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Author Topic: Kirby's Nightmare in dreamland, Boss HP ROM address (European)  (Read 1360 times)

ChemaROMhacking

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Kirby's Nightmare in dreamland, Boss HP ROM address (European)
« on: January 11, 2017, 12:12:46 am »
EDIT: I screwed up and gave up Paint Roller's address as Nightmare's; also added Meta Knight's address because he does have AI

ROM addresses:

Moon
984F7C
Sun
984FA8
Whispy
988944
Nightmare Orb
987B20
Nightmare
985D58
Metaknight
985D00
Paint Roller
987AC8

The rest can be found using a golden rule of ROM values
For some reason, instead of using multipliers (x1.35, x1.6, x1.8 ) they used 16 bit values that are called depending on the number of players
-Format-
1111222233334444
1= one player only, 2 = two players and so on

Golden rule for: DeDeDe
64008700A000B400
Golden rule for: Paint Roller, kracko, Heavy Mole and Metaknight (whispy, Nightmare Orb and Nightmare also apply)
3C00510060006C00
Golden rule for: bonkers, phan phan and bugzzy (Sun and mooon also apply)
1e00280030003600
Golden rule for: Fire Lion
1B0024002B003000
Golden rule for: Mr tick tock
1A00230029002E00
Golden rule for: Wheelie
1900210028002D00
Golden rule for: Poppy Bros
1800200026002B00
Golden rule for: Mr Frosty
16001D0023002700


Motivation: Bosses barely stand a chance to show off what little they got, so I wanted to buff up their pitiful HP
hence why I had no interest of finding their exact addresses
5 times their HP seemed a good value to me except for Nightmare orb (would be unwinnable) and nightmare (would take eons to beat)

For DeDeDe I used 540HP as base with 1.15, 1.2 and 1.25 as multipliers instead of 1.35 1.6 and 1.8 respectively
« Last Edit: January 11, 2017, 09:40:49 pm by ChemaROMhacking »