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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 201074 times)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #180 on: October 28, 2016, 02:35:12 pm »
The arrow is complete.
What happened is because their are a lot of sprites on the screen at once they started flickering. When I hit the screen capture button, It captured the flicker.

Note - I just figured out that "Allow More Than 8 Sprites Per Scan Line" really works.

It fixed the problem and stopped the flickering.  :thumbsup:


Also, Photobucket is malfunctioning again, It never seems to work during the day.  :banghead:

So one Photo may get messed up, But once Photobucket gets working again I will replace the picture.

October 28, 2016, 11:05:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Yay! Back on track!

Graphics are working normal again, No more falling through Floors and not being able to pass Houses.  :thumbsup:


« Last Edit: June 29, 2017, 12:56:28 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #181 on: October 29, 2016, 02:56:37 pm »
Nice work Seph,hope to see more and once all the stages or done,time for enemies and custom bosses plus the music needs to be put in,also you said that you are planning to change the HUD,right?

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #182 on: October 30, 2016, 02:08:18 am »


October 30, 2016, 03:39:56 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Time for the Palette Change.  8)

« Last Edit: June 29, 2017, 12:56:42 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #183 on: October 30, 2016, 12:23:02 pm »
Dang Seph,these screenshots are looking more and more interesting,plus I think Alijibah will work as Stage 1 leading up to the Castle itself,keep up the great work,you and your team!  :thumbsup:

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #184 on: October 31, 2016, 05:46:26 am »
I don't want to be the fun killer, but honestly I would like Aljiba to look something like this: http://m.imgur.com/a/kUrra
Official NES Castlevanias have a more cartoonish art style than the one Dr. Mario has and it would feel off if artstyle just changed like that. Zombie and raven could also use a redesign, I'll se what I can do with those 2.

About Alucard and Armund, I didn't have much time to work on them, as I have my own project and I'm also helping someone else with pixelart. I'll post Alucard later this day or tomorrow, but I'm unable to make him look as detailed as in Sotn because of some tile repetition. Is there anyone in here who knows how to do sprite composition in CV3, or at least knows someone else who could know it?

Gamerhenky

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #185 on: October 31, 2016, 06:33:01 am »


:huh: what is this CV2 Hack came from?
WebsiteYouTube
(My RHDN Inbox almost full)

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #186 on: October 31, 2016, 06:37:01 am »
It's an old canceled hack by Thaddeus and Optomon.
I don't know much about it but apparently they were going to make it into a metroidvania, which kinda confuses me because I thought that CV2 was always considered a metroidvania due to exploration.

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #187 on: October 31, 2016, 09:49:36 am »


:huh: what is this CV2 Hack came from?

Last I know of there was a video that surfaced about it.  I recently became aware of it since like a few weeks ago.  Optomon was quite surprised himself that it was posted.  I browsed in the video's comments wondering on who would know any info as to why it was suddenly posted as it got me curious since I kept hearing it was cancelled and/or pushed to the side for his Pyronaut(?) hack and the man himself spoke of as supposedly only two people have the copy of his and Thaddeus's work.  Here's the video that surfaced https://www.youtube.com/watch?v=NpS4XQ1_cHw

Its very interesting that's for sure.  Hope I'm not crossing any line posting that video link here if he or whoever the individual is posting it doesn't want it advertised in such a manner.



So, back on track.


I've told Sephirous that I was going to work on the remaining boss sprites within the game to make them Rhondo-ish.  I know Medusa came out a little different which is due to the fact when I made a fool around sprite with the ball tail similar to Rhondo of Blood it did not look well at all especially when I put it in my test ROM to try it out.  Won't release the sprites of that Medusa because they got deleted lol.

I saw the unused boss sprites posted and will try to utilize one into something though the legion one I'm unsure on where to place it unless Death's giant skull could be utilized into something similar.  I'll see on when I get that far especially when Sephirous decides on which ideas he wants to pass onto me for this and that.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #188 on: November 01, 2016, 12:49:39 am »
More unexpected news, Yet another stage has been dug up out of the game hidden within empty space.

I didn't realize that when Castlevania 3 was made, how much copying and pasting was done.

I keep finding tons of room for new stages.
So with that said, This next stage I really don't have any ideas of what to make it into yet.
I ran out of Cadence Stages, I don't want to flood the game with previous stages form other games.
So I need ideas. I can basically install any kind of stage whether its from another game even out of the series or pretty much anything.

I'm going to have to do some research.

I do have some ideas but...Hmm

Here is my idea list so far...

A stage from Getsu Fuma, connecting the series together since Hellmont is basically Simon.

Dr. Jekyll And Mr. Hyde

Something from Chorus Of Mysteries....(Not Feeling It)

This is going to take some thinking.  ::)

cospefogo

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #189 on: November 01, 2016, 04:44:47 am »
I am not accompanying *all* the modifications so far, since I do visit this topic on a sporadic fashion, but the only thing I would suggest — imho — is to not mix stuff from other games, preventing the excellent work done here to fall in the myriad of not-so-creative hacks out there. Please don't get me wrong... I am loving everything.
« Last Edit: November 01, 2016, 12:50:25 pm by cospefogo »
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #190 on: November 01, 2016, 12:30:44 pm »
I think I have to agree I think it's best not to mix up stuff from Gestu Fuma Den,maybe I can give you guys a few ideas on stages,maybe?

