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Author Topic: NES programming job  (Read 2586 times)


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NES programming job
« on: October 27, 2016, 04:55:38 pm »

This is my post here, I have skimmed over the years but never truly participated. I am bock and run where we deal with sega 8-bit stuff.

I am looking for a reliable and skilled NES programmer to contribute in making a short game for an event. The job would be paid.
Normally I would do it myself but I am a little swamped with my work on hacking/remaking Wonder Boy: The Dragon's Trap (see
So I would like to share the task and do it with someone else who has great NES experience.
The person would need to:
- have proven track record in the form of programming and possibly designing a functional, quality NES game/demo.
- be willing to work decent hours. A full-time job would be ideal but being realistic I expect that on short-term notice someone may not be full-time, so part-time would also work.

This would be a serious paid job (by serious I mean- the person would work under my direction, and be paid an actual serious salary. That second point alone makes that project a little miracle! I wish someone would ask me to make a Master System game for a salary!).

You can find my e-mail address at miracleworld dot net


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Re: NES programming job
« Reply #1 on: October 27, 2016, 06:45:29 pm »
Does these things EVER work - offering to pay for hack-work?



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Re: NES programming job
« Reply #2 on: October 27, 2016, 08:22:05 pm »
I guess that offering to pay for work has been done before  :laugh:
I would apply but I can't build a NES game from scratch. Hopefully you'll find someone.


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Re: NES programming job
« Reply #3 on: October 27, 2016, 08:26:30 pm »
If "serious" is actually serious, I'd consider it.  But for a development job I'd expect a development wage.

Median wage for entry-level dev work is $72,790 / yr.  Since this is indie I'd be willing to shave that to ~$60K.  Converting that to hourly is about $29/hr.

I consider myself more than a bit above entry level, and this is particularly an area where I have expertise, so let's round that up to $30/hr.

- Written several [unreleased] NES emulators
- Written several [released] NSF players (notably NotSoFatso)
- Written technical documentation on various NES related subsystems.  Including The mapper documentation hosted on this site, as well as FM Synth basics and VRC7 audio.
- Completely disassembled, deciphered and commented Final Fantasy for NES
- Wrote a new music engine from scratch under heavy RAM restrictions and injected into an existing game
- Assisted lead developer with occasional NES technical questions during FCEUXD development
- Sort of a resident NES expert for this site.  I specifically look for NES related technical questions and try to answer them.  Some examples:


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Re: NES programming job
« Reply #4 on: October 27, 2016, 09:05:31 pm »
I strongly feel you should also post on... (brewery)

I'm currently working on another (paid) NES project, so I can't do it. But I wish you luck.

I can vouch for Disch. He does quality work. -- blog/tutorial on programming for the NES


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Re: NES programming job
« Reply #5 on: October 28, 2016, 12:23:34 am »
This goes against the forum rules (soliciting work, paid or not). In the future, please use our Help Wanted Ads or another site like the one dougeff mentioned.