News: 11 March 2016 - Forum Rules
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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 200603 times)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #220 on: December 08, 2016, 01:00:07 am »
Ok, Main Hall Progress.

As of right now I am using an inspired design by a guy named Kradakor from Deviant Art.
Attempting to find a way to contact him about using the style he created for his project is still in motion.
Speaking of contributors, I am going to put all the names in the credits at the end of the game. Got about 10 at the moment which is awesome!
So for the time being this is a beta of what I am aiming for but at least it will give the general idea of what it will look like once finished.
« Last Edit: December 08, 2016, 11:35:42 pm by Sephirous »

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #221 on: December 08, 2016, 08:27:13 am »
i can help you find this guy, he's a veteran in some castlevania forums, and is very active. he's very know for this skills in pixel art and sprites.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #222 on: December 08, 2016, 08:29:53 am »
Nicely done there Seph,this game is looking very good,loving the Main Hall,keep ti up,also I hope you hire the guy who can help you & your team with the sprites. :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #223 on: December 11, 2016, 12:46:45 pm »
Still working on Graphics!  :thumbsup:
« Last Edit: June 29, 2017, 12:58:06 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #224 on: December 11, 2016, 12:55:40 pm »
And so begins the re-spriting of the enterance hall,good luck with it Seph,I hope to see more progress of this rom hack as the weeks goes by,also as always I am looking forward to play it. :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #225 on: December 12, 2016, 01:56:33 am »
More Progress.
« Last Edit: June 29, 2017, 12:58:16 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #226 on: December 12, 2016, 09:02:57 am »
It's looking very lovely thus far,keep it up Seph,can't wait to see more. :)

December 14, 2016, 12:56:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also I wonder what those brand new stages will look like when you start working on them?
« Last Edit: December 14, 2016, 12:56:40 pm by DavidtheIdeaMan »

nesfan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #227 on: December 14, 2016, 02:06:49 am »
love the progress on this can't wait to play it just one thing though
Dang Seph,these screenshots are looking more and more interesting,plus I think Alijibah will work as Stage 1 leading up to the Castle itself,keep up the great work,you and your team!  :thumbsup:
I would have to agree with this as rondo of blood/dracula x starts in Aljiba
also walking through the castle and then being teleported to Aljiba and then teleporting back makes no sense

Zeikar

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #228 on: December 15, 2016, 12:20:23 am »
I cannot wait for this :D

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #229 on: December 16, 2016, 03:48:09 pm »
I feel the same way!

And I am glad that you agree with me,the game should start in the town with it being on fire and attacked by Dracula's minions ala Rondo of Blood and making your way to stage 2 which is the starting point of the castle,right after dealing with Simon's spirit.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #230 on: December 24, 2016, 02:54:27 am »
Some News

I may end up scrapping the town stage. I agree it doesn't fit however it's to late to make it stage 1. If I do that then all the stages have to be bumped up one and that would entail doing basically the entire game over.

I thought maybe trying the Marble Gallery or Outer Wall instead.
There was a doppelganger there as well, Actually that makes a little more sense since if you play as Alucard you would fight Alucard in the room where the doppelganger is found in SOTN.

I don't know, I have to do some thinking about this.   :thumbsup:

PS - No one worry, The project is still going well. Just busy (Christmas)  ::)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #231 on: December 24, 2016, 11:18:01 am »
Heh heh I thought as much and I have to agree with you Seph maybe it's best to scrap the town area but seeing a returning area from SOTN got me interested,I choose the Marble Gallery because I love the theme in that area,I bet Optomon will do a awesome job on it,but since it is twelve areas of the Castle,we still need three stages left to make it fifteen,but we should focus on the Marble Gallery,I hope all of you guys have a great holiday this year! :)   

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #232 on: December 29, 2016, 07:22:26 pm »
Update time from my end.

Took me forever to get things smoothed out but now an 8-bit Minotaur is present in a Castlevania NES game  :P




Its nothing like of what you see in Rhondo of Blood, Dracula X or SotN so made do with what space was available on the Skull Knight.  Spent a lot of time making different walk cycles to see which would look good compared alongside the 16 bit versions.  Was originally going to stick with a sword but felt a short spear would make things different  :P

Waiting for input from Sephirous so I can design the doorway for the Minotaur to enter through and that's pretty much all before I pass it on to him :)

So now I am going back to the second and third forms of Dracula before moving onward with the bosses I picked to redo and the Richter entry/ending scene.  Cya all later on the next update.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #233 on: December 29, 2016, 08:50:40 pm »
Ooooooo,lovely looking Minotaur sprite,seriously I am aching to play this awesome looking mod,keep up the great work you guys! :D X3

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #234 on: December 31, 2016, 05:34:59 am »
The town art style clashed with your other art style. Also, your Maria really reminds me of Sonia.

Zeikar

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #235 on: December 31, 2016, 06:27:57 am »
this is very good!

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #236 on: December 31, 2016, 02:54:46 pm »
Hope to see more progress on this rom hack soon,since the holidays are nearly over ^^; but still I just can't wait to play the hell out of this,it'll be one of the best mods since Chorus of Mysteries,four playable characters right at the start,different sub weapons and upgrade weapons,custom music & sprites plus everything else,true you guys have to ditch the RPG elements but I think that's alright with me,this game will be amazing once it's released! :) 

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #237 on: December 31, 2016, 06:55:14 pm »
Also, your Maria really reminds me of Sonia.

That's because it is Sonia Belmont and not Maria Renard.  Sonia won't be in Cadence of Agony but only for my personal use in testing out sprites that I make for Sephirous to help finish his project.  I did state some time back that I was going to do this and since people didn't object towards it I went on ahead and continued to use her.  If this does begin to cause confusion I'd be more than happy to switch to Optomon's version of Richter to avoid such things :)



Update on my end.



Slight changes to Dracula's second form upon request of Sephirous.  He now has a brain  :P




DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #238 on: December 31, 2016, 07:41:18 pm »
Heh heh interesting update on Drac's second form but still after Seph has started and finished the Marble Gallery stage,he still has three stages left before finishing up the mod itself,such weapon upgrades to the other three characters,custom bosses and enemies,plus the sprites and music,but none the less,keep up the great work and Happy New Years!

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #239 on: December 31, 2016, 10:19:36 pm »
So how about a optional patch where Sonia replaces Trevor? As it's optional it can be considered non canon. I like the Sonia sprite.