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Poll

Should Ballad Of Sympathy Take Place At Night Or Day?

Night Time Only
5 (33.3%)
Day Time Only
0 (0%)
Both, Use That Annoying Box That Interupts The Game
10 (66.7%)

Total Members Voted: 15

Author Topic: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy  (Read 72614 times)

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #960 on: November 18, 2017, 10:38:00 pm »
Glad to see BoS is going once again :)

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #961 on: November 18, 2017, 11:42:48 pm »


So, First I am going to edit all dialogue. Then once Sinis is done with the Title Screen I will put that in.


I will alter palettes as well as begin installing new sprites at Sinis's Discretion.





I'll work on the title screen off and on tomorrow then get to inserting it into a sheet for you on Monday and the enemy sprites I shall start working on once I get the two bosses done for CoA and work on MetroidVania's more :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #962 on: November 18, 2017, 11:45:57 pm »
Nice! Im glad the project is back,I hope to see some goodies from the game but Sinis has to finish his end of the work for CoA first of course. ^^;
« Last Edit: November 19, 2017, 11:09:35 am by DavidtheIdeaMan »

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #963 on: November 19, 2017, 11:40:15 pm »
Alright, Ballad of Sympathy has a title.  Going to get a YYCHR sheet made of it tomorrow for Sephirous.


Ignore the color palettes as they are just me messing around especially with the blue title as there is an extra color in there :)







CoA boss stuff.  I'll start back on that once this BoS's title is sent off to Sephirous as I'm making changes to the Bone Spittle King :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #964 on: November 20, 2017, 08:18:25 am »
Good work on this thus far & alright. :)

sonny

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #965 on: November 20, 2017, 09:43:18 am »
Gorgeous.

Mari42

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #966 on: November 20, 2017, 11:38:03 am »
I would choose the blue one because, it looks very brighter and neat.

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #967 on: November 20, 2017, 01:07:23 pm »
You know,I would like to know that who will do the music for Ballad of Sympathy?

Will it be Optomon or Nesfan doing the music? :huh:
« Last Edit: November 20, 2017, 05:47:23 pm by DavidtheIdeaMan »

Mari42

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #968 on: November 20, 2017, 06:17:15 pm »
You know,I would like to know that who will do the music for Ballad of Sympathy?

Will it be Optomon or Nesfan doing the music? :huh:

Optomon maybe

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #969 on: November 20, 2017, 06:53:18 pm »
Maybe,but we won't know for sure unless either Sephrious or Sinis let us know?

nesfan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #970 on: November 20, 2017, 10:04:45 pm »
i would not be opposed to doing it once i am done with sound track for Resurrection of Darkness and/or Vengeance on Hell 2

idk maybe i am an overachiever  :-\

but if optomon want's to do it i will let the master work his magic XD

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #971 on: November 21, 2017, 09:37:31 am »
I know for a fact we are not that far for deciding music as from what I take from Sephirous he wants to work with Simon's Quest more on seeing where the limitations are before things freak out on him when editing stuff.  There's not that many in-depth SQ hacks out there and we plan on going pretty far with BoS.  When we do get that far for music there will have to be some custom tracks for the game as they will have to stand out among the crowd.


On who designs and programs stuff in?  I see this as a year off for anyone wanting to join us as we do want to add custom bosses to SQ since it can be done though tons of things will have to be overhauled as I did talk about boss rooms with before obtaining powerful objects.  Another thing too is to have different areas within the castle rely on separate background sheets so when the player does traverse around things can feel different while also, in hopes, like the MetroidVania style.


Programmers.  If Optomon becomes busy with his person stuff after CoA I'd like to suggest Bisqwit to Sephirous as he did tear apart SQ and added in a map.  Definitely see if he can fix a lot of the base game bugs before doing anything else.  This is my end of the spectrum as whatever is decided by Sephirous is what we will go by :)






So I got screenshots from my test ROM for BoS.  I still can't get the damn editor to work for Windows 10 nor even have it remotely recognize the game to even edit the levels so bear with the crudeness on base stuff for now.


The jumbled mess that is the title screen.  Sephirous has some work cut out for him once I send stuff off to him.  Also the Konami logo is what I got done this morning.  Going to finish that up and everything else that I can after making this post :)






Armand's look with palettes from my end while holding the shield.  He'll change a bit when Sephirous posts his side of things.  A thing to note, this was going to be is Cadence of Agony look by standing normally though as we are now focusing on bosses for CoA that version of him will stay.







Once stuff is done on  my end I'll be going back to boss sprites for CoA.  Decided to take a small break from them so titles can be swung around :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #972 on: November 21, 2017, 10:04:59 am »
Nice screenshots it's looking great so far,also I hope this project goes well and everything else you guys are doing but in the meantime I wish you luck with your boss sprites for CoA. :)

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #973 on: November 24, 2017, 08:29:42 pm »
Slow but steady I'm reworking the Bone Spittle King. 




So far this is what I have.  I'll make the chest more dynamic and more animated while it walks on the ceiling.  Hoping this can be split up in half like how the Cyclops is placed in the game's data in order to pull this off as I made the walk cycle go from 1, 2, 3 then go back to 1.  When it attacks I'll mention to Optomon to use the second animation so both legs can be on the ceiling while the head does a single animation for a big attack besides dripping harmful goo from the torso.

Not sure when I'll be done with it but I want to make it as animated as possible instead of being stiff :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #974 on: November 24, 2017, 08:32:55 pm »
Nicely done Sinis,hope you finish this soon so you can continue & complete the Zombie Trio and hand them over Optomon. :)

I just hope this game gets done before anything happens to the internet?
« Last Edit: November 24, 2017, 08:38:04 pm by DavidtheIdeaMan »

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #975 on: November 24, 2017, 08:53:31 pm »

I just hope this game gets done before anything happens to the internet?



If the Net Neutrality BS somehow goes through then we'll go underground to finish this.  I'll pay the extra money for whatever to keep in touch with both Sephirous and Optomon so this can get finished.  Ain't no way in hell is CoA, BoS, VoH 2 and RoD getting shit canned because of someone being bought off while using fake votes to push something that is against Constitutional rights.
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #976 on: November 24, 2017, 09:03:02 pm »
Im glad that you guys are going full force with those projects that makes me really glad and you are all VERY determind to finish it,that makes me wonder if anyone will be interested to bring one of my ideas to life,since I don't have any skills in programming whatsoever lol but anyways I will continue supporting these projects. :)

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #977 on: November 24, 2017, 10:13:46 pm »
Yeah, programming goes over my patience level as I get frustrated at numbers.  My main deal is spriting and that's about it.  Trying to do level design without making anything jerk level but its something I'm comfortable in knowing of being all I can do :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #978 on: November 24, 2017, 10:19:06 pm »
That's good to know,I hope you finish the last of the boss sprites so you can hand'em over to Optomon,I wonder what he's up to?

Sinis

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Re: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy
« Reply #979 on: November 24, 2017, 10:43:43 pm »
He's doing stuff here and there.  We're not pushing him into any sort of rush to get this done as we're all doing our own stuff as well :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332