #43 on: December 05, 2016, 12:18:16 am »
The text says "Today is Christmas Eve. Hopefully, Santa Claus will visit everyone's place tonight"

Tom

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Re: Tengai Makyou Zero translation project
« Reply #44 on: December 05, 2016, 08:14:54 am »
DougRPG... Since you're doing so well with the graphics already, perhaps you and I could work on the graphics hacking, along with FlashPV, while ddstranslation works on the menus and glitchy stuff? Given how much you've done already, I think you should be a part of the team! (ddstranslation gave me a thumbs up about you, so if you'd like to be in charge of the graphics editing, let me know.)

This would be a much more effective way to work!

What do you say?

By the way, thanks for letting him know what the screen said, Aeana!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #45 on: December 05, 2016, 10:01:40 am »
Well, what do you know? I just regained access to my old account name.

(I usually go by "Tom" rather than Tommy... I only changed to Tommy when I forgot my password.)

I didn't realize how easy it is to request a password change.

Gamerhenky

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« Reply #46 on: December 05, 2016, 10:06:17 am »
.
« Last Edit: December 07, 2016, 02:49:07 am by Gamerhenky »
Website | Facebook | Twitter | YouTube
(My RHDN Inbox almost full)

Tom

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Re: Tengai Makyou Zero translation project
« Reply #47 on: December 05, 2016, 10:36:27 am »
Oh shit you're the one who make Last Bible II and Last Bible Special English translations too :o

Yeah, that's me! :angel:
« Last Edit: December 05, 2016, 10:46:17 am by Tom »

DougRPG

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Re: Tengai Makyou Zero translation project
« Reply #48 on: December 05, 2016, 11:05:51 am »
What do you say?

Hi Tom, well, if no one else is willing to work on the graphics I can take this job. But fell free to talk to more experienced romhackers. I, like you, want to see a wonderful translation for this game. So if you find a more experienced guy feel free to put him/her in the head of the graphics and I share all the information I have, ok?
I'm going on vacation next week, so then I can work on this game more intensely.

If you want we can talk by email, PM, or using other method. Let me know.


The text says "Today is Christmas Eve. Hopefully, Santa Claus will visit everyone's place tonight"

What?! What this sentence has to do with changing the rom and loading an old save? I think this is related to the internal clock. I don't think this is some kind of checksum, because if I don't load an old save this message does not appear.

Thanks Aeana.

KingMike

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Re: Tengai Makyou Zero translation project
« Reply #49 on: December 05, 2016, 11:09:03 am »
It's definitely a message about Christmas. So it must have something to do with the clock.
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

Tom

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Re: Tengai Makyou Zero translation project
« Reply #50 on: December 05, 2016, 12:11:00 pm »
DougRPG, I was thinking that you can be in charge of extraction and insertion.

I'll translate everything you extract, and send it to FlashPV.

FlashPV will then do the pixel art, and send it back for insertion.



DougRPG

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Re: Tengai Makyou Zero translation project
« Reply #51 on: December 05, 2016, 12:51:25 pm »
Ok Tom, I sent you an email.


Tom

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Re: Tengai Makyou Zero translation project
« Reply #52 on: December 05, 2016, 10:01:09 pm »
Thank you for sending some of the graphics, DougRPG.

I've translated them, and sent a message to FlashPV.

Hiei-

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Re: Tengai Makyou Zero translation project
« Reply #53 on: December 06, 2016, 05:09:44 pm »
There is no need anymore. And I really think you can't write in $50. The SPC7110 controls the bank mapping, so probably it's not allowed to write to $50. But who knows? If you can read from $50 maybe you can write too  :D

Yeah, just saw that, nice :)

Blackiris

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Re: Tengai Makyou Zero translation project
« Reply #54 on: December 06, 2016, 07:15:17 pm »
I can't contribute anything myself, but I just want to say that I'm extremely happy to see so much dedication for this project!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #55 on: December 06, 2016, 09:06:22 pm »
Blackiris,

Thanks for your kind words. Tengai Makyou might not be the most popular RPG series out there, but I'm glad there are people out there who do appreciate the work that I've put into it, along with the work that ddstranslation, DougRPG, FlashPV, Lost Templar and byuu have put into it.

I can't wait to share this great game with people like you, who never got the chance to play it. I hope you like it when it's released. I'm sure you will.

Lentfilms

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Re: Tengai Makyou Zero translation project
« Reply #56 on: December 06, 2016, 10:06:37 pm »
I'm rooting for your guys too! Been following this project since Lost Templar first posted about it in 2012 and I've been hoping to play Zero in general for many years.

Good luck you guys  :)

mikeprado30

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Re: Tengai Makyou Zero translation project
« Reply #57 on: December 06, 2016, 10:09:16 pm »
I've following every progress I've seen around this game since circa 2004, and now I'm so excited to see this is getting some love finally!  :crazy:

Please get my entire good vibe to do a victorious Spirit Bomb that will get into a victory this project, guys!!!!  :woot!:

magictrufflez

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Re: Tengai Makyou Zero translation project
« Reply #58 on: December 06, 2016, 10:22:28 pm »
Just popping in for moral support------this is literally one of the last SNES RPG's I haven't played and would really, really like to!  The folks jumping on board are all high quality too, so I'm actually legit excited about this finally getting done!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #59 on: December 07, 2016, 04:18:49 am »
Lentfilms, mikeprado30, and magictrufflez... Thanks!

I'm just as eager as all of you guys!

By the way, if you haven't already, you should check out DDStrans' twitter account. He's been posting some of the hacking work he's done. I was really impressed by his latest menu picture.

https://twitter.com/DDSTrans/status/806409064473362433