I figured I would make a list of things to complete and a list of things that are going to be put to the end.
Things To Complete:
Cursed Prison 80%
Outer Wall 0%
Centipede Sprite (Bone Dragon)
Address Fixes For The Rest Of The Stages (Adding Stage Connections So Game Can Run Without Debug)
Prologue Castle Image Converted Into Konami Logo
Epilogue (Either An Ending Story Or Credit Scroll)
Nasty Grant (Armand Ware Wolf)
Changing The Prologue Trevor Portrait Into Richter And Turning The Whip In The Prologue To A Church Type Thing
Things I Can't Complete Or Tried And Failed:
HUD Converted Into Cadence Of Agony's
(I managed to get some of it done but ran into a wall when It was time to move the Score and Health Etc. Sure I can change the graphics but once the timer etc start counting, The graphics change back to numbers and it's a mess.)
Death Second Battle Stage
When Death's first battle is complete and he turns into the Skull, The graphics for the stage get messed up because they are intended to use the original setup, Not what I have modified it to.
Dracula's Third Battle
The same thing happens here with the Stage Graphics although with Dracula's Third Form the Sprite itself is also not working out because of the game trying to create the new sprite with the old coding. Causing a mess.
The Forks In The Road
I am not sure if it's worth taking them out or not.
Without them, Replay value is lost. Still Unsure.
(Personally I would like to see the forks removed in the Original Castlevania III but that's a separate project.)
The Music Installation
Here are my ideas for that,
Since Optomon started a Soundtrack way back, Most of the tracks are intact.
Also the stages are numbered how they are in Revamp.
Intro Wheel - Agony
Name Entry Screen - Not Created Yet
Prayer Screen - Not Created Yet
Stage 0 - Entrance - Bloodlines
Boss Battle - Not Created Yet
Stage Clear - Not Created Yet
Stage 1 - Clock Tower - Bloody Tears
Stage 2 - Alchemy Lab - (Track 8 Of The NSF File)
Stage 3 - Inner Hall - Opus 13 Or Slash (Track 7 Of The NSF File)
Stage 4 - The Library - Grand Ballade
Stage 5 - Cursed Prison - Hysteria
Stage 6 - Big Hallway - Not Created Yet
Stage 7 - The Chapel/The Colosseum - Firestorm (Not Sure If Both Stages Can Be Separated Music Wise)
Stage 8 - The Catacombs - (Track 6 Of The NSF File)
Stage 9 - Underground Cavern - Not Created Yet
Stage A - Marble Gallery - Not Created Yet
Stage B - Celestial Gardens - Celestial Waltz (My Personal Favorite Song)
Stage C - Main Hall - Alucard's Theme Dracula's Castle SOTN
Stage D - Alternate Routes Outer Wall - Not Created Yet
Stage E - Dracula's Clock Tower - Not Created Yet
Stage E2 - Castle Keep - Not Created Yet
Dracula Second Form - Flesh Feast
Dracula Third Form - Flesh Feast 2 (With Drums)
All Clear - Not Created Yet
Player Death - Not Created Yet
Game Over - Not Created Yet
Epilogue - Not Created Yet
Credits - Not Created Yet
Removing Water Sound Effect In Stage 6
Removing Water Effects Causing Player To Blink As If Under Water When Not
Left Over Stuff:
Giving the characters weapons.
Maria's Fist, Alucard's Sword Etc.
If I remember anything else I will update this post.
So that's about it for now.