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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 208579 times)

Hemlock

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #760 on: July 13, 2017, 02:10:02 pm »
I'll sit here idly while waiting for the game to release. Beck of luck.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #761 on: July 13, 2017, 03:29:58 pm »
Let the hype commence!

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #762 on: July 13, 2017, 03:52:25 pm »
For my contribution once more, I'm working on a replacement for the skull to what Sephirous wants since he can now edit to where things go.  I'll be fiddling with a concept he threw at me for maybe 3 or 4 days to get it just right before I send it forward...plus I'm multitasking real life right now so leaving room to work on this.  If it takes longer I apologize as the weekends have become rather busy for me as of late :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #763 on: July 14, 2017, 12:36:56 am »
A new castle keep or not the actual keep but the thing that is before The Golden Area, With Rain and....The Angel Dragon Boss!
Believe it or not, I found a way to include the Bone Dragon, Angel Thing that was shown in the original Beta of COA in a Entrance Photo. What better Guardian of the keep.
Also going to be adding Rain to The Clock Tower.



July 14, 2017, 01:28:37 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Scratch that photo, It looks like crap.

I managed to find some more space around the Clock Sheet.
So what I am going to do is make this area into part of the Golden Area, Taking out the out of place graphics all together expanding the Golden Statue Area.  :thumbsup:

July 14, 2017, 02:09:52 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Much Better! :thumbsup:

« Last Edit: July 14, 2017, 02:09:52 am by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #764 on: July 14, 2017, 09:09:36 am »
Excellent job Sephrious and I love the brick wall you added to the ClockTower stage not just the rain effect as well as the Castle Keep,things are looking great so far! :thumbsup:

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #765 on: July 14, 2017, 11:02:07 am »
A new castle keep or not the actual keep but the thing that is before The Golden Area, With Rain and....The Angel Dragon Boss!
Believe it or not, I found a way to include the Bone Dragon, Angel Thing that was shown in the original Beta of COA in a Entrance Photo. What better Guardian of the keep.


Gonna use Optomon's version or need me to design a new one?  Either way, I'm fine with whatever as I can make the version for CoA different from mine :)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #766 on: July 14, 2017, 11:24:49 am »
That sounds like an interesting idea Sinis,the more final touch ups to the game the better! :)

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #767 on: July 14, 2017, 11:28:36 am »
Seph, one question if you don't mind.
How much do you know about hex adresses in Cv3?
Or, more specificaly, do you know where any of the pointer tables that relate to enemies or music are located?

Googie

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #768 on: July 14, 2017, 12:53:20 pm »
Those latest screens kick ass. :D

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #769 on: July 14, 2017, 01:01:35 pm »
Hype!

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #770 on: July 14, 2017, 01:53:13 pm »
Here is the guy I am going to put in,
Problem is it's blurry...Sooo..



@Sinis
I'd like to use the original, I can try to import it but will probably need a redraw.
Unless someone can find the original image without blur.

I have to check earlier posts as it might be one of them.

@Pacha
I started writing down addresses only recently. I hadn't thought to do it earlier as I am doing it based off memory now or as I run into the same edits again.
I am going to be editing the Prologue Screen bit by bit to create a new background. PPU Values and Name Table Values seem to be the easiest for me at the moment.
I haven't been able to find the Music yet, As for Enemies, I will be touching that scenario towards the end when I attempt to remove them from the credit screen.




July 14, 2017, 01:59:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Never Mind,

Thanks to DavidTheIdeaMan for getting the links to abandoned stuff, There is a picture of the Angel Boss in Clear Quality, So I should be able to down grade the image and install it into YYCHR at ease.  :thumbsup:
« Last Edit: July 14, 2017, 01:59:19 pm by Sephirous »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #771 on: July 14, 2017, 02:04:37 pm »


@Sinis
I'd like to use the original, I can try to import it but will probably need a redraw.
Unless someone can find the original image without blur.



Thanks to DavidTheIdeaMan for getting the links to abandoned stuff, There is a picture of the Angel Boss in Clear Quality, So I should be able to down grade the image and install it into YYCHR at ease.  :thumbsup:


Aight.  Shout my way whenever you need something :)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #772 on: July 14, 2017, 03:03:01 pm »
Glad to see a custom boss is going to appear in this game. :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #773 on: July 14, 2017, 03:07:34 pm »
Same here,
If there is anything you get stuck on, Just let me know. I usually can figure something out.  :thumbsup:

The only thing I might need is a Window. So I can fill in the window panes with rain pixels.

The Golden Area with the black background is what I am thinking.


DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #774 on: July 14, 2017, 03:18:06 pm »
Weeeeeeell Im thinking about the two other scrapped bosses such as Legion and the rather large Spettle Bone King,Im unsure about the two unused forms of Dracula?

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #775 on: July 14, 2017, 03:46:36 pm »
Here are some values that might be useful to someone that knows how to patch the Rom.

ASM in the wind. Lol.

I am aware that these codes are editing the RAM.
But what I need is a program or something that can edit these permanently in the Rom.
I'm guessing they don't exist? Or I just don't know what to call them.

An idea came to mind using a converter to convert the 00D5:00 into Game Genie then using Game Guy's Cheat Patcher to patch the Rom. However, The Game Genie Versions don't work most of the time.
I'll keep trial and error.

A 6502 Debugger, 6502 Editor, I think I am getting somewhere.

Right now I can only make Cheat Codes out of these.

I am going to keep updating this post as I find more stuff.

00D5:00 - Stops the Water and Sky Animations in Stage 3 and A.

Death's Second Battle Addresses

All of the Palette Colors as well as the two other strings for Attack Animation Colors are at

001A70 - 001AA0

The Prayer Screen in the Hex Editor starts at

013C30

The entire screen is in Numbers, Just use the PPU Viewer and The Name Table Viewer.
Then use TONS of patients.
« Last Edit: July 15, 2017, 02:29:14 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #776 on: July 14, 2017, 03:50:37 pm »
Nice tip,I hope other rom hackers take noticed of this?

July 14, 2017, 04:00:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also maybe once I get my scanner back up and running,maybe I could do some sketches for ideas for boss animations and other stuff? Plus ideas to replace some bosses or whatever.
« Last Edit: July 14, 2017, 04:00:56 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #777 on: July 14, 2017, 05:56:13 pm »
The Latest:


Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #778 on: July 14, 2017, 06:17:38 pm »
Aight, here's a boss concept that I did for Sephirous's specifications.  Some things may change depending on what goes on for programming it in but this is something I really cut loose on since he's learning how to add stuff.  Didn't have to worry about any real limitations for once :)





I made the wings to represent that one boss from SotN since I've been playing that a lot lately.  Figured I'd add some of that in with the wings.  The upper ones are just randomly made  :P


The body is meant to be a little out of proportions due to not having no lower legs.  Kind of a longer torso for that of a mixture between human and demon.





That's about all I got for now until he wants me to design something else from scratch :)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #779 on: July 14, 2017, 06:36:55 pm »
Lovely work,both of you,keep it up!

Also is the Angel Mummy going to act like a Sub Boss in the game?