I just finished the first world in Dragon Quest Builders and I'm really impressed with the game.
If you are like me and loved the idea of Minecraft but thought the aimless execution as a game was abysmal you should definitely give it a try.
In case you haven't heard of the game yet, what is it? It is like Minecraft but as a very focused single player game. The basic mechanics are the same, the whole world is made up of various blocks of the same size which you can gather by smashing them with tools and then place somewhere else or combine them into new things. What sets it apart is that there is a story and a clear progression. You are building a small village and the buildings you create attract townsfolk who'll help you by creating stuff themselves and defending the city. More importantly they give you quests and lead you to better and more complex objects. There is always something to do that'll lead to you improving your village or new equipment.
You can still build the houses however you want, what turns them into specific buildings is the stuff you place in it. For example a crafting table, a chest and a light source surrounded by walls and a door will make a workshop and it can be upgraded by adding a shop sign, better lighting and some decorative items. In that fashion the whole village keeps evolving which is very motivating. Materials aren't just available in the world but also from slaying monsters which were recruited from the classic DQ range. There are regularily attacks on your village by the monsters which defenses you can build and your villagers equipped from armories can fend off.
Of course if you love Minecraft as it is you'll probably hate this since it's too focused and not 'free' enough. But I personally always found that complete aimlessness to be super boring. In DQB everything I build has a purpose, even purely decorative items upgrade the level of your city and lead to it attracting more people. It's very addicting. When I heard about this I thought "Oh really, now they are cloning Minecraft?" But the execution makes it so radically different. It really shows what a seasoned pro developer can make out of a concept that an indie dev can only realize into a basic prototype (I thought the "updates" Minecraft got after the development was outsourced to an external studio were a bad joke considering how much budget they could have had).
Has anyone else tried it? It's available on PS4/Vita and there is a demo.