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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 208220 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #740 on: June 28, 2017, 11:21:01 pm »
Phew,nice one Sinis,hope he gets it? :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #741 on: June 29, 2017, 03:39:19 am »
Sighs,

Photobucket is telling me I've shared too many photos and they want money now.

This sucks. It has been fine all along. I'll have to delete some of the photos and remove them from my forum posts to avoid clutter.

I'll do it in the morning.  :banghead:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #742 on: June 29, 2017, 11:34:08 am »
Alright,sounds good,hope the progress on the project is still going good?

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #743 on: June 29, 2017, 12:09:52 pm »
Sighs,

Photobucket is telling me I've shared too many photos and they want money now.

This sucks. It has been fine all along. I'll have to delete some of the photos and remove them from my forum posts to avoid clutter.

I'll do it in the morning.  :banghead:


I say make another account and keep posting.  If Photobucket is going to do this kind of stunt then I probably better look for another place to post  my shit up...

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #744 on: June 29, 2017, 12:55:32 pm »
Good call Sinis,also as usual I will continue waiting for further updates to this project,keep up the great work guys! :thumbsup:

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #745 on: June 29, 2017, 01:17:35 pm »
Turned out this happened because Photobucket decided to update their terms and agreement.  :banghead:

This reminds me of a time back in College when the Professor assigned us our first Desktop to build but gave us a EULA Agreement to read, Of course no one read it so when we all received Zero's on the test, No one understood why since we built it perfectly. Turned out the Smart Ass Professor stuck in at the very end of the EULA, "If you agree to do this project you will receive a Zero."  :banghead:
The true test was to see who reads the EULAs. Lol, No one bothers anymore. Lol

All the broken links are gone. 30 Pages Whew!
Reminded me of the old days back when I was a Moderator on a Russian history site long ago cleaning up posts. Not many like doing that job. Lol.  :crazy:

Anyhow it's all set,
I'll start looking for a new site to upload the pictures to.
But for now, I am still installing sprites and everything is coming along.  :thumbsup:

Here is the link to the test stage and the music again.
https://www.youtube.com/watch?v=NL4X84CI45Q
« Last Edit: June 29, 2017, 01:30:20 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #746 on: June 29, 2017, 03:00:42 pm »
Awesome,also just let you guys know that the team behind that Nes Deadpool hack are half way finished,they are just fixing up a few minor things and putting new music as well,also keep up the great work Sephrious :thumbsup: Im getting very excited for CoA!

Heh heh I already seen that vid XD

And now begins the loooooong wait again,man all this waiting is driving me nuts! XD
« Last Edit: July 02, 2017, 11:30:57 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #747 on: July 11, 2017, 04:48:27 pm »
Ok,

The update everyone has been waiting for me to announce. (Even I am happy about this one.  :crazy:)

Sprites Are Complete!

Next, I just have to touch up anything I can find that is missing etc.
Then pretty much modify small things for the fun of it and then finally once that is done,
After a year later I can finally send it off to Optomon. I can't believe it's been a year since I started this project before it even became COA.

I'll be dropping Sinis one more favor as there is a VERY tiny block on a screen that needs some kind of update.

Other than that, There is sight of completion.  :crazy: :crazy: :crazy: :crazy: :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #748 on: July 11, 2017, 04:55:21 pm »
At long last I am SO damn happy that this game is very close to being done so guess this means the little things have to be cleared before it's ready for release,heh heh I am hyped as hell!

Good luck with the touch ups,Sephirous! :thumbsup:

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #749 on: July 11, 2017, 05:30:35 pm »

I'll be dropping Sinis one more favor as there is a VERY tiny block on a screen that needs some kind of update.


Think nothing of it as I will continue to help out as you've scratched my back and I'll scratch yours :)



Soon as Google stops spacing out I'll check my email and see on what you want changed :)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #750 on: July 11, 2017, 06:34:23 pm »
Alrighty I guess it's a good time for me to wait for the last updates to this game,can't wait to hear future news on this hack!

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #751 on: July 11, 2017, 11:58:37 pm »


July 12, 2017, 02:52:27 am - (Auto Merged - Double Posts are not allowed before 7 days.)
You gotta love now that the project is getting close to the end, I start getting tons of ideas.  :banghead:

When I try to think of stuff, It never comes to me. Lol.
« Last Edit: July 12, 2017, 02:52:53 am by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #752 on: July 12, 2017, 08:11:45 am »
Well crap lol XD but I think you should save those ideas for a future update to the mod Sephrious,just a suggestion and hey maybe you can even save them for a Akumajo Densetsu version of the game? :)

As always I will await future updates for the full release. :)
« Last Edit: July 12, 2017, 01:48:16 pm by DavidtheIdeaMan »

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #753 on: July 12, 2017, 11:20:24 am »
Well, if these ideas are Doable things, why not wait a bit more for the completion of this hack? I personally not see any problems with this!  :D

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #754 on: July 12, 2017, 03:10:39 pm »
Some things are being discussed right now with ideas being thrown around  ;)

Will keep things posted as I'll be working on CoA again alongside my projects.  Not much stuff to do but I'm going to design a few more things for Sephirous :)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #755 on: July 12, 2017, 03:19:29 pm »
Ah I see well I hope those ideas you guys are talking about will surprise me ;) by the way have you seen the hacks Deadpool and Mega Man 4 Voyage,those two caught my attention recently and I am eager to play them not just CoA! :D

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #756 on: July 13, 2017, 02:05:10 am »
Here is an update since there has not been one in a long time.



July 13, 2017, 02:20:36 am - (Auto Merged - Double Posts are not allowed before 7 days.)
After working on this project for so long, I have noticed time and time again that Castlevania 3 was rushed and badly. At some point I am going to make a Hack of Castlevania 3 with all the errors fixed in it.
The title screen doesn't even have a complete color palette. But, That project is for another time. :thumbsup:
« Last Edit: July 13, 2017, 02:20:36 am by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #757 on: July 13, 2017, 08:07:12 am »
Oh wow,that looks very good,plus Sephrious how does it feel to have the game itself close to being done after all this time?

July 13, 2017, 12:21:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Now begins the wait for an update XD but it shouldn't that long since this game is nearly finished. :)
« Last Edit: July 13, 2017, 12:21:36 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #758 on: July 13, 2017, 01:03:47 pm »
The Best way to describe how I am feeling is, Wow!

When I first started this I had no faith in myself that I would come close to the original design that Optomon and Dr. Mario created. I really didn't know anything about Rom Hacking or Hex Editing or anything.

With a lot of Trial And Error I learned stuff and with the help of everyone else, here we are.  :thumbsup:

Basically what I am doing right now, Literally right now is cleaning up the Death Battle.
It's looking a lot better than it was, I staticed the Eyes on The Skull so it remains a solid sprite now.
Eyes are Red...Got kinda a Terminator Skull at the moment. But now that I have figured out how to stop the animations there might be a complete redo of it into something else completely if I can manage to get the code to work correctly. I swear this game changes its self at times. Candle Stands NEVER stay put. Lol.

It finally occurred to me that if you edit the Candles in what they are calling Byte Mode, I can easily remove the misplaced stuff in the Clock Tower route back down without any hassle.
Same thing should happen for the credits where stuff is misplaced.
At first I thought this was going to be a real pain but it's just a matter of patience and scanning every single string of values until it works.  :thumbsup:

Also here is a note just for information.

All of The Second Battle with Death, His Colors, Screen Colors Everything related color wise to his Second battle starts at 001A50 in the hex editor.
Just search the color strings in the PPU Viewer and they will be there.
Remember 0F is used to copy other values, A short key if you will. It is also not searchable in most cases, So search for the color that it changes to somewhere in a single value near the 0F you find.

000A20 is where the tiny block platforms are.
« Last Edit: July 13, 2017, 01:14:04 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #759 on: July 13, 2017, 01:07:36 pm »
Ah well alright then,I hope you finish those minor problems and then you make sure everything is nice and ready before you release the game and I can't wait to see Death's second form with those red eyes,bet it'll be freaky looking!

I will await more updates from you,good luck in finishing it up,Sephirous. :thumbsup:
« Last Edit: July 13, 2017, 01:19:05 pm by DavidtheIdeaMan »