I know for a fact we are not that far for deciding music as from what I take from Sephirous he wants to work with Simon's Quest more on seeing where the limitations are before things freak out on him when editing stuff. There's not that many in-depth SQ hacks out there and we plan on going pretty far with BoS. When we do get that far for music there will have to be some custom tracks for the game as they will have to stand out among the crowd.
On who designs and programs stuff in? I see this as a year off for anyone wanting to join us as we do want to add custom bosses to SQ since it can be done though tons of things will have to be overhauled as I did talk about boss rooms with before obtaining powerful objects. Another thing too is to have different areas within the castle rely on separate background sheets so when the player does traverse around things can feel different while also, in hopes, like the MetroidVania style.
Programmers. If Optomon becomes busy with his person stuff after CoA I'd like to suggest Bisqwit to Sephirous as he did tear apart SQ and added in a map. Definitely see if he can fix a lot of the base game bugs before doing anything else. This is my end of the spectrum as whatever is decided by Sephirous is what we will go by
So I got screenshots from my test ROM for BoS. I still can't get the damn editor to work for Windows 10 nor even have it remotely recognize the game to even edit the levels so bear with the crudeness on base stuff for now.
The jumbled mess that is the title screen. Sephirous has some work cut out for him once I send stuff off to him. Also the Konami logo is what I got done this morning. Going to finish that up and everything else that I can after making this post
Armand's look with palettes from my end while holding the shield. He'll change a bit when Sephirous posts his side of things. A thing to note, this was going to be is Cadence of Agony look by standing normally though as we are now focusing on bosses for CoA that version of him will stay.
Once stuff is done on my end I'll be going back to boss sprites for CoA. Decided to take a small break from them so titles can be swung around