Cool youre working on hack for this game, do you have used editor for levels?
I've done some small fixes with dkEdit (via WINE) but I've written most of the tools on my own (and used a hex editor a lot) because the level format is dead simple and I only have a Mac and I can't run DKCRE.
I've still got to figure out a few things about the bananas, a certain map screen problem and some stuff about the camera coordinates but you should expect a release in a month or so I guess.
Gah, still a bit lost. Those five byte groups do make the X and Y coordinates of the individual tiles, but they're only single byte and can be from $00 to $FF. I've laid out the coordinate bounds of the tiles in blue and the game map area in white.
Therefore, even if I set the tiles' X to $FF, I can only reach the right edge of the blue area.
I'm not very good with Assembly, so I really don't know what to do. Am I supposed to put a read breakpoint to 0x37FE60 (the first tile's X byte) and ... do something?