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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 166680 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #860 on: August 05, 2017, 12:12:35 pm »
Sounds complicated to me XD but seriously I hope you get this game done soon Sephirous?

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #861 on: August 05, 2017, 01:09:10 pm »
We are finally getting closer!  Beta tested some areas and adjustments are going to happen so for now some screenshots of the beta play :)











Not much spriting is left to do.  Should be done by the end of the day with final touch-up's :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #862 on: August 05, 2017, 01:21:31 pm »
Holy crap those screenshots look just amazing,seriously,Im REALLY excited for it's release and I consider this as a personal late birthday gift to me since it was yesterday,Im happy that all of your hard work has really paid off,congrates you guys! :thumbsup:

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #863 on: August 05, 2017, 04:40:04 pm »


Alucard's new color palettes.  Forgot to upload this.



All of my stuff is done with CoA for now so time to sit on the sidelines and watch once more until needed again :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #864 on: August 05, 2017, 04:43:34 pm »
Nicely done Sinis! :)

Also will Alucard use his Sword in this game?
« Last Edit: August 05, 2017, 04:54:02 pm by DavidtheIdeaMan »

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #865 on: August 06, 2017, 10:21:55 am »
Pretty good. the game is getting this own identyty, considering the jumping mechanics and the graphics changes, along the other "surprises" programming-based.  :D
Will this Map screen be changed too?

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #866 on: August 06, 2017, 10:25:52 am »
Maybe,but that's for Sephrious to decided! :)

Googie

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #867 on: August 06, 2017, 12:48:30 pm »
I love the latest screens, they look tight! :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #868 on: August 06, 2017, 12:53:45 pm »
Indeed they are Googie!

I am really excited for it's release since Sinis is done with his end of the work until he's ever needed again,I just hope Sephirous and Optomon are done with there end of the work?
« Last Edit: August 06, 2017, 02:11:34 pm by DavidtheIdeaMan »

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #869 on: August 06, 2017, 03:28:03 pm »
Maybe,but that's for Sephrious to decided! :)

Ehh... Let one of the  creators answer, shall we??
Unless you're one of them  ;)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #870 on: August 06, 2017, 03:33:26 pm »
Sorry

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #871 on: August 06, 2017, 05:57:24 pm »
To avoid any confusion, anything now and in the future of all related info towards CoA will come from Sephirous himself.



As for the map question, I'm unfamiliar on those plans as Sephirous will have to answer that :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #872 on: August 07, 2017, 12:44:01 pm »
Well Sinis since you are now done with your work with CoA,will you continue working on Legends Nes and Vengeance on Hell II?

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #873 on: August 07, 2017, 01:06:26 pm »
I'm not done as I'm just sitting and waiting patiently in case there is more stuff to be done let alone waiting for Sephirous to make more changes to the ROM so I can test things out again.  I've also tried to get a hold of Optomon to see if he was interested in getting together and collaborate on the custom lessers and bosses but I believe he's extremely busy with stuff so I'm just sitting and waiting patiently on that as well.


As for those two projects I've recently halted everything on VoH 2 to focus entirely on Legends NES as there are a lot of people wanting to see that come out more over than anything else that I'm doing.  I'll be updating that thread sometime soon-ish as I'm working on Stage 2 right now in the meantime :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #874 on: August 07, 2017, 01:19:35 pm »
Ah I see,well then I hope you and Optomon manage to create them once he's done creating more music for the game.

Okay then :)

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #875 on: August 07, 2017, 04:17:53 pm »
Could be great if this game had custom bosses and enemies.
But heh, Not everything can be how we want.. (maybe not now)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #876 on: August 07, 2017, 04:19:46 pm »
That's true

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #877 on: August 08, 2017, 01:24:36 am »
Update:

Just finished redoing a couple stages, Stage 1 is now identical to The Original design in the Beta. No more of my custom attempts from a year ago.

The Main Hall has also been redone, Now it has better colors and the ugly stuff and placement has been fixed. Now it feels like it belongs in between the original stages.

Next is coloring in the bosses so they look normal not yucky green and white.
(Example: Minotaur is now Brown like in Rondo.)

I am going to recreate a new map screen, It's going to look like Chorus Of Mysteries and Symphony Of The Nights Combined.
Like editing The Prayer Screen it will be a Value Search Project. But with patients I will get it done.

After that, I just have to re-write some dialogue for the character that decides he can't go on because someone else came along.

(What I would really like but haven't mentioned yet is the ability to collect characters through out the game so at the end you have all three sub characters together on a select screen. Then make it so the ending is always the same. Of course then the forks would also have to be taken out for a complete play through guaranteeing every character gets met. The original Beta had this concept but a little differently. I haven't mentioned it because it will cause alterations to things I have done that I would hate to see lost as well as I
am sure it would be a long process. Which I will admit, Cadence Of Agony is starting to get tiring. Plus I want to help Sinis work on his projects as well. A change of scenery sort to speak.)  :thumbsup:


DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #878 on: August 08, 2017, 08:26:10 am »
Nice updates to hear Sephrious and also I really want to play as four characters,if not that's okay and I agree with you on the last part,I would like to see more progress on Castlevania Legends,as always keep up the great work. :thumbsup:

And now we wait.
« Last Edit: August 08, 2017, 09:38:48 pm by DavidtheIdeaMan »

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #879 on: August 24, 2017, 11:50:05 pm »
Doing an update for CoA on Sephirous's behalf as he's busy doing real life so hope he doesn't  mind :)


Optomon has implemented the music from the original Cadence of Agony along with changes to the doors.  Some stuff was touched up on the title screen and the HUD.  That's about all for right now.  More will be discussed in the future.



Things are getting  underway.  Just be patient with us as things get worked and ironed out :)
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Discord: Sinis#4332