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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 165315 times)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #800 on: July 18, 2017, 04:09:12 pm »
There is an old saying that comes to mind. Actually I remember it from The Golden Girls and Blanche completely misinterprets it. (Do You Want It Fast Or Do You Want It Good?)  :laugh:

I'm pretty excited too, In time it will get completed. It's most important to make sure no surprises show up after it's complete.

As far as videos go,
I have to get time to go down into the Basement (Game Room) and record some more stuff.
Lately I have been pushing 12 hours straight on this project in my free time. Determined to get it done.  :thumbsup:

But I will get some time to put some more stuff up on You Tube.
There are only a couple more tracks left to upload.  :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #801 on: July 18, 2017, 04:15:54 pm »
Heh heh nice,Im eager to see them also Im pretty sure the game itself will be either a later summer release or the fall I don't know if I can wait anymore,I wish I could at least try out the beta,Im going absolutely insane waiting for it,Im starting to loose my patience! >XD

Well anyways I'll wait for more updates.
« Last Edit: July 18, 2017, 04:31:45 pm by DavidtheIdeaMan »

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #802 on: July 18, 2017, 10:15:37 pm »
Aight, doing some face lifting to the characters to make things go smoother together :)


Richter is 100% done.  Used one of my sprites that I shelved back for a rainy day.  Reworked it some.  I will also go over the other sprites in the game that I did Richter to make it match.  Won't take me long to do so once I get the characters done.




Maria is a work in progress because of more parts but she's coming along nicely.  Once I'm done with it I'll give Sephirous the new color palette values that I used.  Isn't a final as I'll adjust things around accordingly since I'm trying something new with her by looking at one reference picture I saw and liked (plus it was slightly better than mine) so seeing about adapting that to this :)






That's about all I have for now :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #803 on: July 18, 2017, 10:21:53 pm »
(Jawdrops) Holy CRAP :o Sinis,those new character sprites look damn outstanding,fantastic job! :D :thumbsup:

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #804 on: July 19, 2017, 12:53:05 am »
This is some awesome stuff!  :thumbsup:

Perfect as always!

A face lift was seriously needed, I hadn't realized at first but after seeing these new sprites. It definitely makes a difference!

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #805 on: July 19, 2017, 10:04:46 am »
Can't wait to see more!

Welp it's for another loooooong wait for future updates again.
« Last Edit: July 21, 2017, 03:04:07 pm by DavidtheIdeaMan »

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #806 on: July 21, 2017, 07:22:13 pm »
Been busy this past day so I have not gotten much progress done besides a walk cycle on Alucard.





He's heavily influenced on a picture that I've seen many years ago from some project that Thaddeus was doing.  For the life of me I cannot remember where I saw it (i-mockery or someplace else) but this is what I got from memory though I had to put some of my own version of Alucard in it to fill the gaps of said memory since I don't remember it all let alone hope this is the right color scheme for it too.

Kind of a nod to Thaddeus and his work though if it goes across some boundaries in a wrong way then I'll change it as I do not mean to encroach upon anything.





Maria is 100% done.  Armund I haven't touched yet as he'll come after Alucard is complete :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #807 on: July 21, 2017, 07:30:35 pm »
Nice work Sinis,after you finished Alucard then it's just Armund and then Sephrious gets his work done and then Optomon finishes the music and then the fun starts. :)

Oh and good looking in finishing Alucard,keep up the great work Sinis! :thumbsup:

I hope Sephirous is doing things well on his end?
« Last Edit: July 21, 2017, 09:18:45 pm by DavidtheIdeaMan »

nesfan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #808 on: July 21, 2017, 10:20:17 pm »
the Alucard spite looks great but the colours are a bit dull maybe that pinkish highlight colour could be
replaced with a yellow maybe so it would match the highlights on his SOTN sprite also make it pop just a little more

I am super excited to see this so close to being done  :woot!:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #809 on: July 21, 2017, 10:23:09 pm »
Same here Nesfan,he just have to finish Alucard and then start working on Armund,I am hyped as hell for this game!

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #810 on: July 22, 2017, 03:26:17 am »
the Alucard spite looks great but the colours are a bit dull maybe that pinkish highlight colour could be
replaced with a yellow maybe so it would match the highlights on his SOTN sprite also make it pop just a little more




Agreed.  I'll be messing around with colors that resemble him without throwing anything off or making it look like a blob walking around.




I am super excited to see this so close to being done  :woot!:



Its getting close.  I've been working on Cadence of Agony for over 15 hours right now by the looks of it.  I'll be doing adjustments over the next week or two to get things right then we'll do some test runs ourselves to make sure everything is in place while being happy and satisfied with everything before handing it off to Optomon.


Same here Nesfan,he just have to finish Alucard and then start working on Armund,I am hyped as hell for this game!


Patience young grasshopper.  We still got stuff to try and figure out before any final stuff is released by also making sure its 100% bug free as we're going to be the beta testers instead of inviting people to try it out.  People have been waiting for a long time so we're gonna make damn well sure everything is in place and in working order so others can enjoy stuff without worrying about any unwanted bugs, glitches or crashes.
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PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #811 on: July 22, 2017, 05:42:14 am »
http://www.geocities.ws/daemonschlossdracula/nemesis.jpg/
I believe this is Thaddeus' hack that you mentioned.
Found it on this page by
google-ing castlevania hacks:
http://www.geocities.ws/daemonschlossdracula/wiphacks.html
I believe this is the only place that still has that image, given that Thaddeus took down his site ages ago.
Anyways, great job as always.
« Last Edit: July 22, 2017, 06:15:36 am by PachaWillWatchYa »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #812 on: July 22, 2017, 12:24:16 pm »
But uhhhh I don't THINK I can wait any longer,I wish I could just test it out,oh well might as well and wait for more updates.

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #813 on: July 22, 2017, 12:42:06 pm »
http://www.geocities.ws/daemonschlossdracula/nemesis.jpg/
I believe this is Thaddeus' hack that you mentioned.
Found it on this page by
google-ing castlevania hacks:
http://www.geocities.ws/daemonschlossdracula/wiphacks.html
I believe this is the only place that still has that image, given that Thaddeus took down his site ages ago.
Anyways, great job as always.


It might have been though I don't recognize it so maybe something else he had posted up.  Gosh, its really nagging on me now on what I saw years ago.  Oh well, such as it is.  Least my memory is kinda right by the looks of it on his Alucard lol  :P
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #814 on: July 22, 2017, 12:52:40 pm »
Oh Man,I remember I discovered that ancient site about a few months back! :o

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #815 on: July 22, 2017, 03:54:27 pm »
But uhhhh I don't THINK I can wait any longer,I wish I could just test it out,oh well might as well and wait for more updates.

Sometimes I wonder if this kind of talk upsets the creators
WHEN IT WILL BE DONE ITS READY? ITS READY? ICANTWAIT ICANTWAIT ICANTWAIT x30

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #816 on: July 22, 2017, 04:48:29 pm »
Sometimes I wonder if this kind of talk upsets the creators
WHEN IT WILL BE DONE ITS READY? ITS READY? ICANTWAIT ICANTWAIT ICANTWAIT x30


Can write a book about it :P
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Mugi

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #817 on: July 22, 2017, 05:01:16 pm »
that kind of stuff always makes me happy for the fact that i mostly always work on games which interest no one :P
In PSP we trust.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #818 on: July 22, 2017, 10:30:22 pm »
Sorry,geez

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #819 on: July 22, 2017, 11:08:14 pm »
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