I covered a few things that were changed in the readme. (In fact, people should definitely take a fresh look the readme - there's even a secret PLGS event covered in there, and it will only happen in 2018.) I put more attention on the translated manual and packaging, because I'm particularly pleased with how that turned out.
Many changes were made, from the mundane (missing a pause tag at a comma or two, or cleaner formatting for some lines) to the notable (altered lines and a location name - the deep dark hole is now known as the much simpler "abyss"), and the glitchy stuff - the graphics overflow glitch in the battle plans, the messed up Zzz graphic that appeared in solid black letters instead of white on black. I believe the game also had calculated the date wrong, so I think for November and December, the game would print the month BEFORE what it was supposed to print.
But really, there were so many changes, to many to count. I wanted to thank Zynk Oxhyde from this website - he always took the time to write to me on Twitter. Not to mention all of the other people, some who asked not to be named. I also found a lot of errors that nobody had reported by watching playthroughs on Youtube. Even if there are some tiny flaws now, barring some disastrous oversight, this should be the final patch version.
Once the version gets updated to 2.0 on the game's info page, I'll write up a news article for the translation.