Sorry, I honestly didn't see Masked Dedede's reply about those issues.
Don't know why I simply didn't see them when I replied to Zierrion.
Honest mistake on my side.
And don't worry Zierrion, I think most of these are easy fixes.
Now let me ask some things:
Here are some oddities that I've found:
Every instance of a white flash now has a grey color.
This is the only one that has me worried.
Do you have a save or a save state before that particular effect happens on-screen?
It would greatly help to debug it and see exactly what palette it is trying to load.
If you do have a save, or a save state, or even better, both, please upload it to tackle this issue asap.
If you have a No$GBA save state for it, it would make my life easier for fixing it
But if you don't have a save state for No$GBA, a normal DS save can help, since I think I can load that one through No$GBA and get to that point too.
Whatever option/save you have handy would greatly help here.
Graphical glitches in the status screen.
Jonathan's image in the menu looks blurry.
These are simply overlooked mistakes on my side.
The graphical glitches in the first image is because I stupidly forgot to add the alpha layer to the background colour, so those added colours you see there are because the image I used for the menu assets doesn't have an alpha background added to them. I can fix that by simply editing the image again and adding the proper alpha color.
The Jonathan one I might have to redo, since I did some image editing to it, to make it look good color-wise in-game.
But should be easy.
So all the issues are rather easy to fix, the only one I'm worried about is the flashing, I need a save state for that particular scene. I suppose the issue is caused due to the palette changes I did to the Locket. But let's see.
Nevermind, I found the point where Dedede mentioned there was grey instead of white.
It's the warp points effect when transitioning, the specific one in Dedede's pic was the one at the Tower of Death.
So I went ahead and tested both a clean rom of PoR and the hack with the latest fixes, this is what I got (tested with Desmume and melonDS):
Portrait of Elegance: Portrait of Ruin:
I get no visual difference in the game.
Maybe it's a setting on your side or something? Since I tested with two different emulators and got the same result for both ROMs.
Also, just fixed the Status menu:
Had to simply add back the alpha channel to the images, that was all
The pink Jonathan one was slightly blurred, yes, but this is from the resizing, as I downloaded the original pink image posted a few pages back, and it was like that as well.
I will keep it as is for the time being, as with the DS' resolution, it's not as distracting.
Will update the patches in a few hours!