Well that's cool, but without a checksum listed, how is the patch validated?
Due to the nature of NES file headers and the fact that many of the bits (specifically the mirroring flag, but also the iNES 2.0 info and others) could be set to many different permutations and still be considered "correct", an NES ROM could have many different checksums but still be exactly the same
as far as the actual ROM data itself. You can include checksum data on the ROM info section here at RHDN, but that implies that only that *specific* checksum will work, which can be very misleading for users. (This is why using BPS for NES ROMs is incredibly irritating, but I digress!)
The only way to really confirm the ROM by its checksum is to remove the header and then
check. This is what GoodNES and No-Intro do, but it's kind of unrealistic to expect the end-user to do this.
As long as GoodNES or No-Intro validate the ROM as good, it's sufficient.
As for this game, I removed the checksum info and added the correct GoodNES name, but that submission got rejected, while the change that I submitted accidentally while editing got approved. Go figure! So I'm washing my hands of it.