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Author Topic: Play as Bass in Megaman 7 (Snes)  (Read 22692 times)

falchion22

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Play as Bass in Megaman 7 (Snes)
« on: September 16, 2016, 10:34:12 pm »
















It is about 70% done. However I need some help.
Anyone available?

Download link:
http://www.mediafire.com/file/o4gbe9ona76k6o4/Megaman+Bass.zip
« Last Edit: February 27, 2017, 05:03:44 pm by falchion22 »

SunGodPortal

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #1 on: September 17, 2016, 12:03:35 am »
Looks cool, but you didn't say what you needed help with. :huh:
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Zynk

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #2 on: September 17, 2016, 12:35:16 am »
I like to ask how did you hack the titlescreen & get weapon screen? I think the graphics of those are compressed.  :huh:

falchion22

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #3 on: September 17, 2016, 06:14:25 am »
Looks cool, but you didn't say what you needed help with. :huh:

I need a game genie code to disable the rush coil and rush search.
I have found par codes but they are written to ram. I want to permantly disable those abilities within the rom itself.

J^P

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #4 on: September 17, 2016, 02:50:12 pm »
Is this just graphical hack or does Bass have his abilities?(double jump, diagonal shooting and dash?).

Either way looks nice :beer:.

DarkSamus993

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #5 on: September 17, 2016, 04:20:59 pm »
I like to ask how did you hack the titlescreen & get weapon screen? I think the graphics of those are compressed.  :huh:
Denim created a decompression/compression utility for MM7. (He also has utilities for several other Mega Man games.)

-----------------------------------------

I need a game genie code to disable the rush coil and rush search.
I have found par codes but they are written to ram. I want to permantly disable those abilities within the rom itself.

-- RUSH COIL --
$7E:0B9A = Rush Coil ($FF = enabled; $00 = disabled)
$7E:0B9B = Rush Coil Energy ($9C = full; $80 = empty/enabled; $00 = disabled)

DISABLE:
$C0:0C18 = Intro Stage Loading [A9 80] = [A9 00] (Modify: Code)
Code: [Select]
$C0/0C18 A9 80       LDA #$80
$C0/0C1A 8D 9B 0B    STA $0B9B  [$80:0B9B]
$C0:0BFC = Password System Loading [A9 80] = [A9 00] (Modify: Code)
Code: [Select]
$C0/0BFC A9 80       LDA #$80
$C0/0BFE 8D 9B 0B    STA $0B9B  [$80:0B9B]



-- RUSH SEARCH --
$7E:0B96 = Rush Search ($FF = have; $00 = disabled)
$7E:0B97 = Rush Search Energy ($9C = full; $80 = empty/enabled; $00 = disabled)

DISABLE:
$80:A311 = Password System Loading [B0 80 97 0B] = [B0 00 97 0B] (Modify: Table Entry)
$D8:D128 = Item Collection Loading [A9 9C] = [A9 00] (Modify: Code)
Code: [Select]
$D8/D128 A9 9C       LDA #$9C
$D8/D12A 8D 97 0B    STA $0B97  [$80:0B97]
$D8:D95F = Shop Purchase Loading [A9 9C] = [A9 00] (Modify: Code)
Code: [Select]
$D8/D95F A9 9C       LDA #$9C
$D8/D961 8D 97 0B    STA $0B97  [$80:0B97]

NOTE: These just pertain to Mega Man actually having Rush Search in inventory. The item will still show up in Freeze Man's stage and in the Item Shop for purchase, but Mega Man will never receive it. It will take further hacking to remove it completely from the game.



-- GAME GENIE CODES --
DDDF-7407 = Disable R. Coil (Intro Stage)
DDDE-E704 = Disable R. Coil (Password)
DDCF-3D6D = Disable R. Search (Password)
DD24-511D = Disable R. Search (Item Collection)
DD21-5044 = Disable R. Search (Item Shop)

falchion22

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #6 on: September 17, 2016, 05:37:25 pm »
Is this just graphical hack or does Bass have his abilities?(double jump, diagonal shooting and dash?).

Either way looks nice :beer:.

Yes, right now it is only a graphical hack. Bass plays like megaman.

September 17, 2016, 05:40:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I like to ask how did you hack the titlescreen & get weapon screen? I think the graphics of those are compressed.  :huh:

As Darksamus stated, Denim created a decompression/compression utility for MM7.

Thank you Dark Samus for the codes. Its much appreciated.




September 18, 2016, 11:21:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Dark Samus, Thank you for the gg codes you gave me...they work great... however I need your help again.

Do you know any game genie codes to disable beat?

And also, any game genie codes to enable the rush jet at the beginning of the game?
« Last Edit: September 18, 2016, 11:21:10 pm by falchion22 »

thainferno305

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #7 on: October 21, 2016, 12:02:01 am »
can u make protoman playable

julayla

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #8 on: October 21, 2016, 07:47:03 pm »
This actually looks interesting. Hopefully, we'll see a hack with Protoman as playable in MM7

falchion22

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #9 on: October 25, 2016, 09:04:36 pm »
can u make protoman playable

Yes, it is possible to make Protoman playable. But it probably won't be me who does it...lol. I am already burned out from making Bass playable.

thainferno305

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #10 on: December 23, 2016, 02:59:41 pm »
damn thanks anyway im a big protoman fan

Zeikar

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #11 on: December 23, 2016, 10:06:23 pm »
damn thanks anyway im a big protoman fan
and if 1 thru 6 had Proto Man hacks, that would be glorious, new ones from scratch even

Killy

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #12 on: January 04, 2017, 08:18:32 am »
Nice project, I want to play this game ! And maybe translate this hack into french :).  Good luck !

falchion22

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #13 on: January 05, 2017, 06:00:11 pm »
Quick update. So I am thinking about releasing an early build of the hack for some feedback. There are still some errors and glitches that need to be addressed, Darksamus is already working on revising these issues to improve the hack even further.  Let me know if anyone is interested in trying out Megaman Bass V1.0

Zeikar

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #14 on: January 05, 2017, 06:43:38 pm »
Quick update. So I am thinking about releasing an early build of the hack for some feedback. There are still some errors and glitches that need to be addressed, Darksamus is already working on revising these issues to improve the hack even further.  Let me know if anyone is interested in trying out Megaman Bass V1.0
ME!! I'm very interested!
« Last Edit: January 05, 2017, 06:51:58 pm by Zeikar »

xstuff

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #15 on: January 05, 2017, 11:45:20 pm »
Me too :)

sindrik

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #16 on: January 06, 2017, 01:03:58 am »
Quick update. So I am thinking about releasing an early build of the hack for some feedback. There are still some errors and glitches that need to be addressed, Darksamus is already working on revising these issues to improve the hack even further.  Let me know if anyone is interested in trying out Megaman Bass V1.0
very interesteed

thainferno305

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #17 on: January 08, 2017, 01:41:55 am »
i already made a protoman 6 hack

Midna

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #18 on: January 08, 2017, 08:58:46 am »
i already made a protoman 6 hack

We get it. You like Proto Man. You can stop talking about him now.

Zeikar

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Re: Play as Bass in Megaman 7 (Snes)
« Reply #19 on: January 08, 2017, 09:45:07 am »
We get it. You like Proto Man. You can stop talking about him now.
This feels familiar