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Poll

Should Ballad Of Sympathy Take Place At Night Or Day?

Night Time Only
5 (33.3%)
Day Time Only
0 (0%)
Both, Use That Annoying Box That Interupts The Game
10 (66.7%)

Total Members Voted: 15

Author Topic: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy  (Read 73512 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #700 on: May 26, 2017, 05:01:05 pm »
Patcha has a point but in all seriousness,I'll wait for future updates to this amazing romhack,can't wait to see more awesome stuff! :D 

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #701 on: May 26, 2017, 05:22:19 pm »
Those zombies are based of flying zombies from SotN.
They behave differently from the ones you have replaced.
They are composed of two parts which separate and float when they are hit. (Watch some Sotn playtroughs to see what i mean)
I would honestly prefer if you would put in the green ones from the sheet, since you don't intend to change enemy programming.
If you want to I can finish him in a day or two depending on time i get.


There are other ones on there, the green ones.  Have to utilize on what there is before creating custom stuff :)
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PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #702 on: May 26, 2017, 05:23:22 pm »
 Well that's the sheet I was refering to.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #703 on: May 26, 2017, 05:52:06 pm »
The green ones at the bottom of the sheet should fit as Fire Men Replacements. Then dropping goo on the ground as they walk.

Pacha, I sent you my Email in a PM.
Send me the sprites you make to my Email. That way I will have the original makes so I can try to put them into the game.

Here is another update:

Another Easter Egg is in, This time the player gets to choose whether to kill the Easter Egg and steal it's heart (Literally) or let it live.
Deciding that is up to the player but can change events later in the game causing a different ending. (Nothing Major since I suck at ASM but enough to get the player wondering about the decisions made.)

All the Eggs are in, There are a total of 5. All coincided with each other. And the possibility of an unlock-able.
Which is all I am going to say.  :thumbsup:
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MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #704 on: May 26, 2017, 06:07:39 pm »
The poll needs spell check.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #705 on: May 26, 2017, 06:10:14 pm »
Damn,

That's because the words are actual words. Spell check thought they were correct. I will fix it.  :thumbsup:
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MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #706 on: May 26, 2017, 06:20:27 pm »
This is starting to look like a gameboy color game. Why do you use only shades of the same color for every enemy?

SunGodPortal

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #707 on: May 26, 2017, 06:34:13 pm »
This is starting to look like a gameboy color game. Why do you use only shades of the same color for every enemy?

I think it's interesting. The graphics all seem to have an unusual amount of constrast for an NES game.
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Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #708 on: May 26, 2017, 07:06:07 pm »
Update on my end.

The rain and gear animations are complete along with everything else Sephirous has tasked me to do.


I told Sephirous if any custom bosses are planned for future versions I will be more than happy to create those but for now I am shifting my focus on Prelude of Light to complete certain sprites for that creator.



So on that note, I am respectfully backing out of CoA as all of my assigned tasks are complete.  Happy gaming ladies and gents :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #709 on: May 26, 2017, 07:18:02 pm »
Heh heh Im happy that you are finally finished with your stuff for CoA,good job Sinis,now to work for stuff for Prelude of Light and then you can get back to work on VoH2,now to wait for Patcha and Sephirous to finish there things for the game as well as Optomon,maybe,which may take them quite awhile.dang it all! XD

Oh well,the wait begins again! XD
« Last Edit: May 27, 2017, 10:01:07 am by DavidtheIdeaMan »

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #710 on: May 31, 2017, 02:04:41 pm »


DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #711 on: May 31, 2017, 02:45:43 pm »
Lovely work Patcha  :thumbsup: I wonder how Sephirous is doing with his sprite work and coding?
« Last Edit: May 31, 2017, 03:19:44 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #712 on: May 31, 2017, 06:10:50 pm »
Nice work Pacha, But I can't install them. They are still too big. I sent you a PM with my E-Mail Address and you have not sent me anything.
There is nothing I can do as long as the sprites are too big for the sheet. Sprites can not be shrunk or they will distort. Also PNG file format doesn't work with ROM Images they must be in Bitmap Format. :-\
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #713 on: May 31, 2017, 06:18:02 pm »
They are twice the size since this forum doesn't have a function to upscale the picture, so that people can see them clearly.
I actually meant to send you yy-chr file when I'm done with all of them, but since you want them now, I might send them this weekend.
I doubt I'll find time before that.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #714 on: May 31, 2017, 06:28:19 pm »
Crap I think Sephirous may be right,maybe,by the way Seph,how goes the coding and your other project going?

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #715 on: May 31, 2017, 06:51:27 pm »
@Pacha

Ohhhhh, I hadn't realized you were waiting until the end to send them.
I was just used to installing them one by one so I could tweak stuff on my end involving palettes and such. Cool.  :thumbsup:

@David

It's moving along,
Right now I am trying to figure out how to get Samus's Ship into the Prologue Screen so when her back turns she is  beamed up into it for transportation to Zebes.
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #716 on: May 31, 2017, 07:01:06 pm »
That's great to hear,Im looking forward to playing it because it's looking awesome so far,keep up the great work and speaking of work,I hope you are doing well in finishing CoA?
« Last Edit: May 31, 2017, 08:13:33 pm by DavidtheIdeaMan »

Googie

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #717 on: June 01, 2017, 07:51:40 pm »
The ROM Hacking community's cartoonist...

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #718 on: June 01, 2017, 07:55:04 pm »
Yep,Patcha said he'll give all the completed sprtes to Seph this weekend,so that means it's just Seph and Optomon left to finish the rest before releasing the game. :)

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #719 on: June 02, 2017, 05:17:48 am »
I'm sorry but you misunderstood me.
I meant all the ones that I've completed so far.
There are still a few that I need to complete, although they should be done in next week or two.