News: 11 March 2016 - Forum Rules, Mobile Version
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Poll

Should Ballad Of Sympathy Take Place At Night Or Day?

Night Time Only
4 (30.8%)
Day Time Only
0 (0%)
Both, Use That Annoying Box That Interupts The Game
9 (69.2%)

Total Members Voted: 13

Author Topic: Castlevania II - Cadence Of Agony Linear Reboot & CVIII - Ballad Of Sympathy  (Read 68900 times)

PachaWillWatchYa

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DavidtheIdeaMan

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Re: Castlevania III (USA) - Uncensored / Cadence Of Agony Linear Reboot
« Reply #101 on: September 10, 2016, 11:34:53 am »
These sprites are looking vert lovely,I can't wait to see if Frankenstien's Monster sprite gets upgraded as well,my suggestion that he looks like is Rondo of Blood counterpart,same goes for the Phantom Bat,also great job on redesigning on Dracula's sprite! :)

Sephirous

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Re: Castlevania III (USA) - Uncensored / Cadence Of Agony Linear Reboot
« Reply #102 on: September 10, 2016, 07:41:20 pm »
@ Sinis

Probably going to end up creating a damage sprite or just leaving it intact until the end of the battle when it breaks a part from being defeated. Which ever is better.

From what I understand the project nearly drove Dr. Mario and Optomon nuts.
Then again making new sprites is good too so it doesn't copy other games.
Most likely it will be best to create a front view of Rondos Final Dracula/Richter fight from SOTN.

I am not sure about Symphonies last boss. They used it in Harmony Of Despair too.

I'm sure it will come out nice.



September 10, 2016, 07:47:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@ PachaWillWatchYa

Looks pretty good.

@DavidtheIdeaMan

That would be cool.
« Last Edit: September 10, 2016, 07:47:07 pm by Sephirous »
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PachaWillWatchYa

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Re: Castlevania III (USA) - Uncensored / Cadence Of Agony Linear Reboot
« Reply #103 on: September 15, 2016, 08:07:40 am »
Dracula is more-less done. http://www.mediafire.com/view/234fa2phw2uffg6/DracMockup.png
Although he has too many colors on the head (purple color on original Dracula comes from his cape because his eyes are transparent) so maybe I should do something about that. Maybe I should also use other palette to make him more colorful, although I think that's what Sephirous does.
I'll see what I can do with Armund and Alucard, but I doubt that the latter will look good since he has few tiles that are repeated.

Sinis

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Re: Castlevania III (USA) - Uncensored / Cadence Of Agony Linear Reboot
« Reply #104 on: September 15, 2016, 12:17:00 pm »
Hey Patcha, some small feedback on my end.  Try using this for a reference https://youtu.be/hML--6MS3Ws .  Tried looking around for the actual sprites for you since I got some small free time to myself but didn't find anything nor within the ROM as it still has the original Dracula sprite.  You just need to do some minor changes to your sprites and you'll be set  :)


On a side note, no updates on my end.  Haven't had the time to work on sprites too much this week since my last post.  Looks like it will be next week on this coming Monday when I can get to them once again.  Got a small job that I couldn't pass up.  Need to bring home some bacon after all  :P
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

Sephirous

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Re: Castlevania III (USA) - Uncensored / Cadence Of Agony Linear Reboot
« Reply #105 on: September 19, 2016, 03:36:27 pm »
Still building.

Some cool news, Alucard's cave is sectioned in two separate stages.
Being the Rom has been expanded gives me the power to create a completely new stage after the Chapel but before the continuing stage.
Splitting Alucard's stage into two rather than continuing of the previous stage.

Still have to change sprite pallets that will be done next.

