News: 11 March 2016 - Forum Rules
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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 236836 times)

Morinis

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Had it deleted due to a confidential matter spilling out onto it which was drama related (really soured my tastes as I did not want any of my stuff to be used for that) plus felt that I didn't need that thread anymore as I post up stuff on my discord server mainly now.  Just helping out with CoA's further development :)
YouTube: https://www.youtube.com/channel/UCK5S3RZCjv0O6FmXlSgmHXg


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DavidtheIdeaMan

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Ah I see now,Im sorry to hear that Sinis well I hope you post vids on Youtube that's around those projects & you always have my support. :)

Morinis

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I'll be posting stuff up to YouTube and hoping to aim on being more active on there as well as I'm going to venture into other things as well so going to look into naming it something different behind my name instead of ROM Junkie lol
YouTube: https://www.youtube.com/channel/UCK5S3RZCjv0O6FmXlSgmHXg


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DavidtheIdeaMan

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Awesome to hear & lol,good point,keep up the great work Sinis and I hope to hear more great stuff from your stuff. :)

Morinis

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Indeed and thanks :)



Got help to finish the soundtrack for CoA.  Now its a strait forward march from here with no interruptions.  Project is about 82% completed, give or take :)
YouTube: https://www.youtube.com/channel/UCK5S3RZCjv0O6FmXlSgmHXg


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DavidtheIdeaMan

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Anytime :)

Awesome to hear Sinis :)

Now all that's left is the game itself to be finished,can't wait to see all that hard work in the game when it's ready. :)

But it's a shame that Metroidvania & Ballad of Sympathy are now no longer being made,meh Im okay with it since there's more better CV mods out there! XD
« Last Edit: July 05, 2019, 10:30:08 am by DavidtheIdeaMan »

Morinis

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MetroidVania and Ballad of Sympathy are on the back burner right now :P
YouTube: https://www.youtube.com/channel/UCK5S3RZCjv0O6FmXlSgmHXg


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DavidtheIdeaMan

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Ah okay,good to know,I was confused but at least there not canceled & shelved for now.

Morinis

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They are shelved and not cancelled so no worries man  :beer:

Putting my stuff to the side for now so I can focus on CoA and Space Complex :)




Maria is getting a huge update and will look the part now.  Getting her ready for the stone room with Medusa.  Going with the far left one so ignore the second one :)




I'll update Richter as well once I'm done with Maria as my style has changed slightly  :thumbsup:
YouTube: https://www.youtube.com/channel/UCK5S3RZCjv0O6FmXlSgmHXg


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DavidtheIdeaMan

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Glad to hear it. :)

Awesome & Im really looking forward to Space Complex,I think it's going to be something special. :D

Nice new sprites for Maria,it looks way better then the old one!

Sounds good,can't wait to see the results,I hope you keep up the great work Sinis. :thumbsup:

Ninja 4 Hire

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Some awesome looking work. Can't wait to play it someday!

Googie

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Maria looks bad ass, keep up the awesome work. :thumbsup:

DavidtheIdeaMan

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Hey,is it alright if we lock this one up?

Mindflower

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DavidtheIdeaMan

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Yep,but Sinis dosen't come around here anymore ^^;

Mindflower

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Yep,but Sinis dosen't come around here anymore ^^;
A pity, but no prob, as we are still in touch via discord.

DavidtheIdeaMan

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It's for the best but Im glad you two are able to talk to eachother on Discord,I just Email him through Gmail every month.

Morinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1157 on: August 05, 2019, 10:18:03 pm »
Comments have been redacted.  Been asked to use this thread for CoA updates again :)
« Last Edit: February 03, 2020, 01:34:47 pm by Morinis »
YouTube: https://www.youtube.com/channel/UCK5S3RZCjv0O6FmXlSgmHXg


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Ramdemann

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« Last Edit: August 11, 2019, 03:02:48 am by Ramdemann »

Morinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1159 on: February 03, 2020, 02:01:23 pm »
Necro-bumping this thread in a friendly manner :)


I have been asked by multiple sources to continue using the CoA thread for updates.  I shall continue using this thread for updates only towards Cadence of Agony as this is still a team project.  So please, keep your drama at the doorstep as that won't be tolerated anymore.  Everyone wants to see this project completed, including the team, so be civil and follow the rules on here :)


Onto the update  :beer:



Alucard has gotten a new look to match that the height of Richter since he's not a giant in SotN :P





I dubbed this his Hellfire look.  Almost done with it  :thumbsup:

Now, there is a slight possibility to use Alucard's area for a sword attack however that is low on the agenda as once this set is done I'll go back to the drawing board and see on what can be done.  100% possibility that some major programming has to be done to pull this trick off but if its too much then Alucard's attacks, along with Armand and Maria's, will be placed up to par with Richter's whip so everyone can be powerful.  There is a good reason for this decision to make everyone's attacks the same, trust me ;)


Soon as Ramdemann gets Grant's positioning 'bugged' there will be an upright Armand following Richter around.  We do still have plans of every side character to be picked up without losing anyone with faster switching between each as you'll need all the help you can get especially in Hard Mode :)


1 new boss still being worked on, will show that later in the week :)







Copy and pasted from Ramdemann's notes and level layout as he now has each and every level moved around so this won't feel like a reskinned Castlevania 3 game anymore ;)

Stage 01 - Original Entrance (COMPLETE)
Stage 02 - Alchemy Lab (COMPLETE)
Stage 03 - The Outer Wall (COMPLETE)
Stage 04 - The Armory (COMPLETE)
Stage 05 - The Library (COMPLETE)
Stage 06 - The Chapel (COMPLETE)
Stage 07 - The Colosseum (COMPLETE)
Stage 08 - The Underground Waterway (COMPLETE)
Stage 09 - The Catacombs (COMPLETE)
Stage 10 - The Mouth Of Hell (COMPLETE)
Stage 11 - The Endless Corridor (COMPLETE)
Stage 12 - Main Hall (COMPLETE)
Stage 13 - The Celestial Garden (COMPLETE)
Stage 14 - The Villa Of Isabell (COMPLETE)
Stage 15 - The Golden Keep (COMPLETE)
Stage 16 - Castle Keep (COMPLETE)
Stage 00 - The Bridge To Castle Dracula (Pending Order Edit)


Stage 1 CAN NOT be edited. It's part of something called a Initialization Code. Meaning if it's edited the game dies. Unless you Poke the address from a distant free memory area in the Rom.



Here is what the Forks In The Road Look Like to The Nes.
0000000103020201000300020400000500000B00000700010705000900000A00000A00000C00000C00000D00000E00
Believe it or not, Those are in segments of 3 Values Each. Take a look at Revamp as you switch through stages. You will see the Blocks have 3 Values and also The Debug Menu. I guess you could say, It's all the same in the end.
YouTube: https://www.youtube.com/channel/UCK5S3RZCjv0O6FmXlSgmHXg


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