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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 201047 times)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #160 on: October 19, 2016, 04:07:12 pm »
@Cospefogo

Nods, That is exactly what I don't want to happen. What I am trying to do when I add the difficulty in, is compare it to official releases. Does it feel comfortable and fun vs. feeling like the creator is constantly bullying the player to death.

@The Rooser

True, I don't want to create the experience I had with Legacy Of Darkness where you get to the Tower Of Ruins climbing the Random Pillars hoping the wrong one doesn't drop you into a death pit before the Harpy.

As far as Play testing goes, right now I haven't set up the doors yet, meaning the stages are impassible and pretty much disabled from screen to screen. (I use a lot of the debug menu.) But once I get the basic game working, Play testing is probably a good idea.

@MathUser2929

ASM is beyond me at the moment. But then again so was Graphic Installing for me at first. I'll check it out at some point.

@DavidTheIdeaMan

I hope I can get The Library in, There are still a couple banks of graphics that I have no idea where they go, It's either the Castle Keep or The Library, I have to do some playing around with it to see what the tiles make.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #161 on: October 19, 2016, 05:57:59 pm »
@Sephirous

It's cool I can wait,by the way I really like to ask this question,will Armund,Alucard & Maria will have upgraded Weapons for them to use as well as Sub Weapons because I really hope that they do because I don't want Ritcher to be the only character with the upgrades or power up if you will.

The Rooser

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #162 on: October 20, 2016, 02:18:47 pm »
As far as Play testing goes, right now I haven't set up the doors yet, meaning the stages are impassible and pretty much disabled from screen to screen. (I use a lot of the debug menu.) But once I get the basic game working, Play testing is probably a good idea.

Oh yeah sure. I'm just putting the offer out there. I'd like to think I have a good mind for level design and would be able to offer good feedback. PM me if and when you ever want me to playtest; I'd be happy to.

ShadowOne333

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #163 on: October 20, 2016, 04:38:40 pm »
Damn Sephirous, this project is coming along really... REALLY nice!
I usually don't go for fan-fic like hacks, but seeing how well made it looks, I am willing to give this a try, no doubt!

Best of luck on the finishing stages! :D

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #164 on: October 20, 2016, 11:54:13 pm »
Here is another request for a new boss.

This one if possible can replace The Bone Dragon King. His current sprite is too big in one pic and too small in the other, So it will need adjusting.  :thumbsup:

This will fit very well as the catacomb boss because of it's horn like thing on it's head to dig into the ceiling causing the blood shower to flood the catacombs.

Centipede


October 21, 2016, 01:43:24 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - I've started the library, Because this stage was never implemented into the beta, I am going to have to import the graphics using the only screenshot mock-up there is in existence. I've already done this once with the title screen and it came out perfectly. So I am sure the stage will too. Also there are still two banks that don't resemble any stage anyone has found as of yet. It appears to have a shield like image mounted on a wall. Nothing else is recognizable. I tried putting the pixels together but nothing recognizable emerges, just a bunch of blobs. A railing to a staircase also can be seen but again doesn't match anything. It's not a big deal, empty stages are running short so after the library just remains the castle keep and a couple of alternative stages expanding the early stages.
« Last Edit: June 29, 2017, 12:55:23 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #165 on: October 21, 2016, 10:15:40 am »
This is some awesome & interesting stuff to hear Seph,plus I wonder what kind of ideas you have for alternate stages after finishing up the Library & Castle Keep stages?

Also I wish to test it out,to see what it'll be like thus far?
« Last Edit: October 21, 2016, 05:55:32 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #166 on: October 22, 2016, 03:21:11 am »
It's a start...
« Last Edit: June 29, 2017, 12:55:29 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #167 on: October 22, 2016, 10:59:34 am »
And so it begins,best of luck Seph!

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #168 on: October 23, 2016, 02:45:37 am »


October 23, 2016, 03:29:08 am - (Auto Merged - Double Posts are not allowed before 7 days.)


October 24, 2016, 01:38:37 am - (Auto Merged - Double Posts are not allowed before 7 days.)
« Last Edit: June 29, 2017, 12:55:42 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #169 on: October 24, 2016, 11:13:36 am »
Nicely done Seph,Im liking the new screenshots!

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #170 on: October 25, 2016, 05:20:46 pm »
The Golden Keep

« Last Edit: June 29, 2017, 12:55:50 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #171 on: October 25, 2016, 06:39:26 pm »
Lovely work Seph just lovely,So what's after this one since this IS the final stage of the game?

SunGodPortal

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #172 on: October 25, 2016, 06:46:25 pm »
Lovely work Seph just lovely,So what's after this one since this IS the final stage of the game?

An improvement hack of Castlevania 64. *fingers crossed*

:)

Anyway, these screenshots look great. I love seeing people making the most of the NES. Hacks like this look better than many of the official games from those primitive days.
War is Peace. Freedom is Slavery. Ignorance is Strength.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #173 on: October 25, 2016, 07:17:38 pm »
After this stage, I have a couple more to do.
I'm thinking of even putting Aljiba into the mix.

Once I run out of stages. I will go back over them, filtering out errors, adding stuff. Pretty much doubling checking until I use every ounce of power the nes can handle.

Then I'll begin installing more sprites.

It was mentioned that after Medusa is finished more custom bosses will get created.

Prologue and Epilogue are going to be rewritten.
I've got a writer helping me with that.

Then lastly the music.
I asked Optomon when he gets free time from his other projects to help me reinstall the music he created the first time around and maybe new songs, that's up to him of course. Right now I using the original CV3 music but in a different order.

Other than that once the stage stuff is finished, it will just be a matter of reviewing what I have done over and over until everything is perfect.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #174 on: October 25, 2016, 08:19:22 pm »
Awesome,Im happy to hear that the finishing touches to the game will be worked on soon and also I'll keep my fingers crossed for more custom music from Optomon to be put into it,because Im kinda tired of the same ol music tracks being used for mods these days & forgetting cover music as well as custom ones,still I'll await more goodies for you to show. :) 

October 26, 2016, 12:48:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey Seph I found these while browsing for forgotten sprites that never made into the original build of the game!

Maria Attack Animation

https://lh3.googleusercontent.com/-IOkCTMEDOqg/WBDgLCp_qzI/AAAAAAAAJIo/I-kzbMPDXIYAYM08ehZaKxRZhjy_COMxQCKgB/s253-p/Maria.jpg

Another Unused Boss?

https://lh3.googleusercontent.com/-IhU7repRZ8Q/WBDgMdFwg8I/AAAAAAAAJIs/V0O5eypD_ystLLCCzOHRl20Kjmxzs-tqwCLcB/w252-h253-p/Unused.jpg

Unused Legion Boss

https://lh3.googleusercontent.com/-nGTDBu0HipA/WBEQMrC-nUI/AAAAAAAAJJY/F9CBDUC7TxYeWtb4tNs9YAoEvRIC-C9KwCL0B/w506-h615/Legion.jpg

Hope you find them useful!
« Last Edit: October 26, 2016, 04:12:05 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #175 on: October 27, 2016, 12:02:26 am »
Cool, I will check those out.

Golden Keep is coming along, I had to improvise to get the Statue in there.
I had run out of space but luckily there were a few pixels available in the Score/Health Area so I stuck the statue in there and it worked.  :thumbsup:

« Last Edit: June 29, 2017, 12:56:02 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #176 on: October 27, 2016, 09:35:21 am »
No problem,Im going to see if I can try to get that sprite of Death,also good luck in finishing the Castle Keep.

October 27, 2016, 05:28:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
You know I've been thinking,since this mod was originally suppose to be non-linear,I bet someone will create a Castlevania III homebrew Engine so it COULD be possible,well from what I heard someone is using the 8-Eyes Engine to create a Castlevania romhack of Simon's Quest but oh well,this will be still a fantastic game even without the RPG elements,but I think I think I'll have a hard to exploring the Castle with that Timelimit. XD   
« Last Edit: October 27, 2016, 05:28:07 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #177 on: October 28, 2016, 12:22:10 am »
Thanks to Sinis we now have a new Medusa!  :thumbsup:



October 28, 2016, 02:21:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, This next stage is going to take a LONGGGGGG time to complete. There is TONS of detail to be done and careful pasting to avoid Forground Vs. Background. Which already happened, so what I have done so far already has to be redone. But it is going to look pretty good once it is done.


October 28, 2016, 02:30:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - Aljibra is going to have it's Night Palette when finished. The reason I am using the Day Palette first is so it is easier to see the pixels.

Now how about that, I am literally listing to You Tube music from Optomon from the unreleased Simon's Quest and guess what song starts playing, Aljibra no less. Hmmm, Ideas Ideas.  :angel:
« Last Edit: June 29, 2017, 12:56:11 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #178 on: October 28, 2016, 08:26:45 am »
Glad to see new screenshots also you can ask Optomon to create music for the game,also I think this game won't be released until around December,maybe,but I know this game will be something special,also maybe I can make some suggestions for the music?

Sinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #179 on: October 28, 2016, 01:06:29 pm »
Thanks to Sinis we now have a new Medusa!  :thumbsup:



October 28, 2016, 02:21:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, This next stage is going to take a LONGGGGGG time to complete. There is TONS of detail to be done and careful pasting to avoid Forground Vs. Background. Which already happened, so what I have done so far already has to be redone. But it is going to look pretty good once it is done.


What happened to the arrow?  It looks incomplete from the one I sent via the CHR file.  Did something screw up when I sent that to you?  The 'body' is missing between the arrow head and tail feathers :o