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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 213841 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #720 on: June 02, 2017, 08:10:49 am »
Gah I meant to say,I guess I'll have to wait even more due to three people are STILL working on the game,I just they get it done soon,plus I don't know if Optomon is working on the music?
« Last Edit: June 05, 2017, 04:16:45 pm by DavidtheIdeaMan »

Dr. Mario

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #721 on: June 05, 2017, 07:51:41 pm »


I honestly don't like the way Zombie came out, but I thought it doesn't hurt to show it.
It took me a while because school is a bit of a priority at the moment, though it's only about 2 more weeks.

I'd actually prefer this over the flying zombie sprites that I made. They definitely were planned to split in half when I made them. That being said, the above guy would benefit greatly by having his torso bob up and down as he moved.
What is a man? Baby don't hurt me, don't hurt me, no more.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #722 on: June 05, 2017, 07:55:23 pm »
Huh,interesting,I never thought about that but that's pretty cool. :)

Dr. Mario

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #723 on: June 05, 2017, 08:09:03 pm »
Oh, bonus points if any of the Easter Egss involve a Graveyard Duck or one of the Cheetahmen, because we were actually planning on having those originally. I know at least the Cheetahman sprite was in that old arc-nova stuff if anyone has a backup of it.
What is a man? Baby don't hurt me, don't hurt me, no more.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #724 on: June 05, 2017, 08:10:43 pm »
Heh heh that would be an awesome easter egg,shame though that Sephirous is working on the last bits for this game and a new one titled Metroidvania.

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #725 on: June 06, 2017, 01:31:25 am »
Yeah, zombie would look better if his upper half was animated, but at the moment we don't have anyone who knows much about editing sprite composition.
While we're at it, do you know if Optomon has mentioned where any of enemy pointer tables were?
In his notes regarding CoA it's mostly about his concepts of menus, changes in scrolling and such.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #726 on: June 06, 2017, 01:54:03 am »
Neat,
I can see if there is any room for a Cheetahman. I had to look up Graveyard Duck since I had no idea what that was, But now I see it's a play on words from CV II. I can probably think of something with that.

Other than that, I have begun installing the new sprites.  :thumbsup:

Also thanks to Sinis the rain is now glorious!  :thumbsup:




June 06, 2017, 02:41:34 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Update

We now have a Duck.  :thumbsup:  :laugh:

June 06, 2017, 02:53:48 am - (Auto Merged - Double Posts are not allowed before 7 days.)
He has a Silk Bag too and it's worth $10,000. Might as well utilize the unused 10K Bag while I am at it.  :thumbsup:



First Sprite I have drawn myself...Well kinda, Hand copied him from an 8 Bit Search.
« Last Edit: June 29, 2017, 01:11:30 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #727 on: June 06, 2017, 08:10:57 am »
Awesome screenshots there Sephrious and lol the duck XD by the way,how goes the work going for CoA,because Im really hoping for the game to be done first before you tackle Metroidvania next?
« Last Edit: June 06, 2017, 10:25:23 am by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #728 on: June 06, 2017, 11:13:33 am »
Awesome screenshots there Sephrious and lol the duck XD by the way,how goes the work going for CoA,because Im really hoping for the game to be done first before you tackle Metroidvania next?

Tiny tidbits is all that's left for Sephirous so he's got all the time in the world to work on Metroidvania until Patcha finishes up his work then off to a programmer :)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #729 on: June 06, 2017, 11:15:47 am »
Ah,okay then,but the question remains,which programmer will he hire to put the game together,I mean we don't know if Optomon is doing any music for the game etc?

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #730 on: June 07, 2017, 01:38:39 am »
Optomon contacted me way back in the beginning and offered assistance involving the NSF and a couple other things.

There really isn't anything major left to be done programming wise. It's all minor stuff that Optomon did accomplish in the Beta.
He had knowledge on possible fixes for the Second Quest Start Off Glitch as well.

It's just a matter of completing the graphics and I will send it off to him.
Originally I had a load of documentation and stuff until I realized it was over kill. I had a 5 page paper going on explaining stuff that I realized Optomon probably already knew. So I edited it and only kept the absolute stuff that needs to be done.

I have confidence everything will come together, It's been roughly a year and even during the hard times, Solutions inevitably were found.  :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #731 on: June 07, 2017, 07:52:20 am »
Ah well alright then,then I hope this game ill be great once it's finished :) also are you planning to upload more music or a new gameplay vid,Sephrious?

Oh I forgot to mention this,the wait begins again! XD

June 12, 2017, 08:56:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Geez Sephrious has been gone a LONG time now,I wonder if he's doing alright?
« Last Edit: June 12, 2017, 08:56:43 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #732 on: June 15, 2017, 01:25:03 am »
Just installing Sprites.

My Grandmother passed away last week which hasn't given me much time to do very much.   :(

All that is left is installing sprites, Once that is done I will touch it up.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #733 on: June 15, 2017, 08:13:18 am »
Oh,Im sorry to hear that. :(

And once those tasks is done,what will be left to do?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #734 on: June 15, 2017, 10:53:14 am »
My condolences to you and your family, Seph.  Come back to doing this stuff when you feel good and ready.  Take time to yourself and heal.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #735 on: June 16, 2017, 10:46:49 am »
Same here,just hang in there Sephrious,Im sure you will feel better soon. :(

I wonder how Patchwillwatchya is doing with the last of his sprite work for the game?

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #736 on: June 18, 2017, 01:44:27 am »
@ Sinis

Thanks!  :thumbsup:

@ DavidTheIdeaMan

Still creating sprites and installing them.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #737 on: June 18, 2017, 10:47:45 am »
I see,well that's good to know,what about stuff on your end with the game itself?

And thus the long wait begins yet again.
« Last Edit: June 21, 2017, 07:35:41 pm by DavidtheIdeaMan »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #738 on: June 28, 2017, 03:58:16 pm »
Wait what the,hey uhhh Seph,the screenshots arent showing for some weird reason?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #739 on: June 28, 2017, 10:32:34 pm »
Wait what the,hey uhhh Seph,the screenshots arent showing for some weird reason?

Flung him an email about the issue on the thread :)