News: 11 March 2016 - Forum Rules
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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 200615 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #120 on: September 24, 2016, 04:47:50 pm »
Heh heh,can't wait to see the new & improved Clocktower stage as well as the Library,Celestial Gardens,Underground Caverns & the Castle Keep!

Im glad I posted those screenshots. :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #121 on: September 24, 2016, 08:54:40 pm »
Me too!

Thanks for all of them!

It will take some time but I plan on getting everything into the game at some point.  :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #122 on: September 24, 2016, 09:17:58 pm »
Heh heh anytime!

Just take your time,I'll wait until you get more stuff done,good luck!

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #123 on: September 28, 2016, 02:21:19 am »
Next stage finally getting somewhere.
This stage is extremely detailed and taking longer than the one prior but we are getting there.

« Last Edit: June 29, 2017, 12:53:36 pm by Sephirous »

ShadowOne333

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #124 on: September 28, 2016, 11:00:46 am »
Sephirous, have you thought about changing the brownish outline of the main character for another colour?
I feel like it doesn't contrast that well with the rest of the colour, but then again maybe you have tried it already and decided that such colour is the best fit for it, since the NES palette is not that big to start with:


MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #125 on: September 28, 2016, 11:03:00 am »
Don't try to convince him to be outlined blue again. He looks better with brown hair.

Dr. Mario

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #126 on: September 28, 2016, 09:31:07 pm »


Here are a few alternate palette ideas I came up with. The top one is the one you are using (I think) and the rest are different shades of blue that I think work a little better.
What is a man? Baby don't hurt me, don't hurt me, no more.

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #127 on: September 28, 2016, 10:20:39 pm »
None of those other colors fit Richter. He has a palette in games he's been in that should be preserved.


Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #128 on: September 29, 2016, 03:16:20 am »
More stage completion and testing a different color for Richter.

The reason I didn't like the blue outlined Richter was because it looked to much like the headache with Juste Belmont from Harmony Of Dissonance with his interesting outline which creators made a patch to remove it.

« Last Edit: June 29, 2017, 12:53:48 pm by Sephirous »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #129 on: September 29, 2016, 09:43:56 am »
I can't read what those plants say.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #130 on: September 29, 2016, 04:15:04 pm »
Nice job on the stage so far,only a few more to go,keep it up. :)

ShadowOne333

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #131 on: September 29, 2016, 04:47:41 pm »
I would suggest adding some small starts to the 8x8 tiles of the planets and big starts.
The sky looks somewhat odd on the outer side of the planets and big stars.
Adding just those tiny little things in there might make it much more appealing visually. :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #132 on: October 04, 2016, 02:58:43 am »
Progress Continues.
« Last Edit: June 29, 2017, 12:53:57 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #133 on: October 04, 2016, 10:42:17 am »
Looking good so far,keep up the good work!  :thumbsup:

Thirteen 1355

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #134 on: October 05, 2016, 05:46:39 am »
Wow, these backgrounds look amazing!
Helicoptering about till I find some ROM hacking treasure.

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #135 on: October 05, 2016, 01:28:24 pm »
Sephirous, I'm sorry that it's taking me too long to update, but I don't think that you are in a rush.
Anyways here is new Dracula thanks to David: http://www.mediafire.com/view/cdqcn8qe24af0d4/Dracula.png

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #136 on: October 05, 2016, 11:52:39 pm »
Don't worry I still got 5 more stages to figure out. I will insert Dracula in between, My eyes can only take so much Stage Design at once before I need something else to work on.
That version of Dracula is the best yet, Once the attack animations are done I will attempt to insert them.


This stage in particular was a lot harder to build than the previous ones. Almost all the Graphic Boxes got used up this time.

I modified the stars and planets as well they look more integrated now.

October 06, 2016, 01:41:28 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Another Stage.
« Last Edit: June 29, 2017, 12:54:07 pm by Sephirous »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #137 on: October 06, 2016, 05:23:36 am »
I don't know if you know anything about ASM and coding, but maybe you could get rid of the 3rd form. The game would still be hard enough with 2 forms and Dracula have a ultimate form twice don't seem right, storywise. CV3 should be the only game where he has 3 forms.

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #138 on: October 06, 2016, 11:07:39 am »
I don't know if you know anything about ASM and coding, but maybe you could get rid of the 3rd form. The game would still be hard enough with 2 forms and Dracula have a ultimate form twice don't seem right, storywise. CV3 should be the only game where he has 3 forms.

Optomon and Dr. Mario had plans for the extra boss fight so I'm sure Sephirous is going to keep them...and I hope he really does because I'm still working on the 2nd and 3rd form sprites around work right now  :P


Progress update for me.  Medusa is 3/4 done as I have the tail animation left (never done a snake before especially the pose I'm going for so that will take me time to make it look plausible in 3 animation frames) and attack animations for the arrow and stone beam left then I'll finish up the damaged sprites for the 2nd form of Dracula.  3rd form is going very slow.  I know you are taking  your time with this project but I'm hoping that I will actually get these to you in the next half month.  Would have had them done sooner but I couldn't refuse work that was offered to me lol.  I do pop on daily to see the progress and I'm liking the stages so far  :)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #139 on: October 06, 2016, 11:48:49 am »
I was happy to help out in supporting this rom hack,since it's been revived and all,I am very glad the progress is going very well so far & since you said there are only 5 stages left to implement,bosses etc,also it's a good idea to take breaks whenever you guys feel like it,can't wait to see the final product when it's released! :)