There's a lot of misinformation, and frankly, a fair amount of butthurt in that review. To generally answer your question, this patch used the source code from that one for a lot of documentation, but I've taken the time to figure out some of the issues that exist with that one, like the in-battle echo issue, and I've added video support. For the most part, mine is functionally identical to that one, with the addition of video and bug fixes. As for that review, I'll go ahead and respond point-by-point.
>constantly-resetting audio tunes consistantly interrupted by (non-symphonic) standard battle music due to limitations in the current implementation of MSU-1
The reviewer obviously downloaded the wrong version of the patch, there is a version with audio resume support and one without, and the "current implementation of MSU-1" with support for audio resume has been available for *years*.
>There’s little to no ‘audio normalization’ when it comes to stuff like that due to the nature of the ’symphonic’ genre.
This is addressed better in my updated conversion script. Audio levels have been a problem for a long time due to an issue with the SD2SNES DAC, which is a bit of a long story, but suffice it to say it's fixed.
>The nail in the coffin for this in my eyes tends to be the limitation that it ONLY works with a specific person’s licensed cover rather than other fan-works or artists that have created music for Chrono Trigger.
>More specifically, the Overclocked Remix Chrono Symphonic album is fantastic and free to boot. I’d like to be able to use that (or mix and match) but it is a no-go apparently with the current limitations of this hack and how MSU-1 works.
>More flexibility in choosing which covers we want to use would let us support the specific artists/songs that we enjoy per track rather than trying to force a square peg into a round hole.
Everything about this complaint is incorrect. You're perfectly free to use LITERALLY ANY AUDIO FILES YOU WANT. There is NO LIMITATION WHATSOEVER. It's just that there are over 60 tracks, and it's a lot of work to convert them, and DS only did that work for one specific pack. It's the same reason I originally did the same, but now there are 2 options, thanks to Dracula9AntiChapel. If you want more options like Chrono Symphonic, all you have to do is convert them yourself and find proper loop points. I can tell you from experience, it's a lot of work, but pretty simple once you get the hang of it.
>You can shave off the corners as much as you like, even sand it down, but it won’t ever be as perfect of a fit to the original game as other covers (or the original music).
>A minor nitpick but the hack is not compatible with any other hacks or retranslation hacks due to the nature of what was changed to accomodate the MSU-1.
This is true, but as I've mentioned earlier in this thread, I will be releasing a separate version of the patch which will be compatible with other patches, but WILL require the authors of those patches to do some extra work. End users will NOT be able to just apply both patch files one after the other, it won't work that way, but if any other patch author wants to add it, it will be about 10-15 minutes worth of work tops.