November 03, 2016, 11:42:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also damn I wish that hack of Simon's Quest was brought back,I would play it in a heart beat if it had been released,I even started thinking up ideas for a complete remaster version of Dracula's Curse,for the Nes of course.
« Last Edit: November 03, 2016, 11:42:30 am by DavidtheIdeaMan »

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #191 on: November 04, 2016, 09:02:26 am »
Anybody here knows if these Sprites from that Optomon and thaddeus's hack are free to use? i've saw a bunch of projects using this same forest sprites, and, if is really free, maybe could be good to make a level using that.

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #192 on: November 04, 2016, 02:39:46 pm »
Anybody here knows if these Sprites from that Optomon and thaddeus's hack are free to use? i've saw a bunch of projects using this same forest sprites, and, if is really free, maybe could be good to make a level using that.

You'd have to ask Optomon himself to see if  you can use those as us here can't speak on his behalf.  Those that you might see are probably heavily inspired by that project.  If someone is using exact stuff then it might be one of his collaborators from the project and decided to post it up or someone saved a screenshot when he was posting the material way back when then stole it into their own project.

Again, just ask Optomon via a PM on here and see if he responds back.  No harm in asking for permission as that is how my project Vengeance on Hell II started when I asked Ballzysoft to continue the story from his 1999 hack lol.

sonny

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #193 on: November 05, 2016, 10:24:04 am »
You'd have to ask Optomon himself to see if  you can use those as us here can't speak on his behalf.  Those that you might see are probably heavily inspired by that project.  If someone is using exact stuff then it might be one of his collaborators from the project and decided to post it up or someone saved a screenshot when he was posting the material way back when then stole it into their own project.

Again, just ask Optomon via a PM on here and see if he responds back.  No harm in asking for permission as that is how my project Vengeance on Hell II started when I asked Ballzysoft to continue the story from his 1999 hack lol.

Yeah, allright, but depends more if Sephirous want those sprites in the project. If yes, why not? those sprites have a superb quality indeed.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #194 on: November 06, 2016, 05:14:13 pm »
As of right now I finally had to take a break.
I did 13 stages in a row and needed some down time.

As far as the CV2 hack being merged into Cadence.
I don't know, When I got permission for Cadence. It was more helping clean up Dr. Mario's/Optomon's project.

CV2 is an entire different project and if it's beong worked on I wouldn't want to end up having two projects with the same graphics.

I'll get back to working on Cadence in a couple days or so.




PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #195 on: November 07, 2016, 11:45:43 am »
Well I did just mention CV2 hack as a inspiration for level graphics, I never meant for you to really import it.
I think we will have to find someone for tile editing as I'm not really good with that, and Sinis is guite busier than me.
If you ask me we can't just keep importing pre-existing graphics like that, it would feel unoriginal.
How many levels are left to do?

Here is Alucard. A bit delayed, but oh well: http://www.mediafire.com/view/rwamhyc795dmhba/alucard-5.png
The palette could use a change because of the dithering, thought I could release a version without dithering if you'd like.
I honestly think I didn't do him justice, but he should do at least as a placeholder.
I wish I could make him look something more like this (except more detailed since this is just a 2 minute color conversion after all): http://www.mediafire.com/view/g7ye16357r5kdwp/Impossible%20Alucard.png
but it's impossible because of repetition of black tiles: http://www.mediafire.com/view/ungy3sia93plj52/Reason%20why%20Alucard%20can't%20look%20badass.png

Next on to do list are Raven, Zombies, Centipede and Armund.
Seph do you have any special ideas for Evil Armund, because for now he is just a copypasta of his gameplay sprites?

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #196 on: November 07, 2016, 12:39:43 pm »

I think we will have to find someone for tile editing as I'm not really good with that, and Sinis is guite busier than me.


I actually have no problem in editing the tiles in as I am doing that to test the sprites to make sure they're going in just fine which I failed to do the first time with the bone dragon.  I've already done the same to your Dracula sprite and made some slight changes to make it appear to what it needs to do on how you designed it.  There was extra crap that Konami put in which didn't need to be there on Dracula's cape which confused me at first but got them out of the way.

To let ya know on what my remaining bosses to do PachaWillWatchYa is 3rd form Dracula, touch up 2nd form and test that out, do the fire attack sprites for Dracula's base form which I'll continue working on tomorrow, Death, Frankenstein, Big Bat, Skull Knight and the Mummies/Cyclops/Leviathan.  Most will look like their Rhondo of Blood and SotN counterparts but Skull Knight as stated before will be made into the Minotaur to the best I can since one leg sprite area has a limited space so I'll come up with something.  I know for a fact that I can't add the giant battle axe due to how the sprite and attack animations are made up so that part is down the tube.

Other than that, its what I got on my plate right now.  There was an idea that Sephirous had for the Doppelganger fight but it would require some major programming to get it done.

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #197 on: November 07, 2016, 01:32:37 pm »
Oh, my bad. I meant background tiles.
« Last Edit: November 07, 2016, 02:27:48 pm by PachaWillWatchYa »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #198 on: November 07, 2016, 06:54:12 pm »
Im loving the Alucard sprites there Sinis!

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #199 on: November 07, 2016, 07:51:38 pm »
Im loving the Alucard sprites there Sinis!


That's Patcha's work, not mine lol  :P



Oh, my bad. I meant background tiles.

Which ones?  The entirety in general?