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Poll

Should Ballad Of Sympathy Take Place At Night Or Day?

Night Time Only
5 (33.3%)
Day Time Only
0 (0%)
Both, Use That Annoying Box That Interupts The Game
10 (66.7%)

Total Members Voted: 15

Author Topic: Castlevania II - Cadence Of Agony (Linear Reboot)  (Read 91214 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #880 on: August 25, 2017, 08:05:16 am »
Heh heh alright,alright. :)

Also nice to see Optomon has gotten around those stuff and the music too :) also I should myself that thing is not the only romhack that Im looking forward to playing the most ;)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #881 on: August 26, 2017, 12:00:01 am »
I think this is the Picture everyone has been waiting for!  :thumbsup:



I have to admit, I actually got up and started jumping for joy in excitement when I loaded the prototype and heard the new music behind the Prologue. OMG! This is beyond AWESOME! Optomon is amazing with what he can do!  :thumbsup:  :thumbsup:



Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

nesfan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #882 on: August 26, 2017, 02:04:13 am »
wait so all the music is in even the tracks for the new stages :o WOW

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #883 on: August 26, 2017, 09:52:47 am »
Most of the music from the old CoA is in though a few stuff needs to be fixed as its garbled here and there.  I don't know the plans for all of the music as that's between Sephirous and Optomon right now :)



Sephirous will probably be loading some videos of it in the future :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #884 on: August 26, 2017, 10:37:32 am »
Awesome,the HUD is now working and most of the music is in,now you guys just have to fix the garbled stuff,I hope to see more vids?

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #885 on: August 29, 2017, 09:46:34 am »
So Optomon started his works! great!
What he planned to do in the hack besides working in the musics?
I'm very curious because he is/was doing a excellent job in the Pyronaughts game, Its so well elaborated that gives a impression of a original game instead of a CVII hack!

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #886 on: August 29, 2017, 10:05:28 am »
Only time will tell,who knows what they have planned for the game? ;)

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #887 on: August 29, 2017, 10:23:38 am »
Well, from here on out a lot of stuff is hush hush as we don't want to give any spoilers.  Certain things were talked about and won't share those until we all decide to have them become reality ;)

The things I can talk about is looking into having a map transition phase between levels like how it was in the first Castlevania along with seeing how to have all 3 helpers with you with fast switching between them along with that sound effect adjusted to match.  Other stuff is closed lip tight ;)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #888 on: August 29, 2017, 11:12:31 am »
I do hope that these secret ideas for yours will be shown when you guys decided to do so and reveal them,the suspense is killing me XD I also hope Optomon will create new music for the game overtime :)

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #889 on: August 29, 2017, 12:00:59 pm »
Secrets and other stuff will be shown when the player goes through the game ;)



On a side note.  Due to Sephirous focusing on real life stuff right now I'm going to upload a video on his behalf to show CoA sound samples that's within the ROM right now along with alpha game play of the reboot with the music in.  If he wants me to take it down in time and for him to upload it onto his YouTube page I shall.  Right now people are wanting to see of what's been done so here it is :)


https://www.youtube.com/watch?v=edzMiShar4w


The game play comes later in the video.  This is just alpha stuff right now so please keep that in mind :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #890 on: August 29, 2017, 12:11:46 pm »
Nice work!

maseter

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #891 on: August 29, 2017, 01:36:42 pm »
*drool*

I hope this wont take forever, or even until Christmas, to release!

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #892 on: August 30, 2017, 03:20:38 pm »
Im thinking the same thing XD but Im sure it won't due to the fact the game is in it's Alpha phase. :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #893 on: September 27, 2017, 01:29:22 am »
I thought I would mention that at this point in time, Everything has been submitted to Optomon for final revisions and such. Do not worry, The project is still going as planned. I have removed the current soundtrack from You Tube as I am going to upload a brand new one later down the road after the game is complete. (Not The Stuff Sinis Uploaded, That Stuff Is Separate And Will Remain. :thumbsup:) I am also going to release a sort of haunted song that I stumbled upon during the early programming back a couple months. It's actually not a song as much as it was an error during code editing that went terribly wrong lol. But a good bonus track for laughs or uhm probably more scares than laughs as it is pretty creepy considering it was unintentional. But I will save that for the very end.

Other than that, Everything is going well!  :thumbsup:
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #894 on: September 27, 2017, 08:37:18 am »
Other than that, Everything is going well!  :thumbsup:


You know more than I do because I left some stuff for Optomon in our chat but think he's been too busy to respond back let alone know when I can work on those possible stuff we were talking about once I get done with my real life stuff :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #895 on: September 27, 2017, 08:41:48 am »
Oh really?

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #896 on: October 18, 2017, 09:24:45 pm »
Yeesh,this page sure has gotten really quiet?

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #897 on: October 18, 2017, 10:46:04 pm »
When something significant is done it will be either Sephirous, Optomon or  myself will post it up here.
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #898 on: October 18, 2017, 11:02:18 pm »
Alright

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #899 on: October 19, 2017, 07:11:22 pm »
Tiny update for CoA.

After Halloween is done and over with I will start working on custom boss sprites for Optomon as he gave me the green light for it.  I will keep you all posted in the coming weeks on my progress for these :)



...and I will answer it here because I know people will ask.  This will have no effect on the progress towards MetroidVania nor Legends NES  :P
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332