« Last Edit: June 29, 2017, 12:52:45 pm by Sephirous »
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ShadowOne333

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Re: Castlevania III (USA) - Uncensored / Cadence Of Agony Linear Reboot
« Reply #106 on: September 19, 2016, 04:42:39 pm »
That Alucard looks badass. :P

DavidtheIdeaMan

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Re: Castlevania III (USA) - Uncensored / Cadence Of Agony Linear Reboot
« Reply #107 on: September 19, 2016, 04:51:55 pm »
Yay! New screenshot,also that this game will have new areas to explore & multiple routes to Dracula,plus I have some pictures other areas that was suppose to be used for the game. :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #108 on: September 22, 2016, 05:42:04 pm »
Another stage has been recovered.

Well at least the start of it. Though I have to say the Palette for this one is...Interesting to say the least.



September 22, 2016, 05:51:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@ Everybody

Don't worry I am getting all the messages just very busy and hectic over here as well. No rush on anyone that is working on stuff.
Still lot's to do here on my end, As you finish stuff I will add it in whenever, There is no specific time that stuff has to be implemented. I can go back and add stuff anytime.

@ DavidTheIdeaMan

Cool, Send me the pics if possible.
There are still a couple stages that I have not found yet.

There is one stage that still baffles me.
The sprite sheet shows what looks like a star that flickers in the sky. Like the stars do in Super Mario All Stars in the night stages.
It's interesting. I am sure it will get figured out.
« Last Edit: June 29, 2017, 12:52:58 pm by Sephirous »
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ShadowOne333

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #109 on: September 22, 2016, 06:15:21 pm »
That last stage gives me the Metroid vibe.
You should put some Zoomers just for the jiggles. xD
« Last Edit: September 23, 2016, 01:33:57 am by ShadowOne333 »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #110 on: September 22, 2016, 09:44:51 pm »
Awesome the Catacombs!

Do you have a Google+ account or Gmail?

Bahamut ZERO

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #111 on: September 23, 2016, 06:02:27 pm »
Your 8 Bit Alucard looks more badass than how he looks in SOTN.  :D

And a MILLION times more badass than the Count-Chocula-look he sports in Vanilla CV3!
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #112 on: September 23, 2016, 06:37:21 pm »
Yo,incoming screenshots so it can help out support this rom hack!

Title Screen

https://lh4.googleusercontent.com/-30CPcwlwn9w/V-WsjK7VbyI/AAAAAAAAI8c/IKjx4LlRUo4zLZq6G4y4aYJJP9gdYQwfgCL0B/w256-h232-no/Title%2BScreen.png

Levels

https://lh4.googleusercontent.com/-wC8Z7ZVThQA/V-WseE9amgI/AAAAAAAAI8Q/IJw9bCOYitwPK36GxorTM1jQjans0Vp7wCL0B/w256-h128-no/Celestial%2BGardens.png

https://lh4.googleusercontent.com/-7L8mUFybTDY/V-Wsgt6G2OI/AAAAAAAAI8Y/WPKYEZgbdj0de0XPV4WVjnE7ZEWLWsKoQCL0B/w256-h128-no/Library.png

https://lh4.googleusercontent.com/-W_hDD4fnXzQ/V-WskbyEWOI/AAAAAAAAI8g/Ko6CbhNG0RgEgJ3ycNuoLxebdHPHzo-2QCL0B/s128-no/Underground%2BCaverns.png

https://lh5.googleusercontent.com/-GqT5xmt-ves/V-WsfcMBy_I/AAAAAAAAI8U/JJnzKkwGT50BU0CdFDsfH9GSXe6ouKaDQCL0B/w185-h272-no/Clocktower.jpg

https://lh3.googleusercontent.com/-64J-3XGCl4U/V-Wsc56BPEI/AAAAAAAAI8M/mz1KCB9B33sF3zziTwSUpFLl6x1z6Ck8ACL0B/w383-h128-no/Castle%2BKeep.PNG

Scrapped Boss & Enemies

https://lh6.googleusercontent.com/-oRvyywLk1Xo/V-WsqMUSVUI/AAAAAAAAI8o/zgMCJk1vvWEQ5zTVUHA0xslAAVwfNjXjwCL0B/w256-h232-no/Angel%2BMummy.PNG

https://lh3.googleusercontent.com/-ANCKblP_dCk/V-WstfpNUAI/AAAAAAAAI8w/X9kDALgDPQYi6oJhaKt_8e8GD1pLVQIEACL0B/w433-h533-no/Lessers%2B01.PNG

https://lh5.googleusercontent.com/-vTA9z1rj7Z4/V-Wsun1AsKI/AAAAAAAAI80/w_b-_ngYkj43V4017uiFrTTudrewzJ0XwCL0B/w386-h264-no/Lessers%2B02.PNG

Other Goodies

https://lh3.googleusercontent.com/-Bhef5tz-q9k/V-WswUZk1sI/AAAAAAAAI84/WMMgkgK9C88iiIhMFgEXGVWpZhAL4jxOACL0B/w779-h156-no/Spike%2BBall.PNG

https://lh5.googleusercontent.com/-7gX_xnzokH4/V-WsxWBQLII/AAAAAAAAI88/JdaxsFJRCFwjBcbhhSHFcZHA9Ipk5qJGQCL0B/w544-h143-no/Pop-Up%2BSpikes.PNG

https://lh5.googleusercontent.com/-PkvljrG_FyM/V-Ws76K4-_I/AAAAAAAAI9M/0FS2g6sWprs0SxY_v0t7rA_U_GQX5QBQQCL0B/w256-h80-no/Possible%2BHud.PNG

https://lh6.googleusercontent.com/-6UcP_m1Ij3s/V-Ws2B2g8II/AAAAAAAAI9I/H0nqlVps6bYBJodTJ-259gQrsXCW_T0dwCL0B/w356-h192-no/Dracula%2BBattle%2BII.png

https://lh4.googleusercontent.com/-fFXvIRwEKis/V-Ws0KEgt_I/AAAAAAAAI9E/_jHPZSNvitIkXXWmDax99ClWskiLAjRrQCL0B/w88-h178-no/Weapons%2B02.PNG

https://lh3.googleusercontent.com/-trckOmyYtRw/V-WszDCjxDI/AAAAAAAAI9A/y1ewdZuz97YGDt5uwZSifyvwTbX5IkYjQCL0B/w270-h206-no/Weapons%2B01.PNG

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #113 on: September 23, 2016, 06:45:40 pm »
Yo,incoming screenshots so it can help out support this rom hack!

Levels




I guess there hasn't been a space level in castlevania yet.

Bahamut ZERO

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #114 on: September 23, 2016, 06:53:21 pm »
I guess there hasn't been a space level in castlevania yet.

Omfg that looks amazing. Like a nebula wallpaper made sweet, sweet love to a nightime CV level amazing.
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Googie

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #115 on: September 23, 2016, 07:03:17 pm »
Yes, yes, YES! I love the screen shots, those screens made my day. :D
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Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #116 on: September 23, 2016, 09:58:38 pm »
 :o :o :o :o :o :o :o :o

WOW!

So that's what the star sprites are from!
This gives me this idea of like putting in somehow a special stage or something.
It looks like something that was taken straight out of a Castlevania Creepy Pasta but actually exists.

Better Clock Tower Graphics!

I have got to get that title screen in some how.
That is exactly what I was hoping for!

Ok, I have to relax here.  :crazy: :crazy: :crazy: :crazy: :crazy: :crazy:

This answers all of my problems, now there are enough stages to fill in.

Thank you so much for posting these!
This is the answer!



September 23, 2016, 11:41:31 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The title screen is in, more or less I will tweak later on.




September 24, 2016, 01:45:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Catacombs flooded with a blood shower.

« Last Edit: June 29, 2017, 12:53:18 pm by Sephirous »
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MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #117 on: September 24, 2016, 07:20:04 am »
I don't get why you call it castlevania 2 tho.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #118 on: September 24, 2016, 10:49:51 am »
Heh heh no problem,I hope you use these sprites to good use! :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #119 on: September 24, 2016, 04:07:14 pm »
I don't get why you call it castlevania 2 tho.

Easy, It's the sequel to Chorus Of Mysteries.

Like Belmont's Revenge was the sequel to Castlevania Adventure.